32,593
edits
DatAlphaLion (talk | contribs) No edit summary Tag: Mobile edit |
m (Standard heading) |
||
Line 9: | Line 9: | ||
Official artwork of Mario in his standard outfit with [[Cappy]] from ''{{iw|mariowiki|Super Mario Odyssey}}'', {{iw|mariowiki|Builder Mario}} from ''{{iw|mariowiki|Super Mario Maker}}'', and his wedding outfit from ''Super Mario Odyssey''. | Official artwork of Mario in his standard outfit with [[Cappy]] from ''{{iw|mariowiki|Super Mario Odyssey}}'', {{iw|mariowiki|Builder Mario}} from ''{{iw|mariowiki|Super Mario Maker}}'', and his wedding outfit from ''Super Mario Odyssey''. | ||
|firstgame = ''{{b|Donkey Kong|game}}'' (1981) | |firstgame = ''{{b|Donkey Kong|game}}'' (1981) | ||
|lastappearance = ''{{ | |lastappearance = ''{{iw|mariowiki|Mario & Luigi: Brothership}}'' (2024) | ||
|console = Arcade | |console = Arcade | ||
|species = {{iw|mariowiki|Human}} | |species = {{iw|mariowiki|Human}} | ||
Line 31: | Line 31: | ||
In ''Donkey Kong'', Mario is portrayed as a carpenter whose girlfriend [[Pauline]] (originally "Lady" in Japan) is held captive by the gorilla [[Donkey Kong]] at a construction site. Mario must jump his way over the {{iw|mariowiki|barrel}}s and [[mariowiki:Fire|flames]] Donkey Kong throws at him in order to climb the scaffolding of the construction site and rescue Pauline. After his initial appearance in this pioneering game, Mario, under his proper name for the first time in Japan, was introduced in the sequel ''{{iw|mariowiki|Donkey Kong Junior}}'' — in which he was portrayed as the antagonist — and identified as being of Italian ethnicity by Nintendo's then-president Hiroshi Yamauchi. Then Mario and his newly introduced brother [[Luigi]] starred in the 1983 arcade game ''{{iw|mariowiki|Mario Bros.}}'' as plumbers. Miyamoto's next game was the world-famous ''[[Super Mario Bros.]]'' for the Famicom/NES, the game that single-handedly brought video gaming into the mainstream and made Nintendo a major company in a now-major industry. Many iconic aspects of Mario and his franchise were established: Mario and Luigi now live in the magical [[Mushroom Kingdom]] ruled by Princess "[[Peach]]" Toadstool with her mushroom-like servants known as [[Toad]]s, while the {{iw|mariowiki|Koopa}} King, [[Bowser]], kidnaps the princess, provoking Mario to rescue her. In ''Super Mario Bros.'', Mario bounds across side-scrolling platform stages, jumping on the heads of common enemies like [[Goomba]]s and [[Koopa Troopa]]s to defeat them. He starts out small but can grow to [[mariowiki:Super Mario|double his size]] if he grabs a [[Super Mushroom]], gain the ability to [[mariowiki:Fire Mario|shoot out fireballs]] by grabbing a [[Fire Flower]], and [[mariowiki:Invincible Mario|become invincible]] for a short period of time by grabbing a [[Super Star]]. ''Super Mario Bros.'' became a franchise with these elements lasered into video game iconography, consistent in most future games in the ''Mario'' series. | In ''Donkey Kong'', Mario is portrayed as a carpenter whose girlfriend [[Pauline]] (originally "Lady" in Japan) is held captive by the gorilla [[Donkey Kong]] at a construction site. Mario must jump his way over the {{iw|mariowiki|barrel}}s and [[mariowiki:Fire|flames]] Donkey Kong throws at him in order to climb the scaffolding of the construction site and rescue Pauline. After his initial appearance in this pioneering game, Mario, under his proper name for the first time in Japan, was introduced in the sequel ''{{iw|mariowiki|Donkey Kong Junior}}'' — in which he was portrayed as the antagonist — and identified as being of Italian ethnicity by Nintendo's then-president Hiroshi Yamauchi. Then Mario and his newly introduced brother [[Luigi]] starred in the 1983 arcade game ''{{iw|mariowiki|Mario Bros.