Smash Bros. DOJO!! updates (archive 3): Difference between revisions

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*'''November 12: "Ike: Final Smash"''' [http://www.smashbros.com/en_us/characters/ike.html#3rd]: [[Ike]]'s Final Smash, [[Great Aether]], is officially showcased. The motions are same as his [[Aether]] attack, but is larger, more powerful, and can affect more enemies.
*'''November 12: "Ike: Final Smash"''' [http://www.smashbros.com/en_us/characters/ike.html#3rd]: [[Ike]]'s Final Smash, [[Great Aether]], is officially showcased. The motions are same as his [[Aether]] attack, but is larger, more powerful, and can affect more enemies.


*'''November 13: "Three Different Taunts"''' [http://www.smashbros.com/en_us/howto/technique/technique07.html]: The [[taunt]]ing system returns, but with a new twist; each character now has ''three'' available taunts to them. They are achieved by pressing any of three directions on the D-pad for every control setup except the Wiimote + nunchuk setup, in which case the controls are the following: The 1 button for the "up taunt", the 2 button for the "down taunt", and the 1 and 2 buttons simultaneously for the "side taunt". It is currently unknown how taunts are accessible with the Wiimote-only setup, as the d-pad is used for movement.
*'''November 13: "Three Different Taunts"''' [http://www.smashbros.com/en_us/howto/technique/technique07.html]: The [[taunt]]ing system returns, but with a new twist; each character now has ''three'' available taunts to them. They are achieved by pressing any of three directions on the D-pad for every control setup except the Wiimote + Nunchuk setup, in which case the controls are the following: The 1 button for the "up taunt", the 2 button for the "down taunt", and the 1 and 2 buttons simultaneously for the "side taunt". It is currently unknown how taunts are accessible with the Wiimote-only setup, as the d-pad is used for movement.


*'''November 14: "Handicap"''' [http://www.smashbros.com/en_us/gamemode/various/various12.html]: The [[Handicap]] feature returns, albeit in a far different form: the handicap this time refers to how much % damage the fighting character starts off with. You can start a character off at %50 damage, and that character will reappear on the stage with that amount of damage already received each time he returns to the stage following getting KO'ed.
*'''November 14: "Handicap"''' [http://www.smashbros.com/en_us/gamemode/various/various12.html]: The [[Handicap]] feature returns, albeit in a far different form: the handicap this time refers to how much % damage the fighting character starts off with. You can start a character off at %50 damage, and that character will reappear on the stage with that amount of damage already received each time he returns to the stage following getting KO'ed.


*'''November 15: "Meta Knight: Special Moves"''' [http://www.smashbros.com/en_us/characters/metaknight.html#2nd]: Meta Knight's four special moves, in spite of being showcased in a previous update, are explained in further detail. Mainly, his down special move [[Dimensional Cape]] allows him to move a short distance away elsewhere before he reappers, and his forward special move (which the site oddly now names "[[Drill Rush]]") can have its direction controlled as well.
*'''November 15: "Meta Knight: Special Moves"''' [http://www.smashbros.com/en_us/characters/metaknight.html#2nd]: Meta Knight's four special moves, in spite of being showcased in a previous update, are explained in further detail. Mainly, his down special move [[Dimensional Cape]] allows him to move a short distance away elsewhere before he reappears, and his forward special move (which the site oddly now names "[[Drill Rush]]") can have its direction controlled as well.
*'''November 15: "Kirby: Meta Knight's Revenge"''' [http://www.smashbros.com/en_us/music/music14.html]: A music update that showcases ''Kirby'' music: a jazz-influenced medley of music heard in the ''[[Kirby Super Star]]'' subgame "Revenge of the Meta Knight". It will be available on the [[Battleship Halberd]] stage.
*'''November 15: "Kirby: Meta Knight's Revenge"''' [http://www.smashbros.com/en_us/music/music14.html]: A music update that showcases ''Kirby'' music: a jazz-influenced medley of music heard in the ''[[Kirby Super Star]]'' subgame "Revenge of the Meta Knight". It will be available on the [[Battleship Halberd]] stage.


