Smash Bros. DOJO!! updates (archive): Difference between revisions
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*'''May 29: "What is a Final Smash?"''' [http://www.smashbros.com/en_us/howto/basic/basic02.html]: The giant special moves seen in the previous trailers are officially classified as '''[[Final Smash]]es''', and the spherical items characters grab to be able to use them are now called '''[[Smash Ball]]s'''. A character needs to grab only one Smash Ball to perform a Final Smash. | *'''May 29: "What is a Final Smash?"''' [http://www.smashbros.com/en_us/howto/basic/basic02.html]: The giant special moves seen in the previous trailers are officially classified as '''[[Final Smash]]es''', and the spherical items characters grab to be able to use them are now called '''[[Smash Ball]]s'''. A character needs to grab only one Smash Ball to perform a Final Smash. | ||
*'''May 29: "Mario: Final Smash"''' [http://www.smashbros.com/en_us/characters/mario.html#3rd]: In this simultaneous update, Mario's Final Smash, the giant two-pronged intertwining fireball he is seen unleashing in the first trailer, is identified officially as the [[Mario Finale]]. | *'''May 29: "Mario: Final Smash"''' [http://www.smashbros.com/en_us/characters/mario.html#3rd]: In this simultaneous update, Mario's Final Smash, the giant two-pronged intertwining fireball he is seen unleashing in the first trailer, is identified officially as the '''[[Mario Finale]]'''. | ||
*'''May 30: "Moving and Shooting"''' [http://www.smashbros.com/en_us/howto/technique/technique01.html]: The '''[[Super Scope]]''' item is shown to return from ''Melee'', but more importantly a new mechanic that applies to this and any other projectile-based item is described as well. Characters can now move and jump around while using '''[[Item#Guns|shooting items]]'''; before, characters were forced to remain immobile in a stationary x-position while using a shooting item like a Super Scope or a Fire Flower. | *'''May 30: "Moving and Shooting"''' [http://www.smashbros.com/en_us/howto/technique/technique01.html]: The '''[[Super Scope]]''' item is shown to return from ''Melee'', but more importantly a new mechanic that applies to this and any other projectile-based item is described as well. Characters can now move and jump around while using '''[[Item#Guns|shooting items]]'''; before, characters were forced to remain immobile in a stationary x-position while using a shooting item like a Super Scope or a Fire Flower. |