}}'' as plumbers. Miyamoto's next game was the world-famous ''[[Super Mario Bros.]]'' for the Famicom/NES, the game that single-handedly brought video gaming into the mainstream and made Nintendo a major company in a now-major industry. Many iconic aspects of Mario and his franchise were established: Mario and Luigi now live in the magical [[Mushroom Kingdom]] ruled by Princess "[[Peach]]" Toadstool with her mushroom-like servants known as [[Toad]]s, while the {{iw|mariowiki|Koopa}} King, [[Bowser]], kidnaps the princess, provoking Mario to rescue her. In ''Super Mario Bros.'', Mario bounds across side-scrolling platform stages, jumping on the heads of common enemies like [[Goomba]]s and [[Koopa Troopa]]s to defeat them. He starts out small but can grow to [[mariowiki:Super Mario|double his size]] if he grabs a [[Super Mushroom]], gain the ability to [[mariowiki:Fire Mario|shoot out fireballs]] by grabbing a [[Fire Flower]], and [[mariowiki:Invincible Mario|become invincible]] for a short period of time by grabbing a [[Super Star]]. ''Super Mario Bros.'' became a franchise with these elements lasered into video game iconography, consistent in most future games in the ''Mario'' series. | ||
For over 30 years afterward, Mario would star in many games for various Nintendo systems. Mario and his accompanying franchise can be viewed as Nintendo's thematic tileset with which to create games of a whimsical, colorful, and light-hearted nature. Mario himself is meant to be a character anyone can enjoy playing as and can fit well as a protagonist figure and/or main balanced character in many genres of games. To this end, he is not portrayed as a character that undergoes development like what players would see from a character within an expansive story, but rather a character defined by the player's actions with a few defining traits of his own, such as his cheerfulness, whimsy, desire to help others, and humorous high-pitched Italian accent provided by Charles Martinet. As such, Mario is a semi-silent protagonist, who is sporadically depicted speaking coherent English sentences. In contemporary ''Mario'' games, most of his vocalizations are grunts, yells, and the occasional catchphrase, such as "Mama Mia!", "It's-a me, Mario!" and "Let's-a-go!", although he is shown to speak at length in some spin-off games and official interviews. Likewise, while Mario largely serves as a "everyman" protagonist to fulfill any role as needed to be, he has shown plenty of characterization; for instance, the ending of ''{{iw|mariowiki|Super Mario Odyssey}}'' has Mario comfort his longtime nemesis, Bowser, after Peach rejects both of their marriage proposals, showing him to be a selfless person who sees the best qualities in others. As an everyman character, the optimistic protagonist and the flagship character for both his series and company, Mario is inherently easy for players of his various games to appreciate, and he is usually the most balanced playable character in any game he appears in. While Mario's definitive, Martinet-voiced depiction was codified by ''{{iw|mariowiki|Super Mario 64}}'', to the extent that Martinet's successor {{iw|mariowiki|Kevin Afghani}} would effectively perform impressions of Martinet's voices for Mario (and Luigi), most auxiliary media prior to that game (such as a trio of animated series produced by the now-defunct {{iw|mariowiki|DIC Entertainment}} and [[mariowiki:Super Mario Bros. (film)|the 1993 live-action film]]) provided different portrayals of the iconic plumber, typically as a mild caricature of a working-class Italian-American with a gruff Brooklyn accent, some elements of which were portrayed in [[mariowiki:The Super Mario Bros. Movie|the 2023 animated film]]. | For over 30 years afterward, Mario would star in many games for various Nintendo systems. Mario and his accompanying franchise can be viewed as Nintendo's thematic tileset with which to create games of a whimsical, colorful, and light-hearted nature. Mario himself is meant to be a character anyone can enjoy playing as and can fit well as a protagonist figure and/or main balanced character in many genres of games. To this end, he is not portrayed as a character that undergoes development like what players would see from a character within an expansive story, but rather a character defined by the player's actions with a few defining