Cloud (SSBU): Difference between revisions

68 bytes added ,  9 months ago
added Uair trivia
Tag: Mobile edit
(added Uair trivia)
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|uairname=Lift Up ({{ja|リフトアップ|Rifuto Appu}})
|uairname=Lift Up ({{ja|リフトアップ|Rifuto Appu}})
|uairdmg={{ShortHopDmgSSBU|11}} (clean), {{ShortHopDmgSSBU|8}} (late)
|uairdmg={{ShortHopDmgSSBU|11}} (clean), {{ShortHopDmgSSBU|8}} (late)
|uairdesc=Thrusts the sharp edge of the Buster Sword's blade upward while holding it parallel to the ground. It has [[sex kick]] properties. It comes out on frame 8, works as an excellent combo starter on landing, being able to combo into most of Cloud's moves especially at low percentages, while its late hit can set up KO confirms into Limit Cross Slash and Finishing Touch. It can also autocancel in a short hop and its large, lingering hitbox makes it an effective anti-air and punishment tool. It also boasts respectable knockback by itself, with its clean hit KOing near the upper blast line at 140%. Unlike in ''SSB4'', however, it is very difficult to land on grounded opponents, as its hitbox does not extend much beyond the Buster Sword itself.
|uairdesc=Thrusts the sharp edge of the Buster Sword's blade upward while holding it parallel to the ground. It has [[sex kick]] properties. It comes out on frame 8, works as an excellent combo starter on landing, being able to combo into most of Cloud's moves especially at low percentages, while its late hit can set up KO confirms into Limit Cross Slash and Finishing Touch. It can also autocancel in a short hop and its large, lingering hitbox makes it an effective anti-air and punishment tool. It also boasts respectable knockback by itself, with its clean hit KOing near the upper blast line at 140%. Unlike in ''SSB4'', however, it is very difficult to land on grounded opponents, as its hitbox does not extend much beyond the Buster Sword itself. It resembles the lifting animation from the beginning of Omnislash.
|dairname=Under Stab ({{ja|アンダースタッブ|Andā Sutabbu}})
|dairname=Under Stab ({{ja|アンダースタッブ|Andā Sutabbu}})
|dairdmg={{ShortHopDmgSSBU|13}} (clean aerial sourspot, grounded opponent), {{ShortHopDmgSSBU|15}} (aerial sweetspot), {{ShortHopDmgSSBU|8}} (late)
|dairdmg={{ShortHopDmgSSBU|13}} (clean aerial sourspot, grounded opponent), {{ShortHopDmgSSBU|15}} (aerial sweetspot), {{ShortHopDmgSSBU|8}} (late)
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