Wii Remote: Difference between revisions
No edit summary |
EndGenuity (talk | contribs) mNo edit summary |
||
Line 2: | Line 2: | ||
[[File:WiiMote.jpg|thumb|The Wii Remote.]] | [[File:WiiMote.jpg|thumb|The Wii Remote.]] | ||
The '''Wii Remote''', also nicknamed "'''Wiimote'''", is the primary controller for [[Nintendo]]'s [[Wii]] console. The main features of the Wii Remote are its motion sensing capability, which allows the user to interact with and manipulate items on screen via movement and pointing, and its expandability through the use of attachments. In 2009, an accessory | The '''Wii Remote''', also nicknamed "'''Wiimote'''", is the primary controller for [[Nintendo]]'s [[Wii]] console. The main features of the Wii Remote are its motion sensing capability, which allows the user to interact with and manipulate items on screen via movement and pointing, and its expandability through the use of attachments. In 2009, the Wii MotionPlus, an accessory that enhanced the controller's motion capabilities, was released, and in 2011, the Wii Remote Plus was released, which featured the accessory installed inside the Remote; ''Smash'' does not use Wii MotionPlus in any way. | ||
The Wii Remote is a controller for ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Wii U]]''. It can either be turned sideways, like an NES controller, or be playable with the [[Nunchuk]] accessory. | The Wii Remote is a controller for ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Wii U]]''. It can either be turned sideways, like an NES controller, or be playable with the [[Nunchuk]] accessory. | ||
Whenever one selects a character while using a Wii Remote (or any attachments to it, like the [[Classic Controller]]) in ''Brawl'', the character they selected will [[Wii Remote selection sound|deliver a line through the Wii Remote's speaker]], such as Mario saying, "Here we go!". | |||
When used for the Wii, the Wii Remote has fairly high latency, experiencing lows of 76.08ms (4.5 frames) and highs of 94.41ms (5.5 frames). The Wii U significantly reduces this, with the remote instead experiencing lows of 66.2ms (3.9 frames) and highs of 84.53ms (5.1 frames), making it a whole frame faster overall<ref>[https://www.polygon.com/2018/12/14/18140814/super-smash-bros-ultimate-input-lag-latency-feel Smash Controller Latency Article]</ref>. Overall, it is the fastest controller when used with ''Brawl'' and ''Smash 4'', beating out the GCN by a few milliseconds. However, the inconsistency of the controller itself, the button formation, and being subject to battery life makes it | When used for the Wii, the Wii Remote has fairly high latency, experiencing lows of 76.08ms (4.5 frames) and highs of 94.41ms (5.5 frames). The Wii U significantly reduces this, with the remote instead experiencing lows of 66.2ms (3.9 frames) and highs of 84.53ms (5.1 frames), making it a whole frame faster overall<ref>[https://www.polygon.com/2018/12/14/18140814/super-smash-bros-ultimate-input-lag-latency-feel Smash Controller Latency Article]</ref>. Overall, it is the fastest controller when used with ''Brawl'' and ''Smash 4'', beating out the GCN by a few milliseconds. However, the inconsistency of the controller itself, the button formation, and being subject to battery life makes it the most unpopular control scheme for ''Smash''. | ||
==Standard Controls (''Super Smash Bros. Brawl'' and ''Super Smash Bros. for Wii U'')== | ==Standard Controls (''Super Smash Bros. Brawl'' and ''Super Smash Bros. for Wii U'')== | ||
Line 53: | Line 53: | ||
==In competitive play== | ==In competitive play== | ||
The Wii remote by itself is generally considered the worst official control scheme in the entire ''Smash'' series. This is primarily due to its lack of buttons making the controller heavily reliant on button macros and context sensitivity for basic inputs, which is not necessary with other controllers compatible with the same game. In particular, the lack of an analog stick causes inputting a [[dash]] to require a double press on the d-pad, as well as making [[tilt]]s, especially an up tilt, far more cumbersome to perform. It being | The Wii remote by itself is generally considered the worst official control scheme in the entire ''Smash'' series. This is primarily due to its lack of buttons making the controller heavily reliant on button macros and context sensitivity for basic inputs, which is not necessary with other controllers compatible with the same game. In particular, the lack of an analog stick causes inputting a [[dash]] to require a double press on the d-pad, as well as making [[tilt]]s, especially an up tilt, far more cumbersome to perform. It being powered by AA batteries further dissuades players from using it, due to the hassles of needing to keep fully powered and spare batteries on hand, and unlike the Wii U Pro Controller, which has a much longer battery life on average, it cannot be readily charged. This control scheme is nearly non-existent in high-level tournaments, only seeing significant use in non-serious side events or self-imposed challenges. | ||
==References== | ==References== |
Revision as of 13:28, March 22, 2023
The Wii Remote, also nicknamed "Wiimote", is the primary controller for Nintendo's Wii console. The main features of the Wii Remote are its motion sensing capability, which allows the user to interact with and manipulate items on screen via movement and pointing, and its expandability through the use of attachments. In 2009, the Wii MotionPlus, an accessory that enhanced the controller's motion capabilities, was released, and in 2011, the Wii Remote Plus was released, which featured the accessory installed inside the Remote; Smash does not use Wii MotionPlus in any way.
