Woosh / Swoosh / Kaswoosh: Difference between revisions

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==Overview==
==Overview==
Much like [[Zap]], this move is a [[charge]] special that cannot be stored. It involves the Hero generating small tornadoes to boost himself upwards for recovery. There are three charge levels, each with different MP values and recovery distances. The Woosh spells grant excellent vertical distance, especially when charged, but offer no protection against edgeguards; combined with the Hero's lackluster [[air speed]], Hero's recovery moves are generally most effective when near and below the stage.
Much like [[Zap]], this move is a [[charge]] special that cannot be stored. It involves the Hero generating small tornadoes to boost himself upwards for recovery. There are three charge levels, each with different MP values and recovery distances. During the charge period, Hero will momentarily stall in midair. The Woosh spells grant excellent vertical distance, especially when charged, but offer no protection against edgeguards; combined with the Hero's lackluster [[air speed]], Hero's recovery moves are generally most effective when near and below the stage.


Hero will become [[helpless]] after every use of the move. The Woosh spells can also fail if he has insufficient MP, which generates no tornadoes and only grants him a slight upward lift (much like {{SSBU|Robin}}'s [[Elwind]] when depleted). This also occurs if Hero tries using a higher level of charge without enough MP (eg. attempting Kaswoosh with 5 MP).
Hero will become [[helpless]] after every use of the move. The Woosh spells can also fail if he has insufficient MP, which generates no tornadoes and only grants him a slight upward lift (much like {{SSBU|Robin}}'s [[Elwind]] when depleted). This also occurs if Hero tries using a higher level of charge without enough MP (eg. attempting Kaswoosh with 5 MP).
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