7,065
edits
(→Origin) |
(→In Super Smash Bros. Ultimate: What...?) |
||
Line 26: | Line 26: | ||
===In ''[[Super Smash Bros. Ultimate]]''=== | ===In ''[[Super Smash Bros. Ultimate]]''=== | ||
In ''Super Smash Bros. Ultimate'', Farore's Wind has less startup and ending lag. | In ''Super Smash Bros. Ultimate'', Farore's Wind has less startup and ending lag, and reduced vulnerability. It also has more precise angles of teleport directions, allowing her to angle it better (especially for comboing from the first hit). Its distance has been slightly reduced as Zelda's speed is lowered on startup alongside its shorter teleport distance, though Zelda can drift and fast-fall sooner in the air after reappearing. Its second hit is slightly weaker due to its lowered base knockback, though it is overall better as an out-of-shield option due to its multiple buffs. Aesthetically, Farore's Wind appears as a large opaque green swirl of wind, and no longer has a yellow ribbon of magic. | ||
==Instructional quotes== | ==Instructional quotes== |
edits