traits of his own, such as his cheerfulness, whimsy, desire to help others, and humorous high-pitched Italian accent provided by Charles Martinet. As such, Mario is a semi-silent protagonist, who is sporadically depicted speaking coherent English sentences. In contemporary ''Mario'' games, most of his vocalizations are grunts, yells, and the occasional catchphrase, such as "Mama Mia!", "It's-a me, Mario!" and "Let's-a-go!", although he is shown to speak at length in some spin-off games and official interviews. Likewise, while Mario largely serves as a "everyman" protagonist to fulfill any role as needed to be, he has shown plenty of characterization; for instance, the ending of ''{{iw|mariowiki|Super Mario Odyssey}}'' has Mario comfort his longtime nemesis, Bowser, after Peach rejects both of their marriage proposals, showing him to be a selfless person who sees the best qualities in others. As an everyman character, the optimistic protagonist and the flagship character for both his series and company, Mario is inherently easy for players of his various games to appreciate, and he is usually the most balanced playable character in any game he appears in. While Mario's definitive, Martinet-voiced depiction was codified by ''{{iw|mariowiki|Super Mario 64}}'', to the extent that Martinet's successor {{iw|mariowiki|Kevin Afghani}} would effectively perform impressions of Martinet's voices for Mario (and Luigi), most auxiliary media prior to that game (such as a trio of animated series produced by the now-defunct {{iw|mariowiki|DIC Entertainment}} and [[mariowiki:Super Mario Bros. (film)|the 1993 live-action film]]) provided different portrayals of the iconic plumber, typically as a mild caricature of a working-class Italian-American with a gruff Brooklyn accent, some elements of which were portrayed in [[mariowiki:The Super Mario Bros. Movie|the 2023 animated film]]. | ||
Genres of games in which Mario appears in a playable role include the traditional 2D side-scrolling platformer ''Super Mario Bros.'' and its various sequels; the famed Super NES launch platformer ''[[Super Mario World]]'', which introduced [[Yoshi]] as a trustworthy mount of sorts for Mario; and ''{{iw|mariowiki|New Super Mario Bros.}}'' and its respective sequels, which are revivals of the ''Super Mario Bros.'' series' gameplay. Mario has also had various 3D platforming adventures, such as the seminal ''Super Mario 64'' adventure game launched for the [[Nintendo 64]], followed up by ''{{iw|mariowiki|Super Mario Sunshine}}'' for the [[Nintendo GameCube]], ''{{iw|mariowiki|Super Mario Galaxy}}'' for the [[Wii]], ''{{iw|mariowiki|Super Mario 3D World}}'' for the [[Wii U]], and ''{{iw|mariowiki|Super Mario Odyssey}}'' for the [[Nintendo Switch]]. In addition to each of these games being critical successes, ''64'', the ''Galaxy'' duology and ''Odyssey'' in particular are considered among the greatest and most influential games of all time. Spin-off titles include the ''{{iw|mariowiki|Mario Kart|series}}'' series of power-up and obstacle course-based racing games, a long-running series of multiplayer-based party games named ''{{iw|mariowiki|Mario Party|series}}'', and various series of ''Mario''-themed sports titles, such as ''{{iw|mariowiki|Mario Golf|series}}'' and ''{{iw|mariowiki|Mario Tennis|series}}''. There have even been RPG spinoffs, namely ''{{iw|mariowiki|Super Mario RPG}}'', the ''{{iw|mariowiki|Paper Mario|series}}'' series, and the ''{{iw|mariowiki|Mario & Luigi|series}}'' series. Finally, there is the puzzle-based spin-off game ''{{iw|mariowiki|Dr. Mario|game}}'', which sees Mario use {{iw|mariowiki|Megavitamin}}s, a medicine of his own creation,<ref>"''I have just developed a new vitamin that should be able to take care of it. | Genres of games in which Mario appears in a playable role include the traditional 2D side-scrolling platformer ''Super Mario Bros.'' and its various sequels; the famed Super NES launch platformer ''[[Super Mario World]]'', which introduced [[Yoshi]] as a trustworthy mount of sorts for Mario; and ''{{iw|mariowiki|New Super Mario Bros.