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edits
m (forward smash sending at a higher angle majorly hampers its kill power while giving no benefits) |
(rewrote some moves; particularly his smash attacks. my info is probably somewhat incorrect as im not very good lmao) |
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|fsmashsidedmg={{ChargedSmashDmgSSBM|22}} | |fsmashsidedmg={{ChargedSmashDmgSSBM|22}} | ||
|fsmashdowndmg={{ChargedSmashDmgSSBM|20}} | |fsmashdowndmg={{ChargedSmashDmgSSBM|20}} | ||
|fsmashdesc=Lunges forward | |fsmashdesc=Lunges forward, thrusting out his elbow. Great reach thanks to how far forward Ganon steps during the thrust; it can outrange other pokes and occasionally even {{SSBM|Marth}}'s forward smash, but its poor start-up and cooldown render it catastrophically unsafe on block and very easy to punish. Despite being hard to Dl, forward smash can struggle to kill, especially on fastfallers, and is generally outclassed by his two other smash attacks. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSBM|22}} (hit 1), {{ChargedSmashDmgSSBM|19}} (hit 2) | |usmashdmg={{ChargedSmashDmgSSBM|22}} (hit 1), {{ChargedSmashDmgSSBM|19}} (hit 2) | ||
|usmashdesc= | |usmashdesc=A 540 kick. It has three unique hitboxes; the first on his pelvis sends sideways with strong knockback, great for calling out high recoveries; the second is located on his thigh and is fairly rare to land, but links into the second hit to deal nearly 40%. The final hit covering his foot sends up with great knockback, consistently killing even fast-fallers below 100%. Up smash has great priority, making it a great anti-air and callout for shorthops and aerials from ledge, and is surprisingly safe on shield (-7). This move isn't without its flaws however; it loses to most ground attacks, has slow, reactable start-up and is extremely susceptible to low profiling. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSBM|8}} (hit 1), {{ChargedSmashDmgSSBM|14}} (hit 2 leg), {{ChargedSmashDmgSSBM|12}} (hit 2 foot) | |dsmashdmg={{ChargedSmashDmgSSBM|8}} (hit 1), {{ChargedSmashDmgSSBM|14}} (hit 2 leg), {{ChargedSmashDmgSSBM|12}} (hit 2 foot) | ||
|dsmashdesc= | |dsmashdesc=Kicks on either side of him. One of Ganon's best launchers and his fastest smash attack in terms of startup. The first hit chains into the second, and the second hit sends upward, making down smash into an aerial a viable kill confirm on fastfallers. The first hit can rarely fail to link properly and send the opponent at a deep semi-spike angle, setting them up for an edgeguard. | ||
|nairname= | |nairname= | ||
|nairdmg=12% (hits 1-2) | |nairdmg=12% (hits 1-2) | ||
|nairdesc=Two quick mid-air kicks. Both kicks have high knockback (especially the second kick, capable of KOing under 130%), and can deal very high damage when landed in succession, but | |nairdesc=Two quick mid-air kicks. Both kicks have high knockback (especially the second kick, capable of KOing under 130%), and can deal very high damage when landed in succession. The first hit can be used as a niche poke and has limited killpower and combo ability on poor DI, but rarely links into the second kick even at low percents; it's completely impossible to do so past ~25%. It's possible to land the second kick without the first one, but requires correct timing. With both kicks, it is the second strongest neutral aerial in the game (exceeded by {{SSBM|Mr. Game & Watch}}'s). | ||
|fairname= | |fairname= | ||
|fairdmg=17% | |fairdmg=17% |
edits