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(Undid edit by Yo'ster: They are stored in templates (indicated by the curly brackets) Template:UpdateList (SSBU)/13.0.1. Made the change for you. You should bring this up on the talk page instead of making an edit on the main page) Tag: Undo |
(→Trivia: I could've sworn I'd added this already...) |
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*When one Ice Climber gets KO'd off the top blast line, the other Ice Climber has a greater chance of being KO'd the same way. For example, if the leader were to get [[Screen KO]]'d, the partner likely would as well, instead of the usual completely random chance. | *When one Ice Climber gets KO'd off the top blast line, the other Ice Climber has a greater chance of being KO'd the same way. For example, if the leader were to get [[Screen KO]]'d, the partner likely would as well, instead of the usual completely random chance. | ||
*If {{SSBU|Sephiroth}} uses [[Shadow Flare]] against the AI-controlled Ice Climber, they will flinch and take the initial damage, but the shadowy orbs that normally follow from this attack will not appear. | *If {{SSBU|Sephiroth}} uses [[Shadow Flare]] against the AI-controlled Ice Climber, they will flinch and take the initial damage, but the shadowy orbs that normally follow from this attack will not appear. | ||
*In training mode, if both of the Ice Climbers land an attack at the exact same time, the combo counter will treat the two as a single hit. | |||
*In training mode, if the partner climber is struck while the Ice Climbers are the player's training partner, the number displayed under "damage" will contradict the number displayed under "total damage" | |||
**This is because the combo counter does not account for the additional damage the partner takes from attacks. | |||
==References== | ==References== |
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