}}'' and its respective sequels, which are revivals of the ''Super Mario Bros.'' series' gameplay. Mario has also had various 3D platforming adventures, such as the seminal ''Super Mario 64'' adventure game launched for the [[Nintendo 64]], followed up by ''{{iw|mariowiki|Super Mario Sunshine}}'' for the [[Nintendo GameCube]], ''{{iw|mariowiki|Super Mario Galaxy}}'' for the [[Wii]], ''{{iw|mariowiki|Super Mario 3D World}}'' for the [[Wii U]], and ''{{iw|mariowiki|Super Mario Odyssey}}'' for the [[Nintendo Switch]]. In addition to each of these games being critical successes, ''64'', the ''Galaxy'' duology and ''Odyssey'' in particular are considered among the greatest and most influential games of all time. Spin-off titles include the ''{{iw|mariowiki|Mario Kart|series}}'' series of power-up and obstacle course-based racing games, a long-running series of multiplayer-based party games named ''{{iw|mariowiki|Mario Party|series}}'', and various series of ''Mario''-themed sports titles, such as ''{{iw|mariowiki|Mario Golf|series}}'' and ''{{iw|mariowiki|Mario Tennis|series}}''. There have even been RPG spinoffs, namely ''{{iw|mariowiki|Super Mario RPG}}'', the ''{{iw|mariowiki|Paper Mario|series}}'' series, and the ''{{iw|mariowiki|Mario & Luigi|series}}'' series. Finally, there is the puzzle-based spin-off game ''{{iw|mariowiki|Dr. Mario|game}}'', which sees Mario use {{iw|mariowiki|Megavitamin}}s, a medicine of his own creation,<ref>"''I have just developed a new vitamin that should be able to take care of it. I sure hope this stuff works!''" - ''Dr. Mario'' NES instruction booklet, page 3.</ref> to combat {{iw|mariowiki|virus}}es. In addition to being the debut of its [[mariowiki: Dr. Mario (series)|own spin-off series]], this game also saw the eponymous {{iw|mariowiki|Dr. Mario}} become [[Dr. Mario|a playable character]] in the ''Super Smash Bros.'' series. | ||
==In ''[[Super Smash Bros.]]''== | ==In ''[[Super Smash Bros.]]''== | ||
Line 64: | Line 64: | ||
[[File:Mario SSBM.jpg|150px|thumb|Mario, as he appears in ''Super Smash Bros. Melee''.]] | [[File:Mario SSBM.jpg|150px|thumb|Mario, as he appears in ''Super Smash Bros. Melee''.]] | ||
Mario returns as a playable character in ''Super Smash Bros. Melee''. Unlike in ''SSB'', his design has been updated to appear almost exactly like his Nintendo 64 render artwork, instead of his in-game appearances in ''Super Mario 64'' and ''Mario Party''. Like his fellow [[veteran]]s, Mario has now received a [[side special move]]. In his case, it is [[Cape]], which can [[reverse]] the direction an opponent is facing upon contact, [[reflect]] projectiles, and even assist with his recovery. Although {{SSBM|Luigi}} has been de-cloned to semi-clone status, Mario nevertheless received another full clone in ''Melee''. In this case, his [[Dr. Mario|doctor persona]] from the ''Dr. Mario'' series appears as [[Dr. Mario (SSBM)|a playable character]] with a few different attributes. | Mario returns as a playable character in ''Super Smash Bros. Melee''. Unlike in ''SSB'', his design has been updated to appear almost exactly like his Nintendo 64 render artwork, instead of his in-game appearances in ''Super Mario 64'' and ''Mario Party''. Like his fellow [[veteran]]s, Mario has now received a [[side special move]]. In his case, it is [[Cape]], which can [[reverse]] the direction an opponent is facing upon contact, [[reflect]] projectiles, and even assist with his recovery. Although {{SSBM|Luigi}} has been de-cloned to semi-clone status, Mario nevertheless received another full clone in ''Melee''. In this case, his [[Dr. Mario|doctor persona]] from the ''Dr. Mario'' series appears as [[Dr. Mario (SSBM)|a playable character]] with a few different attributes. | ||
