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*Despite using orthodox inputs, Kazuya's neutral attacks, forward tilt, up tilt, down tilt, and dash attack are all simply referred to as [[command-input move]]s in the [[Tips]], likely due to overlap with unorthodox inputs. | *Despite using orthodox inputs, Kazuya's neutral attacks, forward tilt, up tilt, down tilt, and dash attack are all simply referred to as [[command-input move]]s in the [[Tips]], likely due to overlap with unorthodox inputs. | ||
*Kazuya, [[Dark Pit]], and [[Wii Fit Trainer]] are the only playable characters in ''Ultimate'' that do not appear in a [[Nintendo Switch]] game outside of ''Ultimate''. | *Kazuya, [[Dark Pit]], and [[Wii Fit Trainer]] are the only playable characters in ''Ultimate'' that do not appear in a [[Nintendo Switch]] game outside of ''Ultimate''. | ||
*Masahiro Sakurai showed pre-release material of Kazuya in a [[YouTube]] video<ref>[https://www.youtube.com/watch?v=wKQ2v9kno9I=402s Odds and Ends of Supervising <nowiki>[Graphics]</nowiki>]</ref> and showcased several changes made before the final version: | *Masahiro Sakurai showed pre-release material of Kazuya in a [[YouTube]] video<ref>[https://www.youtube.com/watch?v=wKQ2v9kno9I&t=402s Odds and Ends of Supervising <nowiki>[Graphics]</nowiki>]</ref> and showcased several changes made before the final version: | ||
**Kazuya's eyes and eyebrows were pulled upward to look more angry. | **Kazuya's eyes and eyebrows were pulled upward to look more angry. | ||
**Sakurai decided to use a unique knocked down animation that resembles Kazuya's knocked down animation in the {{uv|Tekken}} series. | **Sakurai decided to use a unique knocked down animation that resembles Kazuya's knocked down animation in the {{uv|Tekken}} series. |