Yoshi (SSB): Difference between revisions

52 bytes removed ,  1 year ago
not true anymore
m (→‎In competitive play: We don't denote a ranking anymore like that, these are historical lists, not active best players lists, and anything about rankings should be integrated into the blurbs. Also putting the cleanup tag back on, as these blurbs are extremely basic. Finally, I removed the players who have nothing written at all about their Yoshi, they can be possibly added back if a proper blurb is written for them.)
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Yoshi is voiced by {{s|mariowiki|Kazumi Totaka}}, who had previously voiced him in ''Yoshi's Story'', albeit via recycled voice clips from said game.
Yoshi is voiced by {{s|mariowiki|Kazumi Totaka}}, who had previously voiced him in ''Yoshi's Story'', albeit via recycled voice clips from said game.


Yoshi currently ranks 5th in the [[tier list]] and places him in the A tier, all while being his best placement in the series. Yoshi is known for having unique properties compared to the other characters in the game: his [[shield]]—which is an egg rather than the standard energy bubble—doesn't shrink, making him completely immune to [[shield stabbing]], allowing [[parry]]ing techniques, and also lasts slightly longer than the normal shield. In addition, his midair jump gives him a type of [[armor]] throughout its duration, allowing him to escape [[combo]]s and even [[DJC counter|hit back]]. Yoshi's stats are rather unique as well; despite him having above average [[weight]], he has decent [[dashing]] speed and the fastest [[air speed]] in the game. Yoshi's [[down aerial]] is the most effective damage racking move in the game, dealing a maximum of 56% damage, while landing the move is made even easier using the [[double jump cancel]] technique, which can also be applied to his other useful aerials. His {{mvsub|Yoshi|SSB|forward aerial}} is an effective [[meteor smash]] with very quick startup yet high power, along with the ability to combo into it with moves such as {{mvsub|Yoshi|SSB|forward tilt}}. Yoshi has useful combo options outside this, including a versatile {{mvsub|Yoshi|SSB|up tilt}} that can [[juggle]] [[fastfaller]]s or heavyweights at any percent due to having set knockback, and lead into an aerial or up smash, with a late-hitting neutral aerial being able to followup with another up tilt to continue the combo.
Yoshi currently ranks 5th in the [[tier list]], placing him in the A tier. Yoshi is known for having unique properties compared to the other characters in the game: his [[shield]]—which is an egg rather than the standard energy bubble—doesn't shrink, making him completely immune to [[shield stabbing]], allowing [[parry]]ing techniques, and also lasts slightly longer than the normal shield. In addition, his midair jump gives him a type of [[armor]] throughout its duration, allowing him to escape [[combo]]s and even [[DJC counter|hit back]]. Yoshi's stats are rather unique as well; despite him having above average [[weight]], he has decent [[dashing]] speed and the fastest [[air speed]] in the game. Yoshi's [[down aerial]] is the most effective damage racking move in the game, dealing a maximum of 56% damage, while landing the move is made even easier using the [[double jump cancel]] technique, which can also be applied to his other useful aerials. His {{mvsub|Yoshi|SSB|forward aerial}} is an effective [[meteor smash]] with very quick startup yet high power, along with the ability to combo into it with moves such as {{mvsub|Yoshi|SSB|forward tilt}}. Yoshi has useful combo options outside this, including a versatile {{mvsub|Yoshi|SSB|up tilt}} that can [[juggle]] [[fastfaller]]s or heavyweights at any percent due to having set knockback, and lead into an aerial or up smash, with a late-hitting neutral aerial being able to followup with another up tilt to continue the combo.


However, Yoshi's above average weight and size make him rather easy for quicker characters (such as {{SSB|Pikachu}} and {{SSB|Fox}}) to combo. In addition, his [[grab]] is very slow and [[punish]]able, yet having limited [[range]] compared to other tether grabs. Yoshi also lacks a rising [[up special]] to [[recover]], forcing him to use his double jump, meaning that if he [[flinch]]es out of his double jump, he will be unable to recover. Yoshi's biggest problems, however, are his huge difficulties dealing with [[pressure]], especially shield pressure, as well as lacking reliable [[approach]] options with considerable range, making it very easy for characters with [[disjointed]] moves (most particularly {{mvsub|Kirby|SSB|up tilt|poss=y}}) to simply out[[space]] him constantly.
However, Yoshi's above average weight and size make him rather easy for quicker characters (such as {{SSB|Pikachu}} and {{SSB|Fox}}) to combo. In addition, his [[grab]] is very slow and [[punish]]able, yet having limited [[range]] compared to other tether grabs. Yoshi also lacks a rising [[up special]] to [[recover]], forcing him to use his double jump, meaning that if he [[flinch]]es out of his double jump, he will be unable to recover. Yoshi's biggest problems, however, are his huge difficulties dealing with [[pressure]], especially shield pressure, as well as lacking reliable [[approach]] options with considerable range, making it very easy for characters with [[disjointed]] moves (most particularly {{mvsub|Kirby|SSB|up tilt|poss=y}}) to simply out[[space]] him constantly.
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