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*"Likewise, every character has a K.O ability at 110%-130%, 85%-95%, and 55%-75%. Not a single character exists (besides Solimar, of course, who can only K.O at 160% with his f-tilt) who does not have an ability that fits this description." | *"Likewise, every character has a K.O ability at 110%-130%, 85%-95%, and 55%-75%. Not a single character exists (besides Solimar, of course, who can only K.O at 160% with his f-tilt) who does not have an ability that fits this description." | ||
**No character is impossible to win with, agreed. Some are just more difficult. | **No character is impossible to win with, agreed. Some are just more difficult. | ||
*"Recovery Capability: Many arguments are made concerning a character’s ability to recover. However, EVERY character has a third jump in some form or other, and their relative traveling distances with one jump and a Bup can always gain them recovery from the edge of the screen to the edge of the stage. Don’t believe me? Yet again, try it with every character in the SSBB arsenal. This does not apply, however, to the ability to recover from a vertical drop, for example: Toon Link and Metaknight can recover practically from anywhere regardless if their jumps and Bup are retained, but this is cornered with the fact that not all deaths allow a chance to recover. Also D.K and Bowser have great horizontal recovery but terrible vertical recovery. This is okay though, because most who die under the stage do so from of a meteor smash and only a few characters can recover from one of those, if they’re lucky. | *"Recovery Capability: Many arguments are made concerning a character’s ability to recover. However, EVERY character has a third jump in some form or other, and their relative traveling distances with one jump and a Bup can always gain them recovery from the edge of the screen to the edge of the stage. Don’t believe me? Yet again, try it with every character in the SSBB arsenal. This does not apply, however, to the ability to recover from a vertical drop, for example: Toon Link and Metaknight can recover practically from anywhere regardless if their jumps and Bup are retained, but this is cornered with the fact that not all deaths allow a chance to recover. Also D.K and Bowser have great horizontal recovery but terrible vertical recovery. This is okay though, because most who die under the stage do so from of a meteor smash and only a few characters can recover from one of those, if they’re lucky. Some often talk of character’s ability to be edgeguarded: this legend is a total hoax. Perhaps in the beginner and intermediate players, this applies, but once applied to advanced gameplay, an unlikely recovery in which a player cannot hope to land on the ledge without a grab can be edgehogged by practically anyone. This does not mean that some characters aren’t more easily edge-grabbed than others, however; some truly are. But one cannot (unless played extremely carefully) kill a Ganondorf or a Link with an edge-grab at a low percentage; the least percentage required to successfully edge-hog a Ganondorf to death would be 85%-95%, around which percentages things become too close to call(since Toon Link and Meta-Knight can easily be K.Oed because of their light weight, as well as the Ganondorf and Link in question)." | ||
Some often talk of character’s ability to be edgeguarded: this legend is a total hoax. Perhaps in the beginner and intermediate players, this applies, but once applied to advanced gameplay, an unlikely recovery in which a player cannot hope to land on the ledge without a grab can be edgehogged by practically anyone. This does not mean that some characters aren’t more easily edge-grabbed than others, however; some truly are. But one cannot (unless played extremely carefully) kill a Ganondorf or a Link with an edge-grab at a low percentage; the least percentage required to successfully edge-hog a Ganondorf to death would be 85%-95%, around which percentages things become too close to call(since Toon Link and Meta-Knight can easily be K.Oed because of their light weight, as well as the Ganondorf and Link in question)." | |||
**Yes. Every character can recover. Edgegames are dependent on matchups (can characters spike easily? stage spike only?), and matchups are much of what determine tiers. | **Yes. Every character can recover. Edgegames are dependent on matchups (can characters spike easily? stage spike only?), and matchups are much of what determine tiers. | ||
*"Variety of Attack: Certainly some characters have more useful abilities than others? Ganondorf’s down smash and Warlock Punch are perhaps two of the most useless abilities in the entire game, and yet a Falco never wastes a single move? Certainly the character with the most useful and equally balanced abilities would be higher on the tier than someone who only has three functioning abilities? Actually, this does turn out to be the case." | *"Variety of Attack: Certainly some characters have more useful abilities than others? Ganondorf’s down smash and Warlock Punch are perhaps two of the most useless abilities in the entire game, and yet a Falco never wastes a single move? Certainly the character with the most useful and equally balanced abilities would be higher on the tier than someone who only has three functioning abilities? Actually, this does turn out to be the case." |
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