Ice Climbers (SSBU): Difference between revisions

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==Changes from ''[[Super Smash Bros. Brawl]]''==
==Changes from ''[[Super Smash Bros. Brawl]]''==
Near the end of both ''Melee'' and ''Brawl'', the Ice Climbers were considered one of the best characters among the roster due to being known for possessing arguably the greatest damage-racking capability in both installments via [[wobbling]] in the former game and infinite [[chain grab]]bing in the latter game; in particular, the Ice Climbers can even acheive a guaranteed early KO and/or [[zero-to-death]] after using them, although both of those aforementioned tactics required great practice to pull off. Most likely owing to this, the Ice Climbers received a plethora of buffs and nerfs in the transition from ''Brawl'' to ''Ultimate'', being drastically nerfed overall, although not enough to outweigh their received buffs.
Near the end of both ''Melee'' and ''Brawl'', the Ice Climbers were considered one of the best characters among the roster due to being known for possessing arguably the greatest damage-racking capability in both installments via [[wobbling]] in the former game and infinite [[chain grab]]bing in the latter game; in particular, the Ice Climbers can even acheive a guaranteed early KO and/or [[zero-to-death]] after using them, although both of those aforementioned tactics required great practice to pull off. Most likely owing to this, the Ice Climbers received a plethora of buffs and nerfs in the transition from ''Brawl'' to ''Ultimate'', being heavily nerfed overall, though not enough to outweigh the buffs they recieved.


The Ice Climbers' KO potential and damage output have been further improved: a sizeable portion of their moveset, including [[forward smash]], [[down smash]] and [[forward aerial]], inflict more damage while retaining disproportional KO power, while other moves, such as their [[aerial attack]]s and [[up smash]], have increased knockback values as a whole. In addition, all of their throws (sans [[back throw]]) are now capable of KOing at very high precentages, giving the Ice Climbers access to newfound KO options that were previously absent from their kit; this further extends the prevalance of the Ice Climbers' most prominent key strengths in ''Ultimate'', their damage-racking capability and KO potential.  
The Ice Climbers' KO potential and damage output have been further improved: a sizeable portion of their moveset, including [[forward smash]], [[down smash]] and [[forward aerial]], inflict more damage while retaining disproportional KO power, while other moves, such as their [[aerial attack]]s and [[up smash]], have increased knockback values as a whole. In addition, all of their throws (sans [[back throw]]) are now capable of KOing at very high precentages, giving the Ice Climbers access to newfound KO options that were previously absent from their kit; this further extends the prevalance of the Ice Climbers' most prominent key strengths in ''Ultimate'', their damage-racking capability and KO potential.  
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