Smasher:Kurama: Difference between revisions
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Kurama is renowned for his advantage state and punish game, quickly racking up damage or outright killing an opponent after landing a grab or an aerial. He utilizes an aggressive playstyle to constantly apply pressure while looking for openings in the opponent's defense, and to quickly close distance to compensate for Mario's short range. | Kurama is renowned for his advantage state and punish game, quickly racking up damage or outright killing an opponent after landing a grab or an aerial. He utilizes an aggressive playstyle to constantly apply pressure while looking for openings in the opponent's defense, and to quickly close distance to compensate for Mario's short range. | ||
However, Kurama can sometimes have issues when he either loses the lead, gets walled out for long, fails to confirm a kill, or starts to get greedy for the KO when the opponent’s percentage starts to climb | However, Kurama can sometimes have issues when he either loses the lead, gets walled out for long, fails to confirm a kill, or starts to get greedy for the KO when the opponent’s percentage starts to climb to great heights. This results in him being stuck in disadvantage for a considerable amount of time and forces him to think slowly and carefully on how he executes. This is most notable against unfavourable matchups. | ||
==Rankings== | ==Rankings== |