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==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
The Mii Brawler has been the most extensively modified of the Mii Fighters. With its height and weight now being fixed, the Mii Brawler now has set attributes, now being a [[weight|middleweight]] fast faller with high mobility and effective close combat abilities, making their playstyle along the lines of other combo-oriented "footsies" fighters like {{SSBU|Little Mac}} or {{SSBU|Squirtle}}. The Brawler is also the Mii whose custom moves have been the most extensively modified. As a result of their moveset overhaul, the Mii Brawler has received a large mix of buffs and nerfs in the transition from ''SSB4'' to ''Ultimate''; while they initially believed to have not been buffed enough to raise their | The Mii Brawler has been the most extensively modified of the Mii Fighters. With its height and weight now being fixed, the Mii Brawler now has set attributes, now being a [[weight|middleweight]] fast faller with high mobility and effective close combat abilities, making their playstyle along the lines of other combo-oriented "footsies" fighters like {{SSBU|Little Mac}} or {{SSBU|Squirtle}}. The Brawler is also the Mii whose custom moves have been the most extensively modified. As a result of their moveset overhaul, the Mii Brawler has received a large mix of buffs and nerfs in the transition from ''SSB4'' to ''Ultimate''; while they were initially believed to have not been buffed enough to raise their standing on release, game updates would provide substantial buffs for the Brawler, and the changes to game mechanics have been mostly positive for them. Overall, the Mii Brawler was noticeably buffed in the transition to ''Ultimate''. | ||
In terms of move changes, aside from some animation changes that set their moves apart from other characters, the Brawler's standard moveset has been noticeably improved. Their moves' functionality has not been altered significantly, with quality-of-life changes like forward tilt losing its sourspot, forward aerial being faster, and moves such as their smash attacks and back aerial getting moderate to high increases in knockback. Similarly to the other Mii Fighters, the Brawler's default special moves have been buffed significantly, with them being the largest recipient of buffs: [[Shot Put]] has less endlag and sends at a lower angle that makes it more useful, [[Onslaught]] has increased KO potential overall, [[Soaring Axe Kick]] covers slightly more distance and the descending part now has to be manually inputted, and [[Head-On Assault]] can now KO and deals increased shield damage. These changes give them a larger abundance of powerful moveset choices, fixing one of the Brawler's former weaknesses and allowing the Brawler to function just as effectively without altered custom moves. | In terms of move changes, aside from some animation changes that set their moves apart from other characters, the Brawler's standard moveset has been noticeably improved. Their moves' functionality has not been altered significantly, with quality-of-life changes like forward tilt losing its sourspot, forward aerial being faster, and moves such as their smash attacks and back aerial getting moderate to high increases in knockback. Similarly to the other Mii Fighters, the Brawler's default special moves have been buffed significantly, with them being the largest recipient of buffs: [[Shot Put]] has less endlag and sends at a lower angle that makes it more useful, [[Onslaught]] has increased KO potential overall, [[Soaring Axe Kick]] covers slightly more distance and the descending part now has to be manually inputted, and [[Head-On Assault]] can now KO and deals increased shield damage. These changes give them a larger abundance of powerful moveset choices, fixing one of the Brawler's former weaknesses and allowing the Brawler to function just as effectively without altered custom moves. | ||
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However, the Mii Brawler has also received some noteworthy nerfs. The Brawler's set attributes are a double-edged sword, as their lower weight, slower air speed, and higher falling speed and gravity makes them easier to combo and KO and renders their aerial mobility more polarized, while also removing their neutral and forward aerial's ability to autocancel from a short hop. Additionally, some of the Brawler's best moves have been nerfed: down throw's higher knockback scaling limits followups after mid percents despite the Brawler's streamlined jumpsquat, vastly reducing the KO power of their combo strings, save for Thrust Uppercut. The Brawler's best followup options from down throw also have weaker KO potential, since [[Helicopter Kick]] has lowered knockback