Smash Bros. DOJO!! updates (archive): Difference between revisions
→List of updates: Fleshed out week's worth.
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*'''May 28: "Pit: Special Moves"''' [http://www.smashbros.com/en_us/characters/pit.html#2nd]: Pit's | *'''May 28: "Pit: Special Moves"''' [http://www.smashbros.com/en_us/characters/pit.html#2nd]: The first "Special Moves" update for a character, this describes Pit's new Neutral Special and Up-Special moves: The [[Palutena Arrow]], which is similar to Link's Bow but shoots a very fast and bendable laser-like arrow, and the [[Wings of Icarus]], a third jump which damages enemies Pit comes into contact with. | ||
*'''May 29: "What is a Final Smash?"''' [http://www.smashbros.com/en_us/howto/basic/basic02.html]: The giant special moves seen in the previous trailers are officially classified as [[Final Smash]]es, and the spherical items characters grab to be able to use them are now called [[Smash Ball]]s. | *'''May 29: "What is a Final Smash?"''' [http://www.smashbros.com/en_us/howto/basic/basic02.html]: The giant special moves seen in the previous trailers are officially classified as [[Final Smash]]es, and the spherical items characters grab to be able to use them are now called [[Smash Ball]]s. A character needs to grab only one Smash Ball to perform a Final Smash. | ||
*'''May 29: "Mario: Final Smash"''' [http://www.smashbros.com/en_us/characters/mario.html#3rd]: Mario's Final Smash, the giant fireball seen in the first trailer, is identified officially as the [[Mario Finale]]. | *'''May 29: "Mario: Final Smash"''' [http://www.smashbros.com/en_us/characters/mario.html#3rd]: In this simultaneous update, Mario's Final Smash, the giant two-pronged intertwining fireball he is seen unleashing in the first trailer, is identified officially as the [[Mario Finale]]. | ||
*'''May 30: "Moving and Shooting"''' [http://www.smashbros.com/en_us/howto/technique/technique01.html]: The [[Super Scope]] item | *'''May 30: "Moving and Shooting"''' [http://www.smashbros.com/en_us/howto/technique/technique01.html]: The [[Super Scope]] item is shown to return from ''Melee'', but more importantly a new mechanic that applies to this and any other projectile-based item is described as well. Characters can now move and jump around while using these items; before, characters were forced to remain immobile in a stationary x-position while using a shooting item. | ||
*'''May 31: "Cracker Launcher"''' [http://www.smashbros.com/en_us/items/item02.html]: Another new item called the [[Cracker Launcher]] is | *'''May 31: "Cracker Launcher"''' [http://www.smashbros.com/en_us/items/item02.html]: Another new item called the [[Cracker Launcher]] is introduced. This cylindrical cannon launches projectiles at a regular rate that explode into gaudy fireworks. The Moving and Shooting mechanic applies to this weapon and the angle in which the fireworks shoot out | ||
*'''June 1: "Delfino Plaza"''' [http://www.smashbros.com/en_us/stages/stage02.html]: | *'''June 1: "Delfino Plaza"''' [http://www.smashbros.com/en_us/stages/stage02.html]: The first Stage update on DOJO, this brand new area is a near-perfect recreation of the [[Delfino Plaza]] hub area in the GameCube video game ''Super Mario Sunshine''. It takes place on a platform that flies through the stage and lands into the ground at various points in a fashion similar to Melee's [[Mute City]]. | ||