Ryu (SSB4): Difference between revisions

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==Update history==
==Update history==
Ryu has been buffed both directly and indirectly via game updates. Update [[1.1.0]] increased the length of his turn around animation, which allows for easier usage of his directional inputs without accidentally turning him around. The same update's changes to shield mechanics, alongside update 1.1.1's universal increase in [[shieldstun]], also greatly helped Ryu's already impressive shield pressuring potential.
Ryu saw almost no changes via game updates although he has been buffed overall both directly and indirectly. Update [[1.1.0]] increased the length of his turn around animation, which allowed for easier usage of his directional inputs without accidentally turning him around. Update [[1.1.1]]'s brought a universal increase in [[shieldstun]] and it homogenised the effect of hitlag on shield. This greatly helped Ryu as it significantly increased the safety of his attacks on shield, as the high hitlag on his attacks was no longer a detriment to their safety on shield. Overall, Ryu is largely the same character as he was at release although he did see some welcome changes which helped him out to an extent.


'''{{GameIcon|ssb4}} [[1.1.0]]'''
'''{{GameIcon|ssb4}} [[1.1.0]]'''
*{{buff|Turn around animation length increased|2 frames|5. This makes directional inputs easier to perform without unintentionally turning Ryu around.}}
*{{buff|Turn around animation length increased (2 frames 5). This makes directional inputs easier to perform without unintentionally turning Ryu around.}}


==Moveset==
==Moveset==
6,608

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