Dracula's Castle (World of Light): Difference between revisions

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'''Dracula's Castle''' ({{ja|ドラキュラ城|Dorakyura-jō}}, ''Dracula Castle'') is a sub-world found in [[The Dark Realm]] within [[Adventure Mode: World of Light|Adventure Mode]] in ''[[Super Smash Bros. Ultimate]]''. It is located at the end of the east path. Its structure is modeled after that of the world map from the original ''Castlevania''. At the end of the path is this sub-world's boss, [[Dracula]].
'''Dracula's Castle''' ({{ja|ドラキュラ城|Dorakyura-jō}}, ''Dracula Castle'') is a sub-world found in [[The Dark Realm]] within [[Adventure Mode: World of Light|Adventure Mode]] in ''[[Super Smash Bros. Ultimate]]''. It is located at the end of the east path. Its structure is modeled after that of the world map from the original ''Castlevania''. At the end of the path is this sub-world's boss, [[Dracula]].


Evil ghosts, resembling the demon from the [[Difficulty|intensity]] selection screen in {{for3ds}}'s {{SSB4-3DS|Classic Mode}} in its 3.0–3.9 form, are scattered throughout. Touching them will revert the player back to a certain area. The ghosts can only be defeated by acquiring a silver cannonball and firing them from a cannon. The silver cannonballs can bounce off of gold walls depending on its angle. Players can interact with the hourglass to reset the wall alignments as well as causing the ghosts and cannonballs to respawn if the player isn't satisfied with the firing results.
Malevolent entities, resembling the demon from the [[Difficulty|intensity]] selection screen in {{for3ds}}'s {{SSB4-3DS|Classic Mode}} in its 3.0–3.9 form, are scattered throughout. Touching them will revert the player back to a certain area. The ghosts can only be defeated by acquiring a silver cannonball and firing them from a cannon. The silver cannonballs can bounce off of gold walls depending on its angle. Players can interact with the hourglass to reset the wall alignments as well as causing the ghosts and cannonballs to respawn if the player isn't satisfied with the firing results.


Various music tracks from the Castlevania series play throughout the area. When the player is in the main halls, ''{{SSBUMusicLink|Castlevania|Vampire Killer (Remix)|Vampire Killer (Remix)}}'' plays. When the player is in the chapel, the outer wall, or underground, ''{{SSBUMusicLink|Castlevania|Starker / Wicked Child}}'' plays. When the player is in the dungeon, ''{{SSBUMusicLink|Castlevania|Vampire Killer|Vampire Killer}}'' plays. When the player is in the clock tower, ''{{SSBUMusicLink|Castlevania|Out of Time}}'' plays. Finally, when the player is at the castle keep, ''{{SSBUMusicLink|Castlevania|Nothing to Lose}}'' plays. For the most part, this song selection directly reflects the original ''Castlevania'' soundtrack, albeit with ''Starker / Wicked Child'' in lieu of ''Walking on the Edge'' in the underground and ''Vampire Killer'' in lieu of ''Heart of Fire'' in the dungeon (despite a remix of ''Heart of Fire'' being included in ''{{SSBUMusicLink|Castlevania|Can't Wait Until Night}}'').
Various music tracks from the Castlevania series play throughout the area. When the player is in the main halls, ''{{SSBUMusicLink|Castlevania|Vampire Killer (Remix)|Vampire Killer (Remix)}}'' plays. When the player is in the chapel, the outer wall, or underground, ''{{SSBUMusicLink|Castlevania|Starker / Wicked Child}}'' plays. When the player is in the dungeon, ''{{SSBUMusicLink|Castlevania|Vampire Killer|Vampire Killer}}'' plays. When the player is in the clock tower, ''{{SSBUMusicLink|Castlevania|Out of Time}}'' plays. Finally, when the player is at the castle keep, ''{{SSBUMusicLink|Castlevania|Nothing to Lose}}'' plays. For the most part, this song selection directly reflects the original ''Castlevania'' soundtrack, albeit with ''Starker / Wicked Child'' in lieu of ''Walking on the Edge'' in the underground and ''Vampire Killer'' in lieu of ''Heart of Fire'' in the dungeon (despite a remix of ''Heart of Fire'' being included in ''{{SSBUMusicLink|Castlevania|Can't Wait Until Night}}'').


==Spirits==
==Spirits==
The spirits found here are generally associated with darkness, fitting with the classic monsters from the ''Castlevania'' series. The locations of several spirits appear to represent specific enemies in the original ''Castlevania'', such as the Houndoom (in place of the Black Leopards in the main halls) and Zora (in place of the Fish Men in the underground); likewise, ''Castlevania'' boss spirits are placed in their respective locations in the game. Some spirits are also heroic characters, similar to the Belmont clan and their allies. Spirits are ordered by when they are encountered in the sub-world.
The spirits found here are generally associated with darkness, fitting with the ''Castlevania'' series' being inspired by classic horror. The locations of several spirits appear to represent specific enemies in the original ''Castlevania'', such as the Houndoom (in place of the Black Leopards in the main halls) and Zora (in place of the Fish Men in the underground); likewise, ''Castlevania'' boss spirits are placed in their respective locations in the game. Some spirits are also heroic characters, similar to the Belmont clan and their allies. Spirits are ordered by when they are encountered in the sub-world.


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