Counter (matchup): Difference between revisions

Line 7: Line 7:
===More examples of hard counters in all SSB games===
===More examples of hard counters in all SSB games===
*In Smash 64, DK and Luigi hard counter Jigglypuff and Kirby hard counters Yoshi. DK can cargo release and then regrab into a giant punch at 0% to kill while Luigi kills Jigglypuff with an up b as low as 30%. Kirby's up tilt goes through all of Yoshi's moves preventing Yoshi from approaching. A bunch of characters hard counter Samus and Link and no one hard counters Fox, Kirby or Pikachu. Most hard counters are due to range in Smash 64 or the easiness of one character to "zero to death" another one.
*In Smash 64, DK and Luigi hard counter Jigglypuff and Kirby hard counters Yoshi. DK can cargo release and then regrab into a giant punch at 0% to kill while Luigi kills Jigglypuff with an up b as low as 30%. Kirby's up tilt goes through all of Yoshi's moves preventing Yoshi from approaching. A bunch of characters hard counter Samus and Link and no one hard counters Fox, Kirby or Pikachu. Most hard counters are due to range in Smash 64 or the easiness of one character to "zero to death" another one.
*In Melee, Kirby is hard countered by Fox and Marth hard counters Luigi. Kirby's light weight allows Fox to kill incredibly quickly while Luigi struggles approaching characters with priority and high range. Sheik due to chain grabs also hard counters various characters. Hard counters in Melee vary from range to priority to approach.
*In Melee, Kirby is hard countered by Fox and Marth hard counters Luigi. Kirby's light weight allows Fox to kill incredibly quickly while Luigi struggles approaching characters with priority and high range. Sheik, due to chain grabs, also hard counters various characters. Hard counters in Melee vary from range to priority to approach.
*In Brawl, Pikachu hard counters Fox due to a "zero to death" chain grab and a majority of characters hard counter Ganondorf and Falcon. One of the overall worst matchups in any smash game is Ice Climbers vs Ganondorf, usually considered to be 90-10 as Ganondorf does not have enough range to not be shield grabbed and be "zero to death'd". Most hard counters in brawl are due to chain grabs as there are a bunch of characters who do not have the range in order to not get grabbed.
*In Brawl, Pikachu hard counters Fox due to a "zero to death" chain grab and a majority of characters hard counter Ganondorf and Falcon. One of the overall worst matchups in any smash game is Ice Climbers vs Ganondorf, usually considered to be 90-10 as Ganondorf does not have enough range to not be shield grabbed and be "zero to death'd". Most hard counters in brawl are due to chain grabs as there are a bunch of characters who do not have the range in order to not get grabbed.