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[[File:Brawl-ScoreDisplay.png|200px|thumb|The Score Display option in ''Brawl''.]] | [[File:Brawl-ScoreDisplay.png|200px|thumb|The Score Display option in ''Brawl''.]] | ||
The '''Score Display''' is an optional [[rule]] that is available from ''[[Super Smash Bros. Melee]]'' onward. | The '''Score Display''' is an optional [[rule]] that is available from ''[[Super Smash Bros. Melee]]'' onward that shows a scoreboard of how well players are doing relative to each other. | ||
==Overview== | |||
In ''Melee'', Score display [[unlock]]ed during [[Versus Mode]] by scoring a total of 5,000 [[KO]]'s. This was changed to 200 KOs in ''Brawl'' and {{for3ds}}, and is unlocked from the start in {{forwiiu}} and ''Ultimate''. The Score Display appears in [[Time]] matches for all games following ''Melee'' (always appearing when viewing [[replay]]s), in Bonus matches in ''Melee'', and also appears in [[Stock]] and [[Stamina]] matches in ''Ultimate''. Oddly, in Bonus mode, it displays the same score as if it were Time mode, not the amount of [[Bonus points]] collected. | |||
When Score Display is switched on, the net [[score]] of all combatants will be displayed on-screen next to their [[series symbol]]. If a player secures a KO, they gain a point. If a player loses a stock, they lose a point. A negative score is possible after losing enough stocks. Points are typically earned by defeating opponents, though defeating an [[Assist Trophy]] in ''Ultimate'' is considered a KO and rewards a point. The main purpose of Score Display is to easily check the progress of a match, as the player with the highest score by the end is the winner. This is especially useful for time matches with no stock limit, as it can be hard to keep track of how many stocks have been taken and by who. | |||
[[Category:Options]] | [[Category:Options]] | ||
[[Category:Features]] | [[Category:Features]] |
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