and Thrust Uppercut's knockback is lower compared to Piston Punch. As a result, the Brawler must now use their tilts and aerial attacks in order to combo. | However, the Mii Brawler has also received some noteworthy nerfs. The Brawler's set attributes are a double-edged sword, as their lower weight, slower air speed, and higher falling speed and gravity makes them easier to combo and KO and renders their aerial mobility more polarized, while also removing their neutral and forward aerial's ability to autocancel from a short hop. Additionally, some of the Brawler's best moves have been nerfed: down throw's higher knockback scaling limits followups after mid percents despite the Brawler's streamlined jumpsquat, vastly reducing the KO power of their combo strings, save for Thrust Uppercut. The Brawler's best followup options from down throw also have weaker KO potential, since [[Helicopter Kick]] has lowered knockback and Thrust Uppercut's knockback is lower compared to Piston Punch. As a result, the Brawler must now use their tilts and aerial attacks in order to combo. | ||
Despite Soaring Axe Kick's vastly improved utility and distance, some of the Brawler's other recovery choices have been nerfed in distance, making the Brawler's recovery less reliable than before: Onslaught travels a reduced distance if performed in the air, [[Burning Dropkick]] now has a fixed distance and cannot be charged (which also reduces its utility) and [[Feint Jump]] travels at a more downward angle, which when combined with the Brawler's increased fall speed and gravity gives the move less distance. The changes to the Brawler's special moves have also removed two of the Brawler's approach options, as the loss of Ultimate Uppercut removes a [[super armor]] option in exchange for invincibility when Flashing Mach Punch connects, and the loss of [[Foot Flurry]] removes one of their only approaching attacks in exchange for a counterattack in Counter Throw (though due to the Brawler's improved mobility, the loss of these two moves is overall alleviated). | Despite Soaring Axe Kick's vastly improved utility and distance, some of the Brawler's other recovery choices have been nerfed in distance, making the Brawler's recovery less reliable than before: Onslaught travels a reduced distance if performed in the air, [[Burning Dropkick]] now has a fixed distance and cannot be charged (which also reduces its utility) and [[Feint Jump]] travels at a more downward angle, which when combined with the Brawler's increased fall speed and gravity gives the move less distance. The changes to the Brawler's special moves have also removed two of the Brawler's approach options, as the loss of Ultimate Uppercut removes a [[super armor]] option in exchange for invincibility when Flashing Mach Punch connects, and the loss of [[Foot Flurry]] removes one of their only approaching attacks in exchange for a counterattack in Counter Throw (though due to the Brawler's improved mobility, the loss of these two moves is overall alleviated). Finally, some of the changes to gameplay mechanics adversely affect the Brawler as well. The removal of perfect pivoting removes a useful microspacing tactic, while the changes to air dodges, while improving the Brawler's juggling and edgeguarding ability, also makes them easier to edgeguard. | ||
In the end, the changes to the Mii Brawler's moveset have improved their moveset overall and allow more of their special moves to shine due to their new utility, allowing the Brawler to more reliably adapt to a combo-based hit-and-run playstyle, though at the cost of weaker down throw combos and their strongest special moves being put in-line with the rest. Of note is that the Brawler still retains some of their former weaknesses from ''SSB4'' despite them being toned down, such as a polarized neutral game due to their poor range and only passable projectile, trouble at landing their most powerful KO options, and a vulnerable recovery. Game updates, however, have provided the Brawler with some notable buffs, compensating for some of their initial nerfs and significantly improving their options in the neutral game. As a result, the Brawler has vastly improved from their appearance in ''SSB4'', and they are widely considered to be the most effective out of the three Miis. | |||
In the end, the changes to the Mii Brawler's moveset have improved their moveset overall and allow more of their special moves to shine due to their new utility, allowing the Brawler to more reliably adapt to a combo-based hit-and-run playstyle, though at the cost of weaker down throw combos and their strongest special moves being put in-line with the rest. Game updates have | |||
{{SSB4 to SSBU changelist|char=Mii Brawler}} | {{SSB4 to SSBU changelist|char=Mii Brawler}} |