Double jump: Difference between revisions

→‎Multiple double jumps: Improved section on ways to turn around midair
(→‎Super Smash Bros.: values for unplayables)
(→‎Multiple double jumps: Improved section on ways to turn around midair)
Tag: Mobile edit
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==Multiple double jumps==
==Multiple double jumps==
Most characters can only jump once while in the air; however, some characters can jump multiple times without touching the ground. Most characters cannot turn around in midair using their double jump, but all characters with multi-jumps can turn around when in midair by using jump while holding away from the direction the character is facing on the Control Stick. Characters without multiple midair jumps that can turn around include [[Yoshi]], who is also able to turn around with his midair jump, and [[Steve]], who can use [[Minecart]] to turn around at any time midair regardless of having no jumps left.
Most characters can only jump once while in the air; however, some characters can jump multiple times without touching the ground. Most characters cannot turn around in midair using their double jump, but all characters with multi-jumps can turn around when in midair by using jump while holding away from the direction the character is facing on the Control Stick. Anybody with a special with low lag may also find it useful to turn around midair by b-reversing that special. [[Steve]]’s Minecart with no iron is a good example of this. Any character with multiple double jumps, such as [[Kirby]], can turn around by jumping. [[Yoshi]] can also do this despite having only one double jump.


Fighters with multiple midair jumps tend to gain substantially less height per jump than the jumps of fighters with only one. There is usually also a brief delay between the end of one jump and being able to start the next. Usually, this delay is small enough for the character to gain a decent amount of height with all of their jumps, but if the character is [[metal]], these multi-jumps become useless or nearly useless.
Fighters with multiple midair jumps tend to gain substantially less height per jump than the jumps of fighters with only one. There is usually also a brief delay between the end of one jump and being able to start the next. Usually, this delay is small enough for the character to gain a decent amount of height with all of their jumps, but if the character is [[metal]], these multi-jumps become useless or nearly useless.
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