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=== December ===
=== December ===
*'''December 3: "Friend List"''' [http://www.smashbros.com/en_us/gamemode/wi-fi/wi-fi03.html]: While the Wii itself includes a function called Wii Friends, the player will register a separate [[Friend List|list of Smash friends]] in ''Brawl'' itself. The update gives a general description of how to create such a list and how to set up and play online mathches between friends on that list.
*'''December 3: "Friend List"''' [http://www.smashbros.com/en_us/gamemode/wi-fi/wi-fi03.html]: While the Wii itself includes a function called Wii Friends, the player will register a separate [[Friend List|list of Smash friends]] in ''Brawl'' itself. The update gives a general description of how to create such a list and how to set up and play online matches between friends on that list.


*'''December 4: "Returning Pokemon"''' [http://www.smashbros.com/en_us/items/mball/mball07.html]: Reveals a handful of Poke Ball Pokemon from the previous Smash Bros. games that will be making return appearances in ''Brawl''. They are [[Staryu]], [[Snorlax]], [[Mew]], [[Togepi]], [[Bellossom]], [[Wobbuffet]], [[Entei]], [[Suicune]], [[Lugia]], [[Ho-Oh]], and [[Celebi]], all apparently reprising their roles exactly. The extremely rare Mew and Celebi, in particular, have an added function; they will drop behind a present item like a [[CD]] before flying away.
*'''December 4: "Returning Pokemon"''' [http://www.smashbros.com/en_us/items/mball/mball07.html]: Reveals a handful of Poke Ball Pokemon from the previous Smash Bros. games that will be making return appearances in ''Brawl''. They are [[Staryu]], [[Snorlax]], [[Mew]], [[Togepi]], [[Bellossom]], [[Wobbuffet]], [[Entei]], [[Suicune]], [[Lugia]], [[Ho-Oh]], and [[Celebi]], all apparently reprising their roles exactly. The extremely rare Mew and Celebi, in particular, have an added function; they will drop behind a present item like a [[CD]] before flying away.
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*'''December 6: "King Dedede: Final Smash"''' [http://www.smashbros.com/en_us/characters/kingdedede.html#3rd]: Revealed this time is the [[Waddle Dee Army]] Final Smash. King Dedede summons many [[Waddle Dee]]s to swarm the stage with much faster movement than when he normally uses his forward special move, the Waddle Dee Toss, and dangerous spiky Gordos occasionally appear along the Waddle Dees as well.
*'''December 6: "King Dedede: Final Smash"''' [http://www.smashbros.com/en_us/characters/kingdedede.html#3rd]: Revealed this time is the [[Waddle Dee Army]] Final Smash. King Dedede summons many [[Waddle Dee]]s to swarm the stage with much faster movement than when he normally uses his forward special move, the Waddle Dee Toss, and dangerous spiky Gordos occasionally appear along the Waddle Dees as well.


*'''December 7: "With Anyone/Basic Brawl"''' [http://www.smashbros.com/en_us/gamemode/wi-fi/wi-fi04.html]: Delves into the Nintendo Wi-Fi connection aspect of ''Brawl'' more deeply and comprehensively. One main point is that in the With Anyone mode (not the With Friends mode), when playing either the [[Basic Brawl]] mode or the Team Battle mode, if an online human opponent gets disconnected, his character will be taken over by the CPU to prevent matches from ending abruptly without a conclusion. Another is that there is nothing restricting the player from fighting an opponent using a new character the player hasn't unlocked yet (and most characters in Brawl will be earnable in the Subspace Emissary mode), so there may be "spoilers" involved in playing online (but Sakurai concedes that that most likely does not matter much given the nature of how information proliferates across the Internet). Finally, the character and stage selection screens (at least as they appeared during the E for All event) are officially showcased with images.
*'''December 7: "With Anyone/Basic Brawl"''' [http://www.smashbros.com/en_us/gamemode/wi-fi/wi-fi04.html]: Delves into the Nintendo Wi-Fi connection aspect of ''Brawl'' more deeply and comprehensively. One main point is that in the With Anyone mode (not the With Friends mode), when playing either the [[Basic Brawl]] mode or the Team Battle mode, if an online human opponent gets disconnected, his character will be taken over by the CPU to prevent matches from ending abruptly without a conclusion. Another is that there is nothing restricting the player from fighting an opponent using a new character the player hasn't unlocked yet (and most characters in Brawl will be unlockable in the Subspace Emissary mode), so there may be "spoilers" involved in playing online (but Sakurai concedes that that most likely does not matter much given the nature of how information proliferates across the Internet). Finally, the character and stage selection screens (at least as they appeared during the E for All event) are officially showcased with images.




