Gordo Throw: Difference between revisions

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==Glitches==
==Glitches==
[[File:Gordo bur collage.png|right|thumb|The Gordo Bur Glitch in {{for3ds}}. The Gordo is stuck to Dedede and hovers shortly in front of/below him.|200px]]
[[File:Gordo bur collage.png|thumb|The Gordo Bur Glitch in {{for3ds}}. The Gordo is stuck to Dedede and hovers shortly in front of/below him.|200px]]
* '''Gordo Bur:''' If Dedede attempts to use the side special input to hit back an existing Gordo that has just been deflected by an opponent (though there may be other ways to initiate it), the Gordo may become stuck to Dedede. While he can still use the side special again, he will not throw another Gordo. Gordo will remain hovering without a hitbox underneath Dedede, attached to the bone that normally holds grabbed opponents and Gordos before being thrown, not interacting with anything else in the game. The stuck Gordo's hitbox still exists somewhere on the stage, and an opponent can occasionally be struck by this invisible hitbox for damage, though it is unclear where exactly the hitbox will be. After a hit or two, the hitbox will disappear, and the stuck Gordo will disappear, allowing Dedede to use his side special again. The Gordo will fall off if Dedede uses [[Jet Hammer]], allowing him to re-throw Gordos. The glitch can be seen [https://www.youtube.com/watch?v=6ADMlmPHq8M here].
* '''Gordo Bur:''' If Dedede attempts to use the side special input to hit back an existing Gordo that has just been deflected by an opponent (though there may be other ways to initiate it), the Gordo may become stuck to Dedede. While he can still use the side special again, he will not throw another Gordo. Gordo will remain hovering without a hitbox underneath Dedede, attached to the bone that normally holds grabbed opponents and Gordos before being thrown, not interacting with anything else in the game. The stuck Gordo's hitbox still exists somewhere on the stage, and an opponent can occasionally be struck by this invisible hitbox for damage, though it is unclear where exactly the hitbox will be. After a hit or two, the hitbox will disappear, and the stuck Gordo will disappear, allowing Dedede to use his side special again. The Gordo will fall off if Dedede uses [[Jet Hammer]], allowing him to re-throw Gordos. The glitch can be seen [https://www.youtube.com/watch?v=6ADMlmPHq8M here].
* If the animation is slowed down via training mode or use of the timer in SSB4, King Dedede will quickly rotate his hammer between the 14th and 15th frames of the animation, despite this not being depicted if the full speed animation is played frame by frame. This occurs because the game interpolates the movement of objects and limbs between frames when the game speed is slowed down, and it misinterprets a small angle adjustment to the hammer as it having made an almost full 180 degree rotation.
* If the animation is slowed down via training mode or use of the timer in SSB4, King Dedede will quickly rotate his hammer between the 14th and 15th frames of the animation, despite this not being depicted if the full speed animation is played frame by frame. This occurs because the game interpolates the movement of objects and limbs between frames when the game speed is slowed down, and it misinterprets a small angle adjustment to the hammer as it having made an almost full 180 degree rotation.