In addition to retaining a useful projectile in Fireball and a potent combo game, Mario's overall frame data has become faster, while his edge-guarding potential, grab game and mobility have each improved in certain ways. Cape's reversal property can [[gimp]] recoveries, while his new forward aerial is capable of [[meteor smash]]ing. Like the rest of the cast, Mario has received a pummel, up throw and down throw; in addition to expanding his grab game's options, the latter two are useful for [[chain grab]]bing. Lastly, the implementation of [[wavedash]]ing improves Mario's approach. | In addition to retaining a useful projectile in Fireball and a potent combo game, Mario's overall frame data has become faster, while his edge-guarding potential, grab game and mobility have each improved in certain ways. Cape's reversal property can [[gimp]] recoveries, while his new forward aerial is capable of [[meteor smash]]ing. Like the rest of the cast, Mario has received a pummel, up throw and down throw; in addition to expanding his grab game's options, the latter two are useful for [[chain grab]]bing. Lastly, the implementation of [[wavedash]]ing improves Mario's approach. | ||
However, Mario continues to lack a reliably safe and/or particularly strong finisher: his new forward smash consists of a sweet spot and sour spot, the back throw is burdened by his overall short grab range, and up smash is much weaker. In addition, Mario's overall range remains poor, which impairs his ability to fight against characters with disjointed ranges, such as {{SSBM|Marth}}. | However, Mario continues to lack a reliably safe and/or particularly strong finisher: his new forward smash consists of a sweet spot and sour spot, the back throw is burdened by his overall short grab range, and up smash is much weaker. In addition, Mario's overall range remains poor, which impairs his ability to fight against characters with disjointed ranges, such as {{SSBM|Marth}}. | ||
Line 201: | Line 201: | ||
===Stickers=== | ===Stickers=== | ||
{| class="wikitable sortable" | {|class="wikitable sortable" | ||
! Name | ! Name | ||
! Game | ! Game | ||
Line 278: | Line 278: | ||
Although two of Mario's special moves were buffed, they also received nerfs which outweigh said buffs. [[Fireball]] has increased knockback and range, but is overall laggier and can no longer auto-cancel with a short hop. In comparison, [[Cape]] can now instantly sweetspot edges, but grants less of a boost in midair and has lost the [[advanced technique]]s it gained in ''Brawl''. | Although two of Mario's special moves were buffed, they also received nerfs which outweigh said buffs. [[Fireball]] has increased knockback and range, but is overall laggier and can no longer auto-cancel with a short hop. In comparison, [[Cape]] can now instantly sweetspot edges, but grants less of a boost in midair and has lost the [[advanced technique]]s it gained in ''Brawl''. | ||
Aside from his nerfs, Mario retains a few noticeable weaknesses. His unimpressive overall range makes him susceptible to disjointed hitboxes, and thus forces him to typically use his all-rounder playstyle instead of his newfound pressure-oriented one when fighting characters with such hitboxes. In addition, Mario's now-serviceable recovery is still burdened with linearity. | Aside from his nerfs, Mario retains a few noticeable weaknesses. His unimpressive overall range makes him susceptible to disjointed hitboxes, and thus forces him to typically use his all-rounder playstyle instead of his newfound pressure-oriented one when fighting characters with such hitboxes. In addition, Mario's now-serviceable recovery is still burdened with linearity. | ||
Overall, Mario's impressive strengths, negligible weaknesses, and minimal learning curve have collectively allowed him to be very successful in tournament play, earning strong representation and results throughout ''SSB4''{{'}}s lifespan. As a result, Mario is ranked 9th out of 54 on the tier list; in addition to placing him in the A tier, this posits him as a top tier character. | Overall, Mario's impressive strengths, negligible weaknesses, and minimal learning curve have collectively allowed him to be very successful in tournament play, earning strong representation and results throughout ''SSB4''{{'}}s lifespan. As a result, Mario is ranked 9th out of 54 on the tier list; in addition to placing him in the A tier, this posits him as a top tier character. | ||