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*'''December 11: "Rotation"''' [http://www.smashbros.com/en_us/gamemode/various/various17.html]: Explains a multiplayer option called [[Rotation]] mode, which is essentially a mode that assists in allowing many players around a single Wii to play their time's worth in a tournament-like session, setting up a system where you can choose how many players there will be per match and how many total players there are. One main help of this mode had to do with auto-loading their controller preferences.
*'''December 11: "Rotation"''' [http://www.smashbros.com/en_us/gamemode/various/various17.html]: Explains a multiplayer option called [[Rotation]] mode, which is essentially a mode that assists in allowing many players around a single Wii to play their time's worth in a tournament-like session, setting up a system where you can choose how many players there will be per match and how many total players there are. One main help of this mode had to do with auto-loading their controller preferences.


*'''December 12: "Option"''' [http://www.smashbros.com/en_us/gamemode/various/various18.html]: This update, first of all, displays Super Smash Bros. Brawl's main menu screen, which contains six parts/buttons: [[Group]], [[Solo]], [[Nintendo Wi-Fi Connection]], [[Vault]], [[Options]], and [[Data]]. Then the Options submenu is detailed, and that has seven segments: Screen (which is where the previously explained WideScreen/FullScreen feature is toggled), [[Deflicker]] (introduced, having the same functionality as the Deflicker option from Melee), Rumble (introduced, where you set rumble separately for GameCube and Wii controllers, and set these preferences to logged names), [[Controls]] (a previously explained submenu where controls can be configured for the player's logged name and saved to the Wii Remote), [[Sound]] (introduced, where you adjust the volume ratio between sound effects and music and can go into the [[Sound Test]] sreen, which is now available in Brawl from the very start and does not have to be unlocked like in Melee), [[My Music]] (a previously explained submenu where music occurence rate for each stage can be edited), and [[Erase Data]] (where you can individually erase all your high scores, Brawl records, Adventure mode data, and Vault Data).
*'''December 12: "Option"''' [http://www.smashbros.com/en_us/gamemode/various/various18.html]: This update, first of all, displays Super Smash Bros. Brawl's main menu screen, which contains six parts/buttons: [[Group]], [[Solo]], [[Nintendo Wi-Fi Connection]], [[Vault]], [[Options]], and [[Data]]. Then the Options submenu is detailed, and that has seven segments: Screen (which is where the previously explained WideScreen/FullScreen feature is toggled), [[Deflicker]] (introduced, having the same functionality as the Deflicker option from Melee), Rumble (introduced, where you set rumble separately for GameCube and Wii controllers, and set these preferences to logged names), [[Controls]] (a previously explained submenu where controls can be configured for the player's logged name and saved to the Wii Remote), [[Sound]] (introduced, where you adjust the volume ratio between sound effects and music and can go into the [[Sound Test]] screen, which is now available in Brawl from the very start and does not have to be unlocked like in Melee), [[My Music]] (a previously explained submenu where music occurrence rate for each stage can be edited), and [[Erase Data]] (where you can individually erase all your high scores, Brawl records, Adventure mode data, and Vault Data).
*'''December 12: "Ice Climber"''' [http://www.smashbros.com/en_us/music/music17.html]: A music file based on ''Ice Climber'', this is a noticeably different arrangement of the music that was used for Melee. This song is notable in that it will change its frequency and tone in response to how the stage it will play on, [[The Summit]], cracks and slides down hill.
*'''December 12: "Ice Climber"''' [http://www.smashbros.com/en_us/music/music17.html]: A music file based on ''Ice Climber'', this is a noticeably different arrangement of the music that was used for Melee. This song is notable in that it will change its frequency and tone in response to how the stage it will play on, [[The Summit]], cracks and slides down hill.


