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|dairdesc=A backflipping stomp that emits a burst of energy from Mewtwo's foot. It is Mewtwo's most damaging aerial attack. It is also a very powerful [[meteor smash]] when sweetspotted in the air and has a rather large disjoint that extends below Mewtwo's foot, making it useful for edgeguarding and 2 frame punishes. It comes out on frame 15, however, which is the highest amount of startup lag out of Mewtwo's aerials. Its sourspot boasts respectable power and can combo into tilts at low percentages and aerials at medium percentages, or even KO outright at around 140%. | |dairdesc=A backflipping stomp that emits a burst of energy from Mewtwo's foot. It is Mewtwo's most damaging aerial attack. It is also a very powerful [[meteor smash]] when sweetspotted in the air and has a rather large disjoint that extends below Mewtwo's foot, making it useful for edgeguarding and 2 frame punishes. It comes out on frame 15, however, which is the highest amount of startup lag out of Mewtwo's aerials. Its sourspot boasts respectable power and can combo into tilts at low percentages and aerials at medium percentages, or even KO outright at around 140%. | ||
|grabname=Psychic ({{ja|サイコキネシス|Saikokineshisu}}, ''Psychokinesis'') | |grabname=Psychic ({{ja|サイコキネシス|Saikokineshisu}}, ''Psychokinesis'') | ||
|grabdesc=[[bulbapedia:Psychic (move)|Telekinetically]] holds an opponent. Mewtwo's grab range and speed are average. | |grabdesc=[[bulbapedia:Psychic (move)|Telekinetically]] holds an opponent. Mewtwo's grab range and speed are average, though the particle effect used makes it deceptively shorter than it looks. | ||
|pummelname=Dark Shock ({{ja|ダークショック|Dāku Shokku}}) | |pummelname=Dark Shock ({{ja|ダークショック|Dāku Shokku}}) | ||
|pummeldmg=1.3% | |pummeldmg=1.3% |
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