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Unnamed anon (talk | contribs) Tag: Mobile edit |
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|{{CharHead|Ganondorf|SSBM|hsize=20px}}||{{CharHead|Captain Falcon|SSBM|hsize=20px}}||Full clone | |{{CharHead|Ganondorf|SSBM|hsize=20px}}||{{CharHead|Captain Falcon|SSBM|hsize=20px}}||Full clone | ||
|Ganondorf has a single-hit {{mvsub|Ganondorf|SSBM|neutral attack}} and a unique {{mvsub|Ganondorf|SSBM|forward aerial}}, that is an arching overhand punch instead of a [[Knee smash]]. The rest of Ganondorf's moveset is cloned, though he is consistently much slower but stronger than Captain Falcon, most notably in his {{mvsub|Ganondorf|SSBM|up tilt}}. | |Ganondorf has a single-hit {{mvsub|Ganondorf|SSBM|neutral attack}}, being a palm strike rather than a punch and a unique {{mvsub|Ganondorf|SSBM|forward aerial}}, that is an arching overhand punch instead of a [[Knee smash]]. The rest of Ganondorf's moveset is cloned, though he is consistently much slower but stronger than Captain Falcon, most notably in his {{mvsub|Ganondorf|SSBM|up tilt}}. | ||
|Ganondorf is significantly heavier and much more powerful than Captain Falcon, and all of his mobility stats are much slower, in particular his dashing speed, though most of his attacks do not lose too much speed. Ganondorf is additionally bigger than Falcon, giving his moves more reach in general, though some of his moves also have larger hitboxes. Functional differences in his moveset include his up tilt being a hail mary move that is one of the strongest moves in the game, in exchange for an absurd 81 frames of startup that also makes it the slowest move in the game, whereas Falcon's {{mvsub|Captain Falcon|SSBM|up tilt}} is a standard anti-air move with above-average horizontal knockback. Each of the two hits in Ganondorf's {{mvsub|Ganondorf|SSBM|up smash}} are individually very powerful whereas the first hit of [[Captain Falcon (SSBM)/Up smash|Falcon]]'s is meant to link into the second stronger hit, a functioning difference that applies to their {{mvsub|Ganondorf|SSBM|neutral aerial}} as well, though this functioning is reversed for their {{mvsub|Ganondorf|SSBM|down smash}}. Ganondorf's {{mvsub|Ganondorf|SSBM|forward smash}} launches vertically while [[Captain Falcon (SSBM)/Forward smash|Falcon's]] launches horizontally, a launch angle difference that also applies to their down smash. Ganondorf's {{mvsub|Ganondorf|SSBM|up aerial}} has a late hitbox that semi-spikes opponents, which can be used as a deadly edgeguarding tool, while Falcon's {{mvsub|Captain Falcon|SSBM|up aerial}} lacks a late hitbox altogether. Aerial [[Ganondorf (SSBM)/Side special|Gerudo Dragon]] does not meteor smash whereas aerial [[Captain Falcon (SSBM)/Side special|Raptor Boost]] does; conversely, aerial [[Ganondorf (SSBM)/Down special|Wizard's Foot]] is a powerful spike while aerial [[Captain Falcon (SSBM)/Down special|Falcon Kick]] launches horizontally. Finally, many of Ganondorf's moves have different [[effect]]s; his forward smash, [[Ganondorf (SSBM)/Neutral special|Warlock Punch]], Gerudo Dragon, and Wizard's Foot hit with the [[darkness]] effect while Falcon's variations hit with the [[flame]] effect; Ganondorf's up tilt hits with a flame effect while Falcon's has no special effect; and Ganondorf's jab, {{mvsub|Ganondorf|SSBM|down aerial}}, and [[Ganondorf (SSBM)/Up special|Dark Dive]] hit with an [[electric]] effect when Falcon's variations do not, while the inverse is applied to their forward aerials. | |Ganondorf is significantly heavier and much more powerful than Captain Falcon, and all of his mobility stats are much slower, in particular his dashing speed, though most of his attacks do not lose too much speed. Ganondorf is additionally bigger than Falcon, giving his moves more reach in general, though some of his moves also have larger hitboxes. Functional differences in his moveset include his up tilt being a hail mary move that is one of the strongest moves in the game, in exchange for an absurd 81 frames of startup that also makes it the slowest move in the game, whereas Falcon's {{mvsub|Captain Falcon|SSBM|up tilt}} is a standard anti-air move with above-average horizontal knockback. Each of the two hits in Ganondorf's {{mvsub|Ganondorf|SSBM|up smash}} are individually very powerful whereas the first hit of [[Captain Falcon (SSBM)/Up smash|Falcon]]'s is meant to link into the second stronger hit, a functioning difference that applies to their {{mvsub|Ganondorf|SSBM|neutral aerial}} as well, though this functioning is reversed for their {{mvsub|Ganondorf|SSBM|down smash}}. Ganondorf's {{mvsub|Ganondorf|SSBM|forward smash}} launches vertically while [[Captain Falcon (SSBM)/Forward smash|Falcon's]] launches horizontally, a launch angle difference that also applies to their down smash. Ganondorf's {{mvsub|Ganondorf|SSBM|up aerial}} has a late hitbox that semi-spikes opponents, which can be used as a deadly edgeguarding tool, while Falcon's {{mvsub|Captain Falcon|SSBM|up aerial}} lacks a late hitbox altogether. Aerial [[Ganondorf (SSBM)/Side special|Gerudo Dragon]] does not meteor smash whereas aerial [[Captain Falcon (SSBM)/Side special|Raptor Boost]] does; conversely, aerial [[Ganondorf (SSBM)/Down special|Wizard's Foot]] is a powerful spike while aerial [[Captain Falcon (SSBM)/Down special|Falcon Kick]] launches horizontally. Finally, many of Ganondorf's moves have different [[effect]]s; his forward smash, [[Ganondorf (SSBM)/Neutral special|Warlock Punch]], Gerudo Dragon, and Wizard's Foot hit with the [[darkness]] effect while Falcon's variations hit with the [[flame]] effect; Ganondorf's up tilt hits with a flame effect while Falcon's has no special effect; and Ganondorf's jab, {{mvsub|Ganondorf|SSBM|down aerial}}, and [[Ganondorf (SSBM)/Up special|Dark Dive]] hit with an [[electric]] effect when Falcon's variations do not, while the inverse is applied to their forward aerials. | ||
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