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==Franchise description== | ==Franchise description== | ||
[[File:Mega Man alternate logo.png|thumb|left|The alternate logo used in title screens in the Western releases of the ''Mega Man'' games until the seventh installment.]] | [[File:Mega Man alternate logo.png|thumb|left|The alternate logo used in title screens in the Western releases of the ''Mega Man'' games until the seventh installment.]] | ||
Capcom | In the 1980's, Capcom had a lucrative strategy of developing video games for arcades first and porting them to home consoles later. After many successful releases, Capcom decided to make their first console-exclusive franchise. They recruited a team of six, a small team even at the time, to make a new game for Nintendo's Famicom. This team developed a side-scrolling platformer, a popular and safe genre during this era, but wanted to stand out in a few ways. Firstly was a heavy emphasis on fast paced combat with more complex enemies than the game's contemporaries. These include the boss characters, which both drop special abilites when defeated and are weak to the abilites of other bosses in a dynamic inspired by rock-paper-scissors. Another innovation was the ability to choose any stage in any order. This non-linear game design had not been seen in a video game before and added a layer of strategy by choosing which stage to beat first in a weaker state. | ||
The team settled on a robot super hero fighting against other robots, inspired by the manga ''Astro Boy''. Keiji Inafune, who joined partway through development as a character designer, found similar inspirations in the designs he finalized. Inafune claimed he wanted to make the most detailed characters possible for the hardware, and he noticed that the Famicom's 56 color pallete has more shades of blue than any other color, hence why the playable character is mostly blue. The team decided to call this character and the game ''Rockman'', based on rock & roll, the first of many musical references within the franchise. | |||
''Rockman'' released simultaneously in Japan and the United States on December 17, 1987, in uncommon practice at the time. Capcom U.S.A.'s then-Senior Vice President Joseph Marcini renamed the localized NES version of the game and titular character ''Mega Man'', believing it would have a much wider appeal to young American audiences. The game saw two scientists, Dr. Thomas Light, and Dr. Albert Wily, have a falling out over disagreements in the ethical practice of their robotics research. A disgruntled [[Dr. Wily]] would steal the robot designs from Dr. Light to create the many robot masters bent on conquering the world. In response, Dr. Light retrofits a remaining robot and son-figure Rock with battle weapons and armor. Rock, along with his sister Roll and other friends, fights his way through the robot masters and eventually Wily to foil his plans. ''Mega Man'' was released to favorable critical reception, but moderately low sales (around 100,000 copies overall), though they were higher than Capcom originally anticipated. | |||
While ''Mega Man'' was not a large enough commercial accomplishment for Capcom to necessarily justify a sequel, the company allowed the development team to create a sequel as an aside to other projects. The team focused on improving the original formula with enhanced graphics and audio, more levels, and new supportive items that addressed consumer concerns over the extreme difficulty of the previous title. ''Mega Man 2'', in stark contrast to the original, was a huge success; it sold over 1.5 million copies worldwide, definitively established ''Mega Man'' as a long-running flagship franchise, and propelled Capcom to its present-day status as a world-renowned game developer. | While ''Mega Man'' was not a large enough commercial accomplishment for Capcom to necessarily justify a sequel, the company allowed the development team to create a sequel as an aside to other projects. The team focused on improving the original formula with enhanced graphics and audio, more levels, and new supportive items that addressed consumer concerns over the extreme difficulty of the previous title. ''Mega Man 2'', in stark contrast to the original, was a huge success; it sold over 1.5 million copies worldwide, definitively established ''Mega Man'' as a long-running flagship franchise, and propelled Capcom to its present-day status as a world-renowned game developer. | ||
