Lucina (SSBU): Difference between revisions

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Lucina herself is somewhat vulnerable to edgeguarding, though she has options for mix-ups with her recovery. Dolphin Slash is her only reliable vertical recovery option, and while it is still a threat to edgeguarders due to its speed, frame 1 intangibility and high stage spike ability, its path is linear and its distance fixed, making it fairly predictable. Additionally, since this move grants little horizontal distance, Lucina is vulnerable to semi-spikes. While Shield Breaker can aid her horizontal recovery, it covers little distance without charging and does not halt her vertical momentum either. Lucina is also heavily reliant on her double jump and directional air dodge for mix-ups in her recovery, and is in significant danger if offstage without either of them.
Lucina herself is somewhat vulnerable to edgeguarding, though she has options for mix-ups with her recovery. Dolphin Slash is her only reliable vertical recovery option, and while it is still a threat to edgeguarders due to its speed, frame 1 intangibility and high stage spike ability, its path is linear and its distance fixed, making it fairly predictable. Additionally, since this move grants little horizontal distance, Lucina is vulnerable to semi-spikes. While Shield Breaker can aid her horizontal recovery, it covers little distance without charging and does not halt her vertical momentum either. Lucina is also heavily reliant on her double jump and directional air dodge for mix-ups in her recovery, and is in significant danger if offstage without either of them.


Overall, Lucina is a "lower-risk, higher-reward" version of Marth, and her strengths outweigh her weaknesses. She trades Marth's stronger KO potential courtesy of his stronger but notoriously inconsistent tippers for more consistent spacing and damage-racking abilities, better close-range capabilities, as well as more consistent KO potential. She has a low learning curve thanks to her straightforward playstyle, since she benefits from spacing at close range while also having several fast and reliably strong KOing options. As a result, Lucina has a very large playerbase, and has achieved excellent results and representation courtesy of players like {{sm|Mr. E}}, {{sm|Leon}} and {{sm|ProtoBanham}}; as such, she is considered to be a competitively viable character. In recent times, however, her placings have somewhat diminished over time: other sword characters, especially {{SSBU|Roy}} and {{SSBU|Pyra}}/{{SSBU|Mythra}}, have achieved higher placings and representation. As such, while Lucina is still widely considered a top- or high-tier character, her overall position remains in debate.
Overall, Lucina is a "lower-risk, higher-reward" version of Marth, and her strengths outweigh her weaknesses. She trades Marth's stronger KO potential courtesy of his stronger but notoriously inconsistent tippers for more consistent spacing and damage-racking abilities, better close-range capabilities, as well as more consistent KO potential. She has a low learning curve thanks to her straightforward playstyle, since she benefits from spacing at close range while also having several fast and reliably strong KOing options. As a result, Lucina has a very large playerbase, and has achieved excellent results and representation courtesy of players like {{sm|Mr. E}}, {{sm|Leon}} and {{sm|ProtoBanham}}; as such, she is considered to be a competitively viable character. In recent times, however, her placings have somewhat diminished over time: other sword characters, especially {{SSBU|Roy}} and {{SSBU|Pyra}}/{{SSBU|Mythra}}, have achieved higher placings and representation. As such, while Lucina is still widely considered a top- or high-tier character, her overall position remains debatble.


==Differences from {{SSBU|Marth}}==
==Differences from {{SSBU|Marth}}==
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Lucina was also slightly recloned from her previous appearance in ''SSB4'', as she is no longer smaller than Marth (which increases the size of her hurtbox but improves her range), her up tilt will now move her forward slightly, and she no longer keeps her momentum on her neutral attack and up tilt. Despite losing these somewhat negligible differences, she keeps one other difference from ''SSB4'': her up tilt has a unique sweetspot based on how late into the swing the opponent is hit. This ensures that she can rack up damage more easily with her up tilt as long as she is facing away from her opponent.
Lucina was also slightly recloned from her previous appearance in ''SSB4'', as she is no longer smaller than Marth (which increases the size of her hurtbox but improves her range), her up tilt will now move her forward slightly, and she no longer keeps her momentum on her neutral attack and up tilt. Despite losing these somewhat negligible differences, she keeps one other difference from ''SSB4'': her up tilt has a unique sweetspot based on how late into the swing the opponent is hit. This ensures that she can rack up damage more easily with her up tilt as long as she is facing away from her opponent.


