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edits
m (→Aesthetics: Forgot this one) |
m (→Ground attacks) |
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***{{buff|This new up smash has disjointed hitboxes and significantly more range that hits all around Ganondorf, making it more effective as an anti-air, at covering platforms and catching rolls. It also hits slightly below the edge of the stage, allowing it to be used for onstage edgeguarding.}} | ***{{buff|This new up smash has disjointed hitboxes and significantly more range that hits all around Ganondorf, making it more effective as an anti-air, at covering platforms and catching rolls. It also hits slightly below the edge of the stage, allowing it to be used for onstage edgeguarding.}} | ||
***{{buff|It has less startup lag with a longer duration (frames 21-23 → 20-25).}} | ***{{buff|It has less startup lag with a longer duration (frames 21-23 → 20-25).}} | ||
***{{nerf|It has significantly more ending lag (FAF 42 → 62), going from one of the fastest smash attacks [[interruptibility]]-wise to one of the slowest. This removes its ability to bait opponents into approaching.}} | ***{{nerf|It has significantly more ending lag (FAF 42 → 62), going from one of the fastest smash attacks [[interruptibility]]-wise to one of the slowest. This removes its ability to bait opponents into approaching, while also making it much more punishable on shield.}} | ||
***{{nerf|It has a blind spot directly in front of Ganondorf. This can cause it to [https://www.twitter.com/MGK_Ganondorf/status/1130098661713633282 miss on certain situations].}} | ***{{nerf|It has a blind spot directly in front of Ganondorf. This can cause it to [https://www.twitter.com/MGK_Ganondorf/status/1130098661713633282 miss on certain situations].}} | ||
*[[Down smash]]: | *[[Down smash]]: |
edits