More sequels followed soon after: ''Mega Man 3'' in 1990, ''Mega Man 4'' in 1991, ''Mega Man 5'' in 1992, and ''Mega Man 6'' in 1993, all released on NES. These games have since been ported, remade and rereleased several times on many other platforms. The Game Boy versions of ''Mega Man'' 1-5 are particularly notable for being entirely different games inspired by their NES counterparts. | |||
While the series remained relatively popular, each release saw diminishing returns due to oversaturation. To combat this and finally bring the franchise into the new console generation, the team decided to create a major shake up for the franchise. This includes a time skip set 100 years after the events of the classic ''Mega Man'' series and an overall darker and edgier tone. This game eventually released as ''Rockman X'' in 1993 for Super Famicom, localized as ''Mega Man X'' for SNES. In this game, Dr. Cain discovers the ruins of Dr. Light's labratory and finds the robot master [[X]]. A century early, Dr. Light built X as the first ever robot with free will, though he was put in stasis to solidify his moral code. While the reasons are unknown, Dr. Light never retrieved X before his own death. X wakes up to a world where humans and robots, now known as reploids, peacefully coexist. However, reploids sometimes go rogue and become criminals, dubbed Mavericks. X then joins the Maverick hunters alongside enemy turned rival [[Zero]] and other companions to keep world peace and stop a mounting reploid uprising led by Sigma. | |||
On the SNES alone, the franchise saw ''Mega Man X 2'' in 1994 and ''Mega Man X 3'' in 1995, the latter also releasing of PlayStation, Sega Saturn, and PC in ceratin countries, as well as a proper ''Mega Man 7'' in 1995 and ''Mega Man & Bass'' in 1998. Many Spinoffs also released, including ''Wily & Right no RockBoard: That's Paradise'' in 1993, ''Mega Man Soccer'' in 1994, as well as arcade games ''Mega Man: The Power Battle'' in 1995 and ''Mega Man 2: The Power Fighters'' in 1996. | |||
After being more or less exclusive to Nintendo consoles for its life, Capcom decided to shift the franchise over to PlayStation and other CD based consoles due to their disappointment in [[Nintendo 64]] hardware. The first in this new era was ''Mega Man 8'' in 1996 for PlayStation, Saturn and PC, which utilized the capabilites of the CD format to produce high quality audio and fully animated cutscenes. However, the english dub of this game and future entries are notorious for its poor voice acting. Next came ''Mega Man X 4'' in 1997 and ''Mega Man X 5'' in 2000, which dropped the Saturn from as a SKU. Spinoffs of this era include ''Mega Man: Battle & Chase'' for PlayStation in 1997, and Game Boy Color releases ''Mega Man Xtreme'' in 2000 and ''Mega Man Xtreme 2'' in 2001. | |||
At this point in time, complaints about the franchise feeling samey had begun developing and ''Mega Man'' once again needed a refresh. Due to the series almost exclusively having 2D gameplay, Capcom wanted the series to shift into 3D. The result was the third person shooter ''Rock Man Dash'' for PlayStation and PC in 1997, which was localized as ''Mega Man Legends''. Set several thousand years after the ''Mega Man X'' series, the game follows Volnutt, a lowly digger who gets powered up with robotic weapons. He teams up with his found family Roll and Barrel Caskett as they travel the world in search of treasure and fight the Bonne family and other global threats. The game received a port for Nintendo 64 titled ''Mega Man 64''. A prequel released as ''The Misadventures of Tron Bonne'' in 1999 and ''Mega Man Legends 2'' released in 2000. A Taiwanese exclusive PC game titled ''Rockman DASH Zhěngjiù Dìqiú Dà Màoxiǎn'' also released in 1999.55 | |||
Keiji Inafune always intended for ''Mega Man X 5'' to be the last in that particular series and wanted to move on to a new venture. However, Capcom created a new team to continue the series without Inafune's knowledge, which resulted in ''Mega Man X 6'' for PlayStation in 2001, as well as ''Mega Man X 7'' in 2003 and ''Mega Man X 8'' in 2004. These entries were seen as arguably the worst in the franchise and ended the ''Mega Man X'' series, with the last entry on consoles being ''Mega Man X: Command Mission'' in 2004 for [[Nintendo GameCube]] and PlayStation 2. | |||
