New Donk City Hall: Difference between revisions
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This stage begins on the ground level. As the match progresses, a platform will periodically appear and carry the fighters up New Donk City Hall, stopping at two spots along the way up before getting to the very top. There are four variations of the second stop: two of which have the skyscraper in the center with different [[soft platform]] layouts, and the other two being either positioned to the left or right side of the building. After arriving at the top, the stage platform will then carry the fighters back down to the ground level for the cycle to repeat. | This stage begins on the ground level. As the match progresses, a platform will periodically appear and carry the fighters up New Donk City Hall, stopping at two spots along the way up before getting to the very top. There are four variations of the second stop: two of which have the skyscraper in the center with different [[soft platform]] layouts, and the other two being either positioned to the left or right side of the building. After arriving at the top, the stage platform will then carry the fighters back down to the ground level for the cycle to repeat. | ||
A unique feature to the stage is its dynamic background music. If the music track for the match is ''{{SSBUMusicLink|Super Mario Bros.|Jump Up, Super Star!}}'', the drummer of the {{iw|mariowiki|band|Super Mario Odyssey}} will appear the ground level; as the match progresses, other members and [[Pauline]] will float by in the background. If a fighter touches one of them, they will add their instrument to the music, or vocals in Pauline's case; they will also join the drummer at ground level when the stage loops. The same thing occurs with the track ''{{SSBUMusicLink|Super Mario Bros.|Ground Theme (Band Performance) - Super Mario Bros.}}'', except that Pauline will not appear as the song does not include vocals. If any other song is playing, the band members and Pauline are absent and there are instead generic {{s|mariowiki|New Donker}}s on the ground level, jumping and cheering. | A unique feature to the stage is its dynamic background music. If the music track for the match is ''{{SSBUMusicLink|Super Mario Bros.|Jump Up, Super Star!}}'', the drummer of the {{iw|mariowiki|band|Super Mario Odyssey}} will appear the ground level; as the match progresses, the other members (a bassist, trumpeter, and guitarist) and [[Pauline]] will float by in the background. If a fighter touches one of them, they will add their instrument to the music, or vocals in Pauline's case; they will also join the drummer at ground level when the stage loops. The same thing occurs with the track ''{{SSBUMusicLink|Super Mario Bros.|Ground Theme (Band Performance) - Super Mario Bros.}}'', except that Pauline will not appear as the song does not include vocals. If any other song is playing, the band members and Pauline are absent and there are instead generic {{s|mariowiki|New Donker}}s on the ground level, jumping and cheering. | ||
The {{s|mariowiki|Odyssey}}, Mario's airship that he uses to venture to the different kingdoms in ''Super Mario Odyssey'', flies in the background of the top of the city hall. {{s|mariowiki|Captain Toad}} cameos at the top of the city hall; he appears on every third loop of the stage within a single battle, or always if music from ''{{s|mariowiki|Captain Toad: Treasure Tracker}}'' is playing, such as ''{{SSBUMusicLink|Super Mario Bros.|Plucky Pass Beginnings}}''. | The {{s|mariowiki|Odyssey}}, Mario's airship that he uses to venture to the different kingdoms in ''Super Mario Odyssey'', flies in the background of the top of the city hall. {{s|mariowiki|Captain Toad}} cameos at the top of the city hall; he appears on every third loop of the stage within a single battle, or always if music from ''{{s|mariowiki|Captain Toad: Treasure Tracker}}'' is playing, such as ''{{SSBUMusicLink|Super Mario Bros.|Plucky Pass Beginnings}}''. |
Revision as of 20:20, January 23, 2023
Super Mario Odyssey New Donk City Hall | |
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New Donk City Hall in Super Smash Bros. Ultimate. | |
Universe | Mario |
Appears in | Ultimate |
Availability | Starter |
Crate type | Normal |
Maximum players | 8 |
Article on Super Mario Wiki | New Donk City Hall |
“ | This stage is based on Super Mario Odyssey's New Donk City. When a fighter touches a band member, their instrument gets added to the background track! Mayor Pauline also makes an appearance. | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
New Donk City Hall (ニュードンク市庁舎, New Donk City Hall) is a playable stage that appears in Super Smash Bros. Ultimate. It takes place around New Donk City, part of the Metro Kingdom from Super Mario Odyssey. Dr. Mario is fought here for his unlocking battle.