Line 284: | Line 284: | ||
===As a costume=== | ===As a costume=== | ||
[[File:Mario'sCap.jpg|thumb|Mario's Cap in ''Super Smash Bros. 4''.]] | [[File:Mario'sCap.jpg|thumb|Mario's Cap in ''Super Smash Bros. 4''.]] | ||
Mario's cap is available as headwear for Mii Fighters. | Mario's cap is available as headwear for Mii Fighters. | ||
{{clr}} | {{clr}} | ||
Line 526: | Line 526: | ||
</gallery> | </gallery> | ||
</center> | </center> | ||
====Primary spirits==== | ====Primary spirits==== | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
Line 585: | Line 586: | ||
</gallery> | </gallery> | ||
== | ==Names in other languages== | ||
{{Langtable | {{Langtable | ||
|ja={{ja|マリオ|Mario}}, ''Mario'' | |ja={{ja|マリオ|Mario}}, ''Mario'' | ||
Line 614: | Line 615: | ||
*Before any characters are unlocked in ''64'' and ''Melee'', Mario is always the first character to be listed in every roster for the ''Super Smash Bros.'' series. From ''Brawl'' onwards he is always the first character listed. This is seemingly an affirmation of his status as Nintendo's mascot, and the earliest introduced character among the "[[Original 12]]" (tied with Donkey Kong). | *Before any characters are unlocked in ''64'' and ''Melee'', Mario is always the first character to be listed in every roster for the ''Super Smash Bros.'' series. From ''Brawl'' onwards he is always the first character listed. This is seemingly an affirmation of his status as Nintendo's mascot, and the earliest introduced character among the "[[Original 12]]" (tied with Donkey Kong). | ||
**Both him and [[Donkey Kong]] are the earliest introduced characters at the time of ''SSB''{{'}}s release. | **Both him and [[Donkey Kong]] are the earliest introduced characters at the time of ''SSB''{{'}}s release. | ||
**In ''Ultimate'', while Mario's [[fighter number]] (01) would otherwise suggest him even more strongly to be the game's definitive main character, his status as the ''Super Smash Bros.'' series' mascot has been shared with {{SSBU|Link}} to a noticeable degree such as with advertising ''Ultimate'', presumably due to the latter's popularity expanding thanks to the ''Super Smash Bros.'' series and his own home series' continued critical and commercial success. However, Mario still has noticeably more prominence as evidence with him appearing front & center on the Home Menu icon for ''Ultimate'', appearing as the main fighter on the How to Play video, controls menu, & the Techniques section of the Help menu, where he appears on almost all of the common techniques clips. | **In ''Ultimate'', while Mario's [[fighter number]] (01) would otherwise suggest him even more strongly to be the game's definitive main character, his status as the ''Super Smash Bros.'' series' mascot has been shared with {{SSBU|Link}} to a noticeable degree such as with advertising ''Ultimate'', presumably due to the latter's popularity expanding thanks to the ''Super Smash Bros.'' series and his own home series' continued critical and commercial success. However, Mario still has noticeably more prominence as evidence with him appearing front & center on the Home Menu icon for ''Ultimate'', appearing as the main fighter on the How to Play video, controls menu, & the Techniques section of the Help menu, where he appears on almost all of the common techniques clips. | ||
*Mario and [[Pikachu]] are the only members of the "Original 8" to never have been the sole fighters from their respective series. | *Mario and [[Pikachu]] are the only members of the "Original 8" to never have been the sole fighters from their respective series. | ||
Line 625: | Line 626: | ||
{{Mario universe}} | {{Mario universe}} | ||
[[Category:Mario| ]] | |||
[[Category:Spirits]] | [[Category:Spirits]] | ||
[[Category:Stickers]] | [[Category:Stickers]] | ||
Line 631: | Line 633: | ||
[[Category:Trophies (SSB4-3DS)]] | [[Category:Trophies (SSB4-3DS)]] | ||
[[Category:Trophies (SSB4-Wii U)]] | [[Category:Trophies (SSB4-Wii U)]] | ||
[[es:Mario]] | [[es:Mario]] |
edits