Giant Donkey Kong: Difference between revisions
→In Super Smash Bros.
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It is possible to play as Giant DK using a [[debug menu]] code. Unlike the other unique boss, Metal Mario, Giant DK is considered to be better than his unchanged counterpart due to his greater jab range. He is, however, prone to being [[chain grab|chain grabbed]], such as by {{SSB|Captain Falcon}} or {{SSB|Pikachu}}. Despite being his own unique, separate character, he has the exact same head icon as {{SSB|Donkey Kong}}. | It is possible to play as Giant DK using a [[debug menu]] code. Unlike the other unique boss, Metal Mario, Giant DK is considered to be better than his unchanged counterpart due to his greater jab range. He is, however, prone to being [[chain grab|chain grabbed]], such as by {{SSB|Captain Falcon}} or {{SSB|Pikachu}}. Despite being his own unique, separate character, he has the exact same head icon as {{SSB|Donkey Kong}}. | ||
Due to being considered as a character separate from regular {{SSB|Donkey Kong}}, Giant DK does not appear in a [[Alternate costume (SSB)|different color]] when a player- or AI-controlled regular DK fights him. While Giant DK has all of regular DK's color variations, they are only accessible through the debug menu.<ref>https://tcrf.net/Super_Smash_Bros.#Giant_Donkey_Kong</ref> | Due to being considered as a character separate from regular {{SSB|Donkey Kong}}, Giant DK does not appear in a [[Alternate costume (SSB)|different color]] when a player- or AI-controlled regular DK fights him. While Giant DK has all of regular DK's color variations (including the Team Battle-exclusive green palette), they are only accessible through the debug menu.<ref>https://tcrf.net/Super_Smash_Bros.#Giant_Donkey_Kong</ref> | ||
==In ''[[Super Smash Bros. Melee]]''== | ==In ''[[Super Smash Bros. Melee]]''== |