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==Origin== | ==Origin== | ||
[[File:Limit Break EFFECT FFVIIAC.png|thumb|left|Cloud before he uses his Limit Breaks in ''Advent Children''.]] | [[File:Limit Break EFFECT FFVIIAC.png|thumb|left|Cloud before he uses his Limit Breaks in ''Advent Children''.]] | ||
The term [https://finalfantasy.fandom.com/wiki/Limit_(Final_Fantasy_VII) Limit Break] first appeared in ''Final Fantasy VII'' but with the concept first appearing in ''Final Fantasy VI'' as Desperation Attacks. They are a key feature of fights in this game and many future entries. Limit is gained over time and large amounts are gained after taking damage. Once the Limit Gauge is filled, the character can use a Limit Break, which, in Cloud's case, is any of his Special Moves in ''Smash''. Unlike in the Smash series, the Limit Breaks in Final Fantasy VII don’t boost or change a character’s attributes. | The term [https://finalfantasy.fandom.com/wiki/Limit_(Final_Fantasy_VII) Limit Break] first appeared in ''Final Fantasy VII'' but with the concept first appearing in ''Final Fantasy VI'' as Desperation Attacks. They are a key feature of fights in this game and many future entries. Limit is gained over time and large amounts are gained after taking damage. Once the Limit Gauge is filled, the character can use a Limit Break, which, in Cloud's case, is any of his Special Moves in ''Smash''. Unlike in the ''Smash'' series, the Limit Breaks in ''Final Fantasy VII'' don’t boost or change a character’s attributes. | ||
Limit Break status effect is a reference to the flame-colored light which emits from the ground before a Limit Break is being used. The flames being blue is a reference to the Advent Child version where a blue aura is used instead. | Limit Break status effect is a reference to the flame-colored light which emits from the ground before a Limit Break is being used. The flames being blue is a reference to the Advent Child version where a blue aura is used instead. |
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