Motion-Sensor Bomb: Difference between revisions

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(While trophies do often list the entity's debut game first, they don't actually specify it is their debut title (which probably explains why a handful of trophies don't even list their debut game at all, such as Yoshi's trophy in Brawl listing Yoshi's Safari and Yoshi's Story, but not listing Super Mario World). Even in Wii U, it only specifies "Appears In" in North America, "Related Works" in PAL, and "化表作" (which roughly translate to "Masterpiece") in Japan.)
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==Origin==
==Origin==
[[File:ProximityMine007.png|thumb|150px|left|The Proximity Mine as it appeared in ''GoldenEye 007''.]]
[[File:ProximityMine007.png|thumb|150px|left|The Proximity Mine as it appeared in ''GoldenEye 007''.]]
[[File:Proximity Mine.jpg|thumb|150px|right|The Proximity Mine as it appears in ''Perfect Dark''.]]
[[File:Proximity Mine.jpg|thumb|150px|The Proximity Mine as it appears in ''Perfect Dark''.]]
In both ''GoldenEye 007'' and ''Perfect Dark'', there is an item called the "Proximity Mine". The mines in each game have a different appearance but largely the same function: the player simply throws the mine on any surface and waits for the enemy to walk by it. If the enemy gets too close, it explodes and causes powerful splash damage, enough to easily kill the victim. It is also possible for the player to be killed by their own Proximity Mine.  
In both ''GoldenEye 007'' and ''Perfect Dark'', there is an item called the "Proximity Mine". The mines in each game have a different appearance but largely the same function: the player simply throws the mine on any surface and waits for the enemy to walk by it. If the enemy gets too close, it explodes and causes powerful splash damage, enough to easily kill the victim. It is also possible for the player to be killed by their own Proximity Mine.