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*'''December 17: "Co-op Events"''' [http://www.smashbros.com/en_us/gamemode/various/various19.html]: This reveals that the Event mode is divided into two categories: One for scenarios to be played solo and one that accomodates two-player cooperative play. Confirmed Co-op events include [[Two Trouble Kings]], [[Master the Pokémon Tag Battle]], [[Fastest, Shortest, Sudden Death]], and [[ALL MINE!]]. This also confirms the return of [[Coin match]]es, and that Target Smashes support cooperative play.
*'''December 17: "Co-op Events"''' [http://www.smashbros.com/en_us/gamemode/various/various19.html]: This reveals that the Event mode is divided into two categories: One for scenarios to be played solo and one that accommodates two-player cooperative play. Confirmed Co-op events include [[Two Trouble Kings]], [[Master the Pokémon Tag Battle]], [[Fastest, Shortest, Sudden Death]], and [[ALL MINE!]]. This also confirms the return of [[Coin match]]es, and that Target Smashes support cooperative play.


*'''December 18: "Frigate Orpheon"''' [http://www.smashbros.com/en_us/stages/stage20.html]: This is the second all-new stage confirmed for the [[Metroid universe]]. [[Frigate Orpheon]] is the space vessel that Samus infiltrates in the prologue sequence to ''[[Metroid Prime]]'', taking place in the core chamber where Samus faces off against the [[Parasite Queen]]. It is not known if the Parasite Queen within its cylindrical shield will influence the action up front, but this is a stage that will flip itself upside-down when a warning siren blares after a while.
*'''December 18: "Frigate Orpheon"''' [http://www.smashbros.com/en_us/stages/stage20.html]: This is the second all-new stage confirmed for the [[Metroid universe]]. [[Frigate Orpheon]] is the space vessel that Samus infiltrates in the prologue sequence to ''[[Metroid Prime]]'', taking place in the core chamber where Samus faces off against the [[Parasite Queen]]. It is not known if the Parasite Queen within its cylindrical shield will influence the action up front, but this is a stage that will flip itself upside-down when a warning siren blares after a while.
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*'''December 20: "Kirby: Special Moves"''' [http://www.smashbros.com/en_us/characters/kirby.html#2nd]: Official confirmation of Kirby's signature neutral special move, [[Inhale]]. Mainly, the update provides one image each for 18 of Kirby's hats, which covers almost all characters revealed for this game up to this point, including [[Squirtle]], [[Meta Knight]], and [[Snake]], with the characters' hats not yet shown at this point being [[Ivysaur]], [[Charizard]], [[Ike]], [[Lucas]], and [[Sonic]].
*'''December 20: "Kirby: Special Moves"''' [http://www.smashbros.com/en_us/characters/kirby.html#2nd]: Official confirmation of Kirby's signature neutral special move, [[Inhale]]. Mainly, the update provides one image each for 18 of Kirby's hats, which covers almost all characters revealed for this game up to this point, including [[Squirtle]], [[Meta Knight]], and [[Snake]], with the characters' hats not yet shown at this point being [[Ivysaur]], [[Charizard]], [[Ike]], [[Lucas]], and [[Sonic]].


*'''December 21: "Subspace Emissary Movie"''' [http://www.smashbros.com/en_us/gamemode/modea/modea10.html]: The first movie file posted on DOJO in a month and a half, this is simply a preview of what to expect in the Subspace Emmisary.
*'''December 21: "Subspace Emissary Movie"''' [http://www.smashbros.com/en_us/gamemode/modea/modea10.html]: The first movie file posted on DOJO in a month and a half, this is simply a preview of what to expect in the Subspace Emissary.




