831
edits
m (Added alternative method for switching on CSS) Tag: Mobile edit |
Unnamed anon (talk | contribs) (→Trivia) Tag: Mobile edit |
||
Line 367: | Line 367: | ||
*Pyra and Mythra's reveal trailer is the first one to not be directed by Masahiro Sakurai. Instead, it was outsourced to [[Monolith Soft]], the developer of the ''Xenoblade Chronicles'' series. | *Pyra and Mythra's reveal trailer is the first one to not be directed by Masahiro Sakurai. Instead, it was outsourced to [[Monolith Soft]], the developer of the ''Xenoblade Chronicles'' series. | ||
*According to [[Masahiro Sakurai]], the development team considered having Rex fighting alongside Pyra and Mythra, but this was decided against due to the difficulty the team had with the {{SSBU|Ice Climbers}} in contexts such as [[8-Player Smash]]. Sakurai specifically cited the far more complicated design and abilities of Pyra and Mythra compared to the relatively simple appearance and moveset of the Ice Climbers.<ref>https://www.youtube.com/watch?v=XeDBCgDSiB4</ref> Another issue was getting both characters to move at the same time which the development team found was impossible to do; similarly, it was deemed too difficult to implement Rex as the main fighter with Pyra behind him. This ultimately led to Rex being reduced to a smaller supporting role and Mythra being included along with Pyra with the two being able to [[swap]] instead.<ref>https://www.nintendoenthusiast.com/sakurai-considered-rex-and-pyra-as-a-duo-character-for-super-smash-bros-ultimate/</ref> | *According to [[Masahiro Sakurai]], the development team considered having Rex fighting alongside Pyra and Mythra, but this was decided against due to the difficulty the team had with the {{SSBU|Ice Climbers}} in contexts such as [[8-Player Smash]]. Sakurai specifically cited the far more complicated design and abilities of Pyra and Mythra compared to the relatively simple appearance and moveset of the Ice Climbers.<ref>https://www.youtube.com/watch?v=XeDBCgDSiB4</ref> Another issue was getting both characters to move at the same time which the development team found was impossible to do; similarly, it was deemed too difficult to implement Rex as the main fighter with Pyra behind him. This ultimately led to Rex being reduced to a smaller supporting role and Mythra being included along with Pyra with the two being able to [[swap]] instead.<ref>https://www.nintendoenthusiast.com/sakurai-considered-rex-and-pyra-as-a-duo-character-for-super-smash-bros-ultimate/</ref> | ||
*Pyra's design has been adjusted from her original appearance; she wears an additional pair of translucent tights under her shorts, and an additional gold plate covers the top of her butt. Unlike Mythra's similarly adjusted design, this change was not present in either her base game spirit or as an alternate costume in her home game, nor does it even apply to her new fighter spirit. This change could possibly be the result of censorship to comply with the game's CERO A rating in Japan, as with comparable changes made to the designs of [[Bayonetta]], [[Palutena]], female [[Corrin]], and several other characters that appear as spirits. However, Pyra's spirits are an exception. | |||
*Pyra's design has been adjusted from her original appearance; she wears an additional pair of translucent tights under her shorts, and an additional gold plate covers the top of her butt. Unlike Mythra's similarly adjusted design, this change was not present in either her base game spirit or as an alternate costume in her home game, nor does it even apply to her new fighter spirit. This change could possibly be the result of censorship to comply with the game's CERO A rating in Japan, as with comparable changes made to the designs of [[Bayonetta]], [[Palutena]], | |||
**According to Sakurai, he and the development team went through a lot of trial and error before settling on Pyra's design for ''Smash Bros.''<ref>https://www.youtube.com/watch?v=XeDBCgDSiB4&t=2125s</ref> | **According to Sakurai, he and the development team went through a lot of trial and error before settling on Pyra's design for ''Smash Bros.''<ref>https://www.youtube.com/watch?v=XeDBCgDSiB4&t=2125s</ref> | ||
*Pyra is one of the few fighters who says a line when KO'd, occasionally saying, "I'm sorry!" ({{ja|やられました...|Yarare mashita...}}, ''I've been finished...'') | *Pyra is one of the few fighters who says a line when KO'd, occasionally saying, "I'm sorry!" ({{ja|やられました...|Yarare mashita...}}, ''I've been finished...'') | ||
Line 376: | Line 374: | ||
*Pyra's forward smash, Flare Smash, is the first and so far only smash attack to have a dedicated instructional quote in the [[Move List]]. The quote is "The side smash attack deals a lot of damage and has high launch power. It is specific to Pyra, and it can be used to KO opponents even at a low damage." In spite of this special highlighting, it does not possess any unique properties whatsoever, nor it is even the strongest forward smash in the game in terms of damage output or KO percentages. | *Pyra's forward smash, Flare Smash, is the first and so far only smash attack to have a dedicated instructional quote in the [[Move List]]. The quote is "The side smash attack deals a lot of damage and has high launch power. It is specific to Pyra, and it can be used to KO opponents even at a low damage." In spite of this special highlighting, it does not possess any unique properties whatsoever, nor it is even the strongest forward smash in the game in terms of damage output or KO percentages. | ||
*When fighting both Master Hand and Crazy Hand in Classic Mode, Pyra (or Mythra) will start on the far left side of the stage rather than in the center. This also occurs with Sephiroth and Sora in their respective Classic Mode routes. | *When fighting both Master Hand and Crazy Hand in Classic Mode, Pyra (or Mythra) will start on the far left side of the stage rather than in the center. This also occurs with Sephiroth and Sora in their respective Classic Mode routes. | ||
*Pyra, {{SSBU|Meta Knight}}, {{SSBU|Inkling}}, {{SSBU|Hero}}, {{SSBU|Banjo & Kazooie}}, {{SSBU|Sephiroth}}, Mythra, and {{SSBU|Sora}} are the fighters who use their walking animation when navigating through the map in [[World of Light]]. | *Pyra, {{SSBU|Meta Knight}}, {{SSBU|Inkling}}, {{SSBU|Hero}}, {{SSBU|Banjo & Kazooie}}, {{SSBU|Sephiroth}}, Mythra, and {{SSBU|Sora}} are the fighters who use their walking animation when navigating through the map in [[World of Light]]. | ||
*When performing the Final Smash, Pyra/Mythra briefly uses an animation similar to the ones Blades use in ''Xenoblade Chronicles 2'' when not using any special attacks. | *When performing the Final Smash, Pyra/Mythra briefly uses an animation similar to the ones Blades use in ''Xenoblade Chronicles 2'' when not using any special attacks. |
edits