The Wii Remote is a controller for Super Smash Bros. Brawl and Super Smash Bros. for Wii U. It can either be turned sideways, like an NES controller, or be playable with the Nunchuk accessory.
Whenever one selects a character while using a Wii Remote (or any attachments to it, like the Classic Controller) in Brawl, the character they selected will deliver a line through the Wii Remote's speaker, such as Mario saying, "Here we go!".
When used for the Wii, the Wii Remote has fairly high latency, experiencing lows of 76.08ms (4.5 frames) and highs of 94.41ms (5.5 frames). The Wii U significantly reduces this, with the remote instead experiencing lows of 66.2ms (3.9 frames) and highs of 84.53ms (5.1 frames), making it a whole frame faster overall[1]. Overall, it is the fastest controller when used with Brawl and Smash 4, beating out the GCN by a few milliseconds. However, the inconsistency of the controller itself, the button formation, and being subject to battery life makes it the most unpopular control scheme for Smash.
Standard Controls (Super Smash Bros. Brawl and Super Smash Bros. for Wii U)
Wii Remote
Note: From the perspective of the Wii Remote held sideways, with control pad on the player's left side.
Controls
Up | Jump |
Down | Crouch |
Down (while crouching) | Platform Drop |
Left/Right | Walk |
Left/Right (double tap) | Dash |
Special Attack | |
Standard Attack | |
+ / Tap direction + | Smash attack |
Hold direction + | Strong attack |
Shield | |
Up taunt | |
(while crouching) | Down taunt |
(while walking) | Side taunt |
/ + | Grab |
Home Menu |
Note: Because there is no way to avoid jumping when pressing Up for this control scheme, and tap jump cannot be turned off due to the lack of other jump buttons, the only way to use an up tilt is to be holding up while doing some other action.
Wii Remote and Nunchuk
In competitive play
The Wii remote by itself is generally considered the worst official control scheme in the entire Smash series. This is primarily due to its lack of buttons making the controller heavily reliant on button macros and context sensitivity for basic inputs, which is not necessary with other controllers compatible with the same game. In particular, the lack of an analog stick causes inputting a dash to require a double press on the d-pad, as well as making tilts, especially an up tilt, far more cumbersome to perform. It being powered by AA batteries further dissuades players from using it, due to the hassles of needing to keep fully powered and spare batteries on hand, and unlike the Wii U Pro Controller, which has a much longer battery life on average, it cannot be readily charged. This control scheme is nearly non-existent in high-level tournaments, only seeing significant use in non-serious side events or self-imposed challenges.
References
Gallery
See also
Controllers and buttons | |
---|---|
Nintendo 64 controller | |
GameCube controller | |
Wii Remote (and Nunchuk) | |
Classic Controller | LR |
Nintendo 3DS | |
Wii U GamePad / Pro Controller | LR |
Joy-Con | |
Switch Pro Controller | LR |
Third-party controllers | Hori Mini Pad · Arcade controller · Keyboard |
Other | Smash Controller · Controller modification |