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*'''December 28: "Dragoon"''' [http://www.smashbros.com/en_us/items/item14.html]: The last updates of 2007, these are accompanied by a notice that the next week DOJO will be taking a break from its routine update schedule and plans to resume posting updates the following week, starting January 7 2008. This update details the second new item from the [[Kirby (universe)|Kirby series]], the [[Dragoon]] ultimate racing machine from ''Kirby Air Ride''. This item is unique in that it only appears in pieces, one piece at a time randomly. Picking up a piece adds an image of that piece to the character's health meter portrait, and once all three pieces are gathered by that character, they can aim the Dragoon from off-screen, and then charge through where they aimed with force describable in terms of the Home-Run Bat. Like in ''Air Ride'', characters can attack each other to force the other player to drop the piece they have; a character can also lose a piece by dying.
*'''December 28: "Dragoon"''' [http://www.smashbros.com/en_us/items/item14.html]: The last updates of 2007, these are accompanied by a notice that the next week DOJO will be taking a break from its routine update schedule and plans to resume posting updates the following week, starting January 7 2008. This update details the second new item from the [[Kirby (universe)|Kirby series]], the [[Dragoon]] ultimate racing machine from ''Kirby Air Ride''. This item is unique in that it only appears in pieces, one piece at a time randomly. Picking up a piece adds an image of that piece to the character's health meter portrait, and once all three pieces are gathered by that character, they can aim the Dragoon from off-screen, and then charge through where they aimed with force describable in terms of the Home-Run Bat. Like in ''Air Ride'', characters can attack each other to force the other player to drop the piece they have; a character can also lose a piece by dying.
*'''December 28: "Share"''' [http://www.smashbros.com/en_us/gamemode/wi-fi/wi-fi05.html]: A Nintendo Wi-Fi Connection update that delves further into how to set Internet settings so that one can receive screenshots and stages from friends and Nintendo. Although not explicitly stated, there appears to be a limiting factor for how much one can send at a time, but it's never stated if these "points" have to be earned, or if you are alloted a certain amount each day.[http://www.smashbros.com/en_us/gamemode/wi-fi/images/wi-fi05/wi-fi05_071228j-l.jpg]
*'''December 28: "Share"''' [http://www.smashbros.com/en_us/gamemode/wi-fi/wi-fi05.html]: A Nintendo Wi-Fi Connection update that delves further into how to set Internet settings so that one can receive screenshots and stages from friends and Nintendo. Although not explicitly stated, there appears to be a limiting factor for how much one can send at a time, but it's never stated if these "points" have to be earned, or if you are allotted a certain amount each day.[http://www.smashbros.com/en_us/gamemode/wi-fi/images/wi-fi05/wi-fi05_071228j-l.jpg]


=== January ===
=== January ===
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*'''January 9: "Pikmin & Olimar"''' [http://www.smashbros.com/en_us/characters/pikmin.html]: The first brand new character reveal in three months since King Dedede, [[Pikmin & Olimar|Captain Olimar and the Pikmin]] from the [[Pikmin (universe)|''Pikmin'' series]] are a playable character in ''[[Super Smash Bros. Brawl]]'', hereby establishing the ''[[Pikmin]]'' universe. While no specific fighting details are revealed yet, Olimar generally fights by first plucking up to five colors of Pikmin so that they may be his battling utilities (he cannot perform Smash attacks without them around).
*'''January 9: "Pikmin & Olimar"''' [http://www.smashbros.com/en_us/characters/pikmin.html]: The first brand new character reveal in three months since King Dedede, [[Pikmin & Olimar|Captain Olimar and the Pikmin]] from the [[Pikmin (universe)|''Pikmin'' series]] are a playable character in ''[[Super Smash Bros. Brawl]]'', hereby establishing the ''[[Pikmin]]'' universe. While no specific fighting details are revealed yet, Olimar generally fights by first plucking up to five colors of Pikmin so that they may be his battling utilities (he cannot perform Smash attacks without them around).
*'''January 9: "Pikmin: World Map"''' [http://www.smashbros.com/en_us/music/music20.html]: This subsequent update is a posting of arrranged ''Pikmin'' music. It is based on general world-map music.
*'''January 9: "Pikmin: World Map"''' [http://www.smashbros.com/en_us/music/music20.html]: This subsequent update is a posting of arranged ''Pikmin'' music. It is based on general world-map music.


