Sheik (SSBU): Difference between revisions

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As with {{SSBU|Zelda}}, this is the first time in the series to not have Sheik voiced by Jun Mizusawa since ''[[Super Smash Bros. Melee]]''; as a result of Zelda's ''{{s|zeldawiki|The Legend of Zelda: A Link Between Worlds}}''-based recast, {{s|wikipedia|Ayumi Fujimura}} now also voices Sheik, continuing the trend from the former voicing both characters in the previous games.
As with {{SSBU|Zelda}}, this is the first time in the series to not have Sheik voiced by Jun Mizusawa since ''[[Super Smash Bros. Melee]]''; as a result of Zelda's ''{{s|zeldawiki|The Legend of Zelda: A Link Between Worlds}}''-based recast, {{s|wikipedia|Ayumi Fujimura}} now also voices Sheik, continuing the trend from the former voicing both characters in the previous games.


Sheik is currently ranked 35th out of 82 characters placing her in A- tier. This is a large drop from her previous ranking in ''[[Super Smash Bros. 4]]'', where she was ranked 4th out of 54. Sheik maintains many of her positive traits from the previous game, including her amazing [[neutral game]], strong edgeguarding game, strong advantage state, unrivaled frame data, and highly useful projectile in [[Needle Storm]]. ''Ulitmate''{{'}}s engine would bestow further benefits, as she is able to abuse her edgeguarding game much more thanks to the buffs given to her back aerial as well as her fantastic lingering hitboxes and projectiles. This, along with the nerfs to air dodging and multiple buffs she would receive via patches would make her ability to kill much more reliably than in ''Smash 4''.
Sheik is currently ranked 35th out of 82 characters placing her in A- tier. This is a large drop from her previous ranking in ''[[Super Smash Bros. 4]]'', where she was ranked 4th out of 54. Sheik maintains many of her positive traits from the previous game, including her amazing [[neutral game]], strong edgeguarding game, strong advantage state, unrivaled frame data, and highly useful projectile in [[Needle Storm]]. ''Ultimate''{{'}}s engine would bestow further benefits, as she is able to abuse her edgeguarding game much more thanks to the buffs given to her back aerial as well as her fantastic lingering hitboxes and projectiles. This, along with the nerfs to air dodging and multiple buffs she would receive via patches would make her ability to kill much more reliably than in ''Smash 4''.


However, Sheik would receive many nerfs to offset these buffs. Sheik's already low damage output was reduced even more, making it much harder for her to rack up damage on her opponent efficiently. This, in turn, would reduce her overall hitstun, further worsening her already low shield pressure. Despite Sheik's improved ability to kill, she still has issues closing out stocks if her kill confirms don't work, or if her opponent is able to get around Sheik's edgeguarding. Lastly, while her neutral and advantage state are both very strong, many characters are able to match or exceed Sheik's abilities, all while possessing higher damage output and KO power, leading to her being somewhat outclassed by a good portion of the roster.
However, Sheik would receive many nerfs to offset these buffs. Sheik's already low damage output was reduced even more, making it much harder for her to rack up damage on her opponent efficiently. This, in turn, would reduce her overall hitstun, further worsening her already low shield pressure. Despite Sheik's improved ability to kill, she still has issues closing out stocks if her kill confirms don't work, or if her opponent is able to get around Sheik's edgeguarding. Lastly, while her neutral and advantage state are both very strong, many characters are able to match or exceed Sheik's abilities, all while possessing higher damage output and KO power, leading to her being somewhat outclassed by a good portion of the roster.
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