Vision: Difference between revisions

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===Shadow Eye===
===Shadow Eye===
'''Shadow Eye''' is an [[advanced technique]] exclusive to ''Smash 4'' which extends the duration of the [[intangibility]] frames at the beginning of Vision's counter pose to last until the end of the pose animation. This technique is an application of a phenomenon called '''shadow i-frames''', which was discovered by [https://www.youtube.com/watch?v=hm4U70O56cQ Paradigm & Erico]. The technique and phenomenon were named as a reference to [https://xenoblade.fandom.com/wiki/Shadow_Eye_(XC1) a Battle Art by the same name in ''Xenoblade Chronicles''], in which Shulk strikes a similar pose to his Vision counter's and reduces his current aggro.
'''Shadow Eye''' is an [[advanced technique]] exclusive to ''Smash 4'' which extends the duration of the [[intangibility]] frames at the beginning of Vision's counter pose to last until the end of the pose animation. This technique is an application of a phenomenon called '''shadow i-frames''', which was discovered by [https://www.youtube.com/watch?v=hm4U70O56cQ Paradigm & Erico]. The technique and phenomenon were named as a reference to [https://www.xenoserieswiki.org/wiki/Shadow_Eye_(XC1) a Battle Art by the same name in ''Xenoblade Chronicles''], in which Shulk strikes a similar pose to his Vision counter's and reduces his current aggro.


Shadow Eye is triggered when Shulk lands on the 8th frame of the aerial version of Vision. When performed correctly, Shulk will visibly flash with intangibility throughout the entire duration of the Vision counter pose, and be fully intangible until the pose ends. As the pose animation's [[interruptibility]] frames start on frame 70 and last up until frame 79, this gives Shulk up to 10 frames of wiggle room at the end of the Vision pose to perform any action directly out of intangibility, including shielding (which will result in a guaranteed [[perfect shield]] if there are any active hitboxes in range of Shulk at that moment).
Shadow Eye is triggered when Shulk lands on the 8th frame of the aerial version of Vision. When performed correctly, Shulk will visibly flash with intangibility throughout the entire duration of the Vision counter pose, and be fully intangible until the pose ends. As the pose animation's [[interruptibility]] frames start on frame 70 and last up until frame 79, this gives Shulk up to 10 frames of wiggle room at the end of the Vision pose to perform any action directly out of intangibility, including shielding (which will result in a guaranteed [[perfect shield]] if there are any active hitboxes in range of Shulk at that moment).
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