*'''January 10: "Snake: Final Smash"''' [http://www.smashbros.com/en_us/characters/snake.html]: Confirms Snake's Final Smash to be the [[Grenade Launcher]], which is very unique: A helicopter swoops in and Snake grabs onto a ladder, and is pulled away from the battlefield toward the camera so that the back of Snake's head is close-up and visible on the left side of the screen, and for a short period of time he can shoot up to two clips of six grenade rounds each onto the stage in front to do explosive damage. Snake returns to the stage from the sky afterwards.
*'''January 10: "Snake: Final Smash"''' [http://www.smashbros.com/en_us/characters/snake.html]: Confirms Snake's Final Smash to be the [[Grenade Launcher]], which is very unique: A helicopter swoops in and Snake grabs onto a ladder, and is pulled away from the battlefield toward the camera so that the back of Snake's head is close-up and visible on the left side of the screen, and for a short period of time he can shoot up to two clips of six grenade rounds each onto the stage in front to do explosive damage. Snake returns to the stage from the sky afterwards.
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*'''January 17: "Pikmin & Olimar: Final Smash"''' [http://www.smashbros.com/en_us/characters/pikmin.html]: [[Pikmin & Olimar]]'s Final Smash, the [[End of Day]], is explained: Olimar jumps into his rocket, the Dolphin, and flies into the sky as nighttime falls onto the stage, and a bunch of wild beasts such as [[Bulborb]]s appear on the ground below to do heavy damage to the players below. It works best when there are multiple players/enemies below.
*'''January 17: "Pikmin & Olimar: Final Smash"''' [http://www.smashbros.com/en_us/characters/pikmin.html]: [[Pikmin & Olimar]]'s Final Smash, the [[End of Day]], is explained: Olimar jumps into his rocket, the Dolphin, and flies into the sky as nighttime falls onto the stage, and a bunch of wild beasts such as [[Bulborb]]s appear on the ground below to do heavy damage to the players below. It works best when there are multiple players/enemies below.


*'''January 18: "Sticker Power-ups"''' [http://www.smashbros.com/en_us/gamemode/modea/modea12.html]: Reveals that the many [[sticker]]s you collect actually have a practical use in the [[Subspace Emissary]] mode (but not in normal Brawls). In a special sticker application screen, each of your playable characters is represented by a trophy base, and placing stickers on the undersides of each base makes that character more powerful, dependant on each sticker's individual effect (increasing damage of fire-based moves, for example). Many stickers can be applied to one character at a time to make that character noticeably more powerful than before, but if that character dies during gameplay half his attached stickers will be permanently lost and you will have to earn them back.
*'''January 18: "Sticker Power-ups"''' [http://www.smashbros.com/en_us/gamemode/modea/modea12.html]: Reveals that the many [[sticker]]s you collect actually have a practical use in the [[Subspace Emissary]] mode (but not in normal Brawls). In a special sticker application screen, each of your playable characters is represented by a trophy base, and placing stickers on the undersides of each base makes that character more powerful, dependent on each sticker's individual effect (increasing damage of fire-based moves, for example). Many stickers can be applied to one character at a time to make that character noticeably more powerful than before, but if that character dies during gameplay half his attached stickers will be permanently lost and you will have to earn them back.