Stage overview
This stage begins on the ground level. As the match progresses, a platform will periodically appear and carry the fighters up New Donk City Hall, stopping at two spots along the way up before getting to the very top. There are four variations of the second stop: two of which have the skyscraper in the center with different soft platform layouts, and the other two being either positioned to the left or right side of the building. After arriving at the top, the stage platform will then carry the fighters back down to the ground level for the cycle to repeat.
A unique feature to the stage is its dynamic background music. If the music track for the match is Jump Up, Super Star!, the drummer of the band will appear the ground level; as the match progresses, the other members (a bassist, trumpeter, and guitarist) and Pauline will float by in the background. If a fighter touches one of them, they will add their instrument to the music, or vocals in Pauline's case; they will also join the drummer at ground level when the stage loops. The same thing occurs with the track Ground Theme (Band Performance) - Super Mario Bros., except that Pauline will not appear as the song does not include vocals. If any other song is playing, the band members and Pauline are absent and there are instead generic New Donkers on the ground level, jumping and cheering.
The Odyssey, Mario's airship that he uses to venture to the different kingdoms in Super Mario Odyssey, flies in the background of the top of the city hall. Captain Toad cameos at the top of the city hall; he appears on every third loop of the stage within a single battle, or always if music from Captain Toad: Treasure Tracker is playing, such as Plucky Pass Beginnings.
When hazards are turned off, all moving platforms, except the transformation platform, do not move. Pauline and the band are also absent, which means the music will not dynamically change, even if set to the songs listed above.
Ω form and Battlefield form
The Ω form and Battlefield form are suspended in the air and their main platform is reminiscent of New Donk City Hall, such as the floor resembling the building's rooftops and the walls resembling the building's facade. The stage is also the same size and shape as Final Destination and Battlefield, respectively. New Donk City Hall and the surrounding area is absent. The three soft platforms of the Battlefield form resemble the floating soft platforms that appear in certain stops of the regular form. The stage does not move up, and Pauline and the band, regardless of what song is being played, as well as Captain Toad and the New Donkers, are also absent. The Odyssey still appears in the background.
Tournament Legality
The stage has been banned for a variety of factors such as the walk-off blast zones in certain segments, the walls creating caves of life and the constantly shifting platforms.
Origin
This stage is based around the New Donk City Hall of the Metro Kingdom, which is the eighth kingdom Mario and Cappy visit in Super Mario Odyssey. When the duo first arrives in the city, the Mechawiggler, reigning over the city hall, is in control of the city's electricity. Mayor Pauline, upon seeing Mario visiting, asks him to take care of the creature, and after he defeats it, she invites him to New Donk City's upcoming festival to show her gratitude; however, she needs four backup musicians to perform in its musical number and tasks Mario with recruiting them. Mario recruits a drummer, a guitarist, a bassist, and a trumpeter to form the band, with Pauline as the singer. After Mario restores power to New Donk City, the festivities begin with the band performing "Jump Up, Super Star!" on a stage built on New Donk City Hall.
Captain Toad originates from Super Mario Galaxy and appeared as a playable character in several bonus levels in Super Mario 3D World. These went on to inspire the game Captain Toad: Treasure Tracker, which was originally released on the Wii U but later got ported to both the Nintendo 3DS and Nintendo Switch. In Super Mario Odyssey, he can be found in a specific location in the majority of the game's kingdoms, including in the Metro Kingdom on a long girder located behind New Donk City Hall. He gives Mario a Power Moon when interacted with.
Gallery
The New Donk City Festival in Super Mario Odyssey with Mario, Cappy, the band, and Pauline.
Higher part of the stage, with the Odyssey and Captain Toad.
Daisy on the stage with Pit and Mega Man in Stamina Mode.
Chef Kawasaki using his cooking attack on the stage.
Captain Falcon, Peach, Ridley and Terry on the stage, all in their yellow alternate costumes.
Names in other languages
Trivia
- The Odyssey can be seen flying in the background with 21 Power Moons powering it, which is how many Power Moons it has in its official artwork.
- In Super Mario Odyssey, however, at least 55 Power Moons are required to visit the Metro Kingdom.
- While Pauline and the musicians are some of the few background characters with voice clips, unlike Viridi and the Phantom Thieves, they cannot be heard in Sound Test.
- The Moon, Devil and the Squid Sisters cannot be summoned from an Assist Trophy on this stage. Additionally, Lunala and Marshadow cannot be summoned from Poké Balls.