While Lucina and Marth have largely identical attacks, mobility attributes and frame data, the lack of a tipper spreads across Lucina's entire moveset, making her one of the more unique Echo Fighters alongside her father {{SSBU|Chrom}}, and {{SSBU|Ken}}. As such, these three characters are ranked separately from their base fighters on [[tier list]]s, and are allowed to be used alongside their base fighters in [[Squad Strike]]. Lucina has obtained excellent results and representation early in the ''Ultimate'' metagame, especially compared to Marth; as such, she is considered to be a top- or high-tier character and one of the best swordfighters in the game (if not ''the'' best), though {{SSBU|Roy}}, {{SSBU|Shulk}} and {{SSBU|Pyra}}/{{SSBU|Mythra}} are also in contention for the title of "best swordfighter", especially since they are all ranked higher than Lucina on the tier list. Marth has also received several buffs exclusive to him via in-game updates, improving his competitive standing relative to Lucina's, though he is still widely regarded as worse overall than Lucina.
While Lucina and Marth have largely identical attacks, mobility attributes and frame data, the lack of a tipper spreads across Lucina's entire moveset, making her one of the more unique Echo Fighters alongside her father {{SSBU|Chrom}} and {{SSBU|Ken}}. As such, these three characters are ranked separately from their base fighters on [[tier list]]s, and are allowed to be used alongside their base fighters in [[Squad Strike]]. Lucina has obtained excellent results and representation early in the ''Ultimate'' metagame, especially compared to Marth; as such, she is considered to be a top- or high-tier character and one of the best swordfighters in the game (if not ''the'' best), though {{SSBU|Roy}}, {{SSBU|Shulk}} and {{SSBU|Pyra}}/{{SSBU|Mythra}} are also in contention for the title of "best swordfighter", especially since they are all ranked higher than Lucina on the tier list. Marth has also received several buffs exclusive to him via in-game updates, improving his competitive standing relative to Lucina's, though he is still widely regarded as worse overall than Lucina.


===Aesthetics===
===Aesthetics===
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Lucina also received a few noteworthy direct buffs, the most notable of them being to [[Dancing Blade]]: the move was sped up greatly, allowing her to link each hit into one another more reliably. A few of her moves received slight damage increases, further helping her damage racking game. Lastly, her dash attack, previously one of her more mediocre options in the previous game, also received a knockback buff, giving it more utility.
Lucina also received a few noteworthy direct buffs, the most notable of them being to [[Dancing Blade]]: the move was sped up greatly, allowing her to link each hit into one another more reliably. A few of her moves received slight damage increases, further helping her damage racking game. Lastly, her dash attack, previously one of her more mediocre options in the previous game, also received a knockback buff, giving it more utility.


Overall, the benefits Lucina has gained from the game's engine have benefited her in several ways that heavily compensate for the direct nerfs she has received, as said nerfs affect her much less than they did to Marth due to Lucina not relying on tippers at all, while the direct buffs she received complement this. As a result of her positive changes, Lucina has been a very high-placing character in ''Ultimate''{{'}}s metagame so far, with impressive representation and results from the likes of {{sm|Laid}}, {{sm|MkLeo}}, {{sm|Mr E}} and {{sm|ProtoBanham}}. As such, she is generally considered to be a top- or high-tier character. While originally called the best swordfighter in the game, Lucina has fallen off a little after a lot of her mains dropped the character, most notably {{sm|MkLeo}}. In addition, other swordfighters such as {{SSBU|Roy}}, {{SSBU|Shulk}}, or {{SSBU|Pyra}}/{{SSBU|Mythra}} have been considered superior, gaining similarly good results.  
Overall, the benefits Lucina has gained from the game's engine have benefited her in several ways that heavily compensate for the direct nerfs she has received, as said nerfs affect her much less than they did to Marth due to Lucina not relying on tippers at all, while the direct buffs she received complement this. As a result of her positive changes, Lucina has been a very high-placing character in ''Ultimate''{{'}}s metagame so far, with impressive representation and results from the likes of {{sm|Laid}}, {{sm|MkLeo}}, {{sm|Mr E}} and {{sm|ProtoBanham}}. As such, she is generally considered to be a top- or high-tier character. While originally called the best swordfighter in the game, Lucina has fallen off a little after a lot of her mains dropped the character, most notably {{sm|MkLeo}}. In addition, other swordfighters such as {{SSBU|Roy}}, {{SSBU|Shulk}}, or {{SSBU|Pyra}}/{{SSBU|Mythra}} have been considered potentially better, gaining similarly good results.  
{{SSB4 to SSBU changelist|char=Lucina}}
{{SSB4 to SSBU changelist|char=Lucina}}


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