Talk:One-hit KO: Difference between revisions

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::::::Then how do you test the attack out? <choose><option><span style="color:red;">[[User:Mr. Anon|Mr.]]</span> <span style="color:green;">[[User talk:Mr. Anon|Anon]]</span> <span style="color:blue;">[[Special:Contributions/Mr. Anon|teh awsome]]</span></option><option>[[User:Mr. Anon|Anon]]</option><option>[[User:Mr. Anon|Sir]] [[User Talk:Mr. Anon|Anon]] [[Special: Contributions/Mr. Anon| the great]]</option></choose> 20:43, August 27, 2010 (UTC)
::::::Then how do you test the attack out? <choose><option><span style="color:red;">[[User:Mr. Anon|Mr.]]</span> <span style="color:green;">[[User talk:Mr. Anon|Anon]]</span> <span style="color:blue;">[[Special:Contributions/Mr. Anon|teh awsome]]</span></option><option>[[User:Mr. Anon|Anon]]</option><option>[[User:Mr. Anon|Sir]] [[User Talk:Mr. Anon|Anon]] [[Special: Contributions/Mr. Anon| the great]]</option></choose> 20:43, August 27, 2010 (UTC)
:::::::@Toomai - Speed changes knockback? Could you explain that calculation? I've played Brawl with items on a couple of times and whenever [[Shadow]] came out of an assist trophy and used Chaos Control, I took advantage of the slowed down time to KO opponents. While it is slow, KOing an opponent with high damage happens regularly just as it does when the speed is normal.
:::::::@Toomai - Speed changes knockback? Could you explain that calculation? I've played Brawl with items on a couple of times and whenever [[Shadow]] came out of an assist trophy and used Chaos Control, I took advantage of the slowed down time to KO opponents. While it is slow, KOing an opponent with high damage happens regularly just as it does when the speed is normal.
:::::::I agree with Anon in that this isn't a OHKO. Unless we set a standard (X has to be [this] close to/far away from the blastline for an attack to be an OHKO on a Y-size stage), this attack is indeed not a OHKO. By my definition, a OHKO is an attack that can instantly KO an opponent at any damage percentage, be it zero or one hundred, at any part of a stage, unless there is some kind of wall, which, if a character makes contact, can decrease knockback. All in all, should this article be renamed "Lethal attack", since there technically is no such thing as an OHKO if you consider ''every'' circumstance? <font face="Eurostile" size="3">[[User:Blue Ninjakoopa|<span style="color:#00008B">BNK</span>]]</font><sup> <nowiki>[</nowiki>[[Special:EditCount/Blue Ninjakoopa|E]]|[[User talk:Blue Ninjakoopa|T]]|[[Special:Contributions/Blue Ninjakoopa|C]]]</sup> 21:51, August 27, 2010 (UTC)
:::::::I agree with Anon in that this isn't a OHKO. Unless we set a standard (X has to be [this] close to/far away from the blastline for an attack to be an OHKO on a Y-size stage), this attack is indeed not a OHKO. By my definition, a OHKO is an attack that can instantly KO an opponent at any damage percentage, be it zero or one hundred, at any part of a stage, unless there is some kind of wall, which, if a character makes contact, can decrease knockback. All in all, should this article be renamed "Lethal attack", since there technically is no such thing as an OHKO if you consider ''every'' circumstance? <font face="Eurostile" size="3">[[User:Blue Ninjakoopa|<span style="color:#00008B">BNK</span>]]</font><sup> <nowiki>[</nowiki>[[Special:EditCount/Blue Ninjakoopa|E]]|[[User talk:Blue Ninjakoopa|T]]|[[Special:Contributions/Blue Ninjakoopa|C]]]</sup> 21:51, August 27, 2010 (UTC)
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