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*'''January 22: "Manaphy"''' [http://www.smashbros.com/en_us/items/mball/mball09.html]: One of the "secret legendary" Pokémon from the most recent Fourth generation of games, [[Manaphy]], is confirmed as a [[Poké Ball]] Pokémon. Unlike [[Mew]] and [[Celebi]], it has one of the most unique effects seen in a Smash game: Using its Heart Swap move, two players will have control over their combatants swapped temporarily (as well as their damage meters), so now you control your opponent's character while he controls yours. You can't cheat with this effect because self-destructing as your opponent will count as a point against you.
*'''January 22: "Manaphy"''' [http://www.smashbros.com/en_us/items/mball/mball09.html]: One of the "secret legendary" Pokémon from the most recent Fourth generation of games, [[Manaphy]], is confirmed as a [[Poké Ball]] Pokémon. Unlike [[Mew]] and [[Celebi]], it has one of the most unique effects seen in a Smash game: Using its Heart Swap move, two players will have control over their combatants swapped temporarily (as well as their damage meters), so now you control your opponent's character while he controls yours. You can't cheat with this effect because self-destructing as your opponent will count as a point against you.
*'''January 22: "Iwata Asks"''' [http://www.smashbros.com/en_us/info/info04.html]: A Notices upate where Sakurai provides a link to an interview by Nintendo president Satoru Iwata on the official Wii site that he was the subject of recently, on a feature named "Iwata asks". The feature is normally used to interview Nintendo employees, which Sakurai is not. The interview essentially gives insight into the development of ''Super Smash Bros. Brawl'' [http://us.wii.com/iwata_asks/ssbb/vol1_page1.jsp], but while it ends short, (it only covers the beginning stages of Brawl's development), volume 2 was added January 23[http://us.wii.com/iwata_asks/ssbb/vol2_page1.jsp], volume 3 was added January 24[http://us.wii.com/iwata_asks/ssbb/vol3_page1.jsp], volume 4 was added January 25[http://us.wii.com/iwata_asks/ssbb/vol4_page1.jsp] and volume 5 was added January 28 [http://us.wii.com/iwata_asks/ssbb/vol5_page1.jsp].
*'''January 22: "Iwata Asks"''' [http://www.smashbros.com/en_us/info/info04.html]: A Notices update where Sakurai provides a link to an interview by Nintendo president Satoru Iwata on the official Wii site that he was the subject of recently, on a feature named "Iwata asks". The feature is normally used to interview Nintendo employees, which Sakurai is not. The interview essentially gives insight into the development of ''Super Smash Bros. Brawl'' [http://us.wii.com/iwata_asks/ssbb/vol1_page1.jsp], but while it ends short, (it only covers the beginning stages of Brawl's development), volume 2 was added January 23[http://us.wii.com/iwata_asks/ssbb/vol2_page1.jsp], volume 3 was added January 24[http://us.wii.com/iwata_asks/ssbb/vol3_page1.jsp], volume 4 was added January 25[http://us.wii.com/iwata_asks/ssbb/vol4_page1.jsp] and volume 5 was added January 28 [http://us.wii.com/iwata_asks/ssbb/vol5_page1.jsp].


*'''January 23: "Mushroomy Kingdom"''' [http://www.smashbros.com/en_us/stages/stage23.html]: A new stage revealed is [[Mushroomy Kingdom]], which is quite interesting: It is a side-scrolling stage based on the layouts of World 1-1 and World 1-2 of the original ''[[Super Mario Bros.]]'', but with a much more detailed and dusty "ruin-like" aesthetic. When the stage is selected it will load either one or the other World, and the stage will slowly scroll forward so combatants will have to contend with platforms, pits, and breakable blocks along with each other.
*'''January 23: "Mushroomy Kingdom"''' [http://www.smashbros.com/en_us/stages/stage23.html]: A new stage revealed is [[Mushroomy Kingdom]], which is quite interesting: It is a side-scrolling stage based on the layouts of World 1-1 and World 1-2 of the original ''[[Super Mario Bros.]]'', but with a much more detailed and dusty "ruin-like" aesthetic. When the stage is selected it will load either one or the other World, and the stage will slowly scroll forward so combatants will have to contend with platforms, pits, and breakable blocks along with each other.