The project Keiji Inafune worked on eventually released as ''Mega Man Zero'' in 2002 for Game Boy Advance. Taking place 100 years after the events of ''Mega Man X 5'' and somewhat ignoring later installments, humans defeated the Mavericks and both humans and reploids were once again able to live in harmony. However, an energy crisis drove the humans to kill the Reploids to conserve fuel, causing a resistance movement to form. Zero is then discovered in a healing chamber, who goes out to piece together his century of absence, bring peace to the world once again, and try to find and defeat the mastermind behind this chaos. This game received sequels ''Mega Man Zero 2'' in 2003 and ''Mega Man Zero 3'' in 2004. Inafune initially wanted the series to stop here, but Capcom mandated a ''Mega Man Zero 4'' in 2005. | |||
Concurrently to this series, a separate team created ''Mega Man Battle Network'' also for Game Boy Advance in 2001. Taking place in an alternate universe to the classic ''Mega Man'' universe, scientist Tadashi Hikari develops a Net society where regular people can jack in with a Net Navi and live out a second life. His grandson Lan Hikari and his Net Navi [[MegaMan.EXE]] as they defend the net society against all forms of criminal malware, including antagonist Lord Wily. This game is a stark departure from the rest of the series in that it is primarily an RPG. Battles take place in an enclosed grid and players must used collected battle chips to defeat their opponents. This game received a full remake for {{uv|Nintendo DS}} in 2009 titled ''Rockman EXE Operate Shooting Star''. | |||
This series received a miriad of sequels and spinoffs. The mainline entries include ''Mega Man Battle Network 2'' also in 2001, dual releases ''Mega Man Battle Network 3: White & Blue'' in 2002, dual releases ''Mega Man Battle Network 4: Red Sun & Blue Moon'' in 2003, dual releases ''Mega Man Battle Network 5: Team Protoman & Team Colonel'' in 2005, which were combine into a single release on Nintendo DS as ''Mega Man Battle Network 5: Double Team DS'' in 2005, and dual releases ''Mega Man Battle Network 6 Cybeast Falzar & Cybeast Gregar'' in 2005. Two platforming spinoffs released in 2003, ''Mega Man Network Transmission'' for [[Nintendo GameCube]] and ''RockMan EXE WS'' for WonderSwan Color. Two RPG games released for Cell phones, ''Rockman EXE Phantom of Network'' in 2004 and ''Rockman EXE Legend of Network'' in 2005, as well as arcade game ''Rockman EXE The Medal Operation'' in 2005. Several spinoff based entirely on battling also released, including Game Boy Advance games ''Mega Man Battle Chip Challenge'' in 2003 and ''Rockman EXE 4.5 Real Operation'' in 2004, ''Rockman EXE N1 Battle'' for WonderSwan Color in 2003, and ''Rockman EXE Battle Chip Stadium'' for arcades in 2005. | |||
Also around this time, Capcom started developing many ''Mega Man'' titles for mobile phones, with several releasing every year consecutively. Alongside rereleasing preexisting ''Mega Man'' games several times, some original titles were also developed. This includes a canon ''Mega Man Legends'' game in 2008 titled ''Rockman DASH - 5tsu no Shima no Daibouken!'' and spinoff ''Rockman Xover'' in 2012. | |||
After wrapping up the ''Mega Man Zero'' series, most of the same team then migrated over to development on a new series, which materialized as ''Mega Man ZX'' in 2006. Taking place 100 years after ''Mega Man Zero 4'', human and reploid relations have once again grown peaceful, with maverick hunters now being mass-producable. This includes Mega Man model X and Z, both modeled after X and Zero respectively. The character Vent or Aile depending on who the player chooses are suited up as a Mega Man model and go out to save the world from another mysterious maverick uprising. The game received a sequel in 2007 titled ''Mega Man ZX Advent''. | |||
