Zelda (PM): Difference between revisions

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Zelda was immensely buffed from ''Brawl'' to ''Project M''. Her mobility has been improved and many of her attacks are faster. Many of her moves also have improved KO potential such as back throw and the back hit of her down smash. The changes to PM's mechanics also greatly benefit her as they improve her combo potential and her overall endurance is higher. Lastly, [[Transform]] is much faster and {{PM|Sheik}} much like in Melee is a more effective character.
Zelda was immensely buffed from ''Brawl'' to ''Project M''. Her mobility has been improved and many of her attacks are faster. Many of her moves also have improved KO potential such as back throw and the back hit of her down smash. The changes to PM's mechanics also greatly benefit her as they improve her combo potential and her overall endurance is higher. Lastly, [[Transform]] is much faster and {{PM|Sheik}} much like in Melee is a more effective character.


She did she a few nerfs however. Her down tilt has more ending lag and can no longer [[trip]] opponents. Some of her KO moves such as down smash's front hit and her Lightning Kicks were weakened while some of her moves such as up smash, up aerial and neutral aerial are less reliable.
She did see a few nerfs however. Her down tilt has more ending lag and can no longer [[trip]] opponents. Some of her KO moves such as down smash's front hit and her Lightning Kicks were weakened while some of her moves such as up smash, up aerial and neutral aerial are less reliable.


Overall, she is much more effective and viable than she has ever been; however, her buffs were not enough to keep up with most of the cast, resulting in her remaining one of the weaker characters in the game.
Overall, she is much more effective and viable than she has ever been; however, her buffs were not enough to keep up with most of the cast, resulting in her remaining one of the weaker characters in the game.
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