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==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Tier placement and history=== | |||
Ness' standing in the metagame initially had not changed much, in spite of his buffs in the transition. He was originally seen as a low tier character, lying at 31st. Players at the time immediately noticed the presence of the 10 extra frames to his grab release animation, making him very vulnerable his grab release combos by many characters in the cast, where common characters like {{SSBB|Marth}} could easily exploit such detriments, resulting in his quality-of-life buffs being insufficient to alleviate his most significant problems (most notably his atrocious recovery, his barely improved mobility, range, and KO power and his horrible neutral game), as well as the loss of double jump canceling, the overall slower falling speeds and the ability to act out of hitstun having severely decreased his combo ability. However, he did increase to 27th by the third tier list as new Ness professionals were discovered, and he stayed there for every single tier list in ''Brawl'', until the last one, where he was slightly bolstered by one tier. | |||
However, Ness had heavily struggled throughout the game’s competitive lifespan, as aside from making approaches {{SSBB|Olimar}} difficult, his amplified consequences upon getting punished made it extremely hard for him to approach the rest of the cast. | |||
===Matchups=== | ===Matchups=== | ||
{{SSBBMatchupTable|ness = yes}} | {{SSBBMatchupTable|ness = yes}} | ||
Ness has a poor matchup spread overall. He only counters {{SSBB|Ganondorf}}, soft counters 5 characters, and goes even with 8 characters. On the other hand, he gets soft countered by 11 characters, countered by 8 characters, and hard countered by 3 characters. Ness is generally vulnerable against characters who can grab release him to death, most notably {{SSBB|Marth}} and {{SSBB|Donkey Kong}}, exploit his poor recovery and overwhelm him with long-ranged disjointed attacks and superior mobility. However, Ness can use his disjoints to frustrate characters like {{SSBB|Olimar}} and {{SSBB|Lucas}} from approaching easily, and can use his jumps to maintain a decent presence in the neutral game. | Ness has a poor matchup spread overall. He only counters {{SSBB|Ganondorf}}, soft counters 5 characters, and goes even with 8 characters. On the other hand, he gets soft countered by 11 characters, countered by 8 characters, and hard countered by 3 characters. Ness is generally vulnerable against characters who can grab release him to death, most notably {{SSBB|Marth}} and {{SSBB|Donkey Kong}}, exploit his poor recovery and overwhelm him with long-ranged disjointed attacks and superior mobility. However, Ness can use his disjoints to frustrate characters like {{SSBB|Olimar}} and {{SSBB|Lucas}} from approaching easily, and can use his jumps to maintain a decent presence in the neutral game. | ||
===Notable players=== | ===Notable players=== | ||
:''See also: [[:Category:Ness professionals (SSBB)]] | :''See also: [[:Category:Ness professionals (SSBB)]] | ||
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*{{sm|Fsann|Japan}} - Japan's top Ness player. | *{{sm|Fsann|Japan}} - Japan's top Ness player. | ||
*{{sm|Shaky|USA}} - Considered the undisputed best Ness following FOW's switch to Meta Knight. | *{{sm|Shaky|USA}} - Considered the undisputed best Ness following FOW's switch to Meta Knight. | ||
==Role in [[The Subspace Emissary]]== | ==Role in [[The Subspace Emissary]]== |
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