The ''Mega Man Battle Network'' team also shifted over to Nintendo DS after dabbling with the console for a few rereleases to create the new game, which resulted in the release trilogy ''Mega Man Star Force: Pegasus, Leo & Dragon'' in 2006. Taking place several centuries after ''Mega Man Battle Network 6'', the Net Society is now so advanced that anyone can travel between it and the real world at will. Protagonists Geo Stelar and Omega-Xis combine to create [[Star Force Mega Man]] to both protect the world from the EM Virus and keep their true identities a secret. Gameplay is similar to the previous ''Battle Network'' games, but with a 3D perspective. The game received a few sequels, including release trilogy ''Mega Man Star Force 2: Zerker × Ninja & Zerker × Saurian'' in 2007, and dual releases ''Mega Man Star Force 3: Black Ace & Red Joker'' in 2008. | |||
After a 12 year hiatus, the classic ''Mega Man'' series suddenly returned in 2008 with ''Mega Man 9'' for WiiWare, Xbox Live Arcade, and PlayStation Network. The game was made in the exact 8-bit style of the first six ''Mega Man'' games, albeit with some subtle modernizations like mechanics impossible to achieve on older hardware and new gameplay modes, as well as downloadable content released later. This game was received as a basic, yet well designed return to form after complaints of these many spinoff series losing sight of what made the franchise great in the first place were forming. This game was followed up with ''Mega Man 10'' in 2010, which had largely the same qualities as ''Mega Man 9'' with expanded online modes and new characters. This game receieved less favorable reviews due to generally being considered safe and not being innovative enough, which ironically is what put the series on hiatus in the first place. | |||
''Mega Man 10'' would end up being the last Capcom-developed ''Mega Man'' game for many years. Around 2011, many projects were in the works, but ended up being canceled in messy ways. Four known projects include massive mulitplayer online game for Windows ''Mega Man Online'', the nearly finished level creator game ''Mega Man Universe'', first person shooter reboot of ''Mega Man X'' titled ''Maverick Hunter'', and ''Mega Man Legends 3'', which initially had a public development period where anyone can contribute to various decisions before being canceled by a lack of confidence from executives. Keiji Inafune, who oversaw all of these games and kept poisoning the well with both fans and executives with shortsided decisions that often backfired, left the company at this time to form his own studio. The games Inafune have made since his departure are ''Mighty No. 9'' in 2013, ''Yaiba: Ninja Gaiden Z'' in 2014, and ''ReCore'' in 2016, all of which were given negative reviews upon release and were considered pale imitations of previous games. Inafune also crowdfunded for the game ''Red Ash'', though this game has yet to materialize. | |||
During this drought of ''Mega Man'' content following ''Mega Man 10'', the only game Capcom published was ''Street Fighter X Mega Man'', a ''Mega Man'' style game with {{uv|Street Fighter}} characters as both bosses and allies. | |||
This drought ended in 2018 with the release of ''Mega Man 11'' on [[Nintendo Switch]], Xbox One, and PlayStation 4. This game once again sticks rigidly to the classic formula, but includes some unique gameplay elements and is the first in the series to utilize 3D graphics. The game received somewhat mixed reviews, praising the game for being a solid foundation for future games, but sticks to its formula to a fault at points and is afraid to do something truly innovative. This is also the last proper ''Mega Man'' game released to this day barring rereleases and the mobile game ''Rockman X Dive'' for mobile devices in 2020, once again causing a drought of content. | |||
Outside of games, the ''Mega Man'' franchise has been represented in other media. This includes guest appearances like the ''Marvel vs Capcom'' and {{uv|Super Smash Bros.}} series. Several animated series, comic books, and manga have been created, both directly based on games and in their own continuity. The ''Mega Man'' series has been considered highly influential in the video game industry, particularly with non-linear gameplay structure, story and continuity, and several instances of modernization done right. The character is often seen as a mascot for Capcom and is one of the most recognizable video game characters of all time despite franchise representation being relatively few and far between in recent years. | |||
==In ''[[Super Smash Bros. 4]]''== | ==In ''[[Super Smash Bros. 4]]''== |
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