Gordo: Difference between revisions

793 bytes added ,  14 years ago
Revised and added information about its unique priority properties.
m (Protected "Gordo": Excessive spamming ([edit=sysop] (expires 14:42, June 14, 2010 (UTC)) [move=sysop] (expires 14:42, June 14, 2010 (UTC))))
(Revised and added information about its unique priority properties.)
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==In ''[[Super Smash Bros. Brawl]]''==
==In ''[[Super Smash Bros. Brawl]]''==
Gordos appear in ''Super Smash Bros. Brawl'' as a [[trophy]] and a [[sticker]], and they are also used as projectiles occasionally thrown in [[King Dedede (SSBB)|King Dedede]]'s [[Side Special Move]], [[Waddle Dee Toss]], and his [[Final Smash]], [[Waddle Dee Army]]. The [[Waddle Dee]]/[[Waddle Doo]]/Gordo appears when thrown at a ratio of 35:10:4 (in other words, there is an 8.2% chance of a Gordo appearing). They have powerful [[knockback]] (the greatest of the three) that propels opponents upward. Unlike King Dedede's other minions, a thrown Gordo can be reflected back at the user. A thrown Gordo will bounce once, then disappear the next time it touches the ground.
Gordos appear in ''Super Smash Bros. Brawl'' as a [[trophy]] and a [[sticker]], and they are also used as projectiles occasionally thrown in [[King Dedede (SSBB)|King Dedede]]'s [[Side Special Move]], [[Waddle Dee Toss]], and his [[Final Smash]], [[Waddle Dee Army]]. The [[Waddle Dee]]/[[Waddle Doo]]/Gordo appears when thrown at a ratio of 35:10:4 (in other words, there is an 8.2% chance of a Gordo appearing). They have very powerful vertical [[knockback]] (by far the greatest of the three), they are capable of reliably KOing any character under 100%, even under 75% if not stale from repeated Waddle Dee Tosses. Unlike King Dedede's other minions, a thrown Gordo can be reflected back at the user. A thrown Gordo will bounce once, then disappear the next time it touches the ground. The Gordo is also unique as it behaves like an aerial attack in terms of [[Priority]]. As such, a Gordo can collide with opposing hitboxes but cannot be cancelled out. If it does come into contact with a hitbox that's within or above the priority range of the Gordo, the Gordo is not cancelled out and it will continue along its natural trajectory while going through the opposing character without harming them. The Gordo is the only projectile in the [[Super Smash Bros. (series)|''Super Smash Bros.'']] series to have this characteristic.


[[File:Gordo Trophy.jpg|thumb|The Gordo [[trophy]] in ''[[Super Smash Bros. Brawl]]'']]
[[File:Gordo Trophy.jpg|thumb|The Gordo [[trophy]] in ''[[Super Smash Bros. Brawl]]'']]
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==Trivia==
==Trivia==
*If a Gordo hits an opponent's shield at the proper angle, it will continuously travel through the air in a straight path without landing or disappearing until it travels off of the screen.
*If a Gordo hits an opponent's shield at the proper angle, it will continuously travel through the air in a straight path without landing or disappearing until it travels off of the screen.
*The [[Subspace Army]] enemy [[Jyk]] is possibly based on a Gordo.
*The [[Subspace Army]] enemy [[Jyk]] is possibly based on the Gordo as both are obstacles that are harmful to the players when touched, are indestructible, and are either still or move along a fixed path.
*Gordos also appear as enemies in ''[[Super Mario Land 2: 6 Golden Coins]]'' for the [[Game Boy]]. It is their only appearance outside of a ''Kirby'' or ''Smash'' game.
*Gordos also appear as enemies in ''[[Super Mario Land 2: 6 Golden Coins]]'' for the [[Game Boy]]. It is their only appearance outside of a ''Kirby'' or ''Smash'' game.
*The name "Gordo" comes from the Spanish and Portuguese word for "fat".
*The name "Gordo" comes from the Spanish and Portuguese word for "fat".
*Gordo made his first appearance in the game ''[[Kirby's Dream Land]]'', in which Gordo appeared in every level other than [[Green Greens]].
*Gordo made its first appearance in the game ''[[Kirby's Dream Land]]'', in which Gordo appeared in every level other than [[Green Greens]].