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*{{SSBB|Wolf}} - Can be performed five times near an edge five times before stale-move negation prevents the standing grab from connecting. Can be performed infinitely if used on a light slope, such as near the edge of {{SSBB|Yoshi's Island}}. | *{{SSBB|Wolf}} - Can be performed five times near an edge five times before stale-move negation prevents the standing grab from connecting. Can be performed infinitely if used on a light slope, such as near the edge of {{SSBB|Yoshi's Island}}. | ||
=====Can be infinited | =====Can be infinited with a buffered pivot grab===== | ||
*{{SSBB|Bowser}} - Can be performed infinitely. | *{{SSBB|Bowser}} - Can be performed infinitely. | ||
*{{SSBB|Charizard}} - Can be performed five times before stale-move negation prevents the pivot grab from connecting. | *{{SSBB|Charizard}} - Can be performed five times before stale-move negation prevents the pivot grab from connecting. | ||
*{{SSBB|Donkey Kong}} - While this can be performed infinitely, it is made completely redundant by the fact that King Dedede can true infinite Donkey Kong using his standing grab, which is much easier to perform. | *{{SSBB|Donkey Kong}} - While this can be performed infinitely, it is made completely redundant by the fact that King Dedede can true infinite Donkey Kong using his standing grab, which is much easier to perform. | ||
*{{SSBB|Ivysaur}} - Can be performed five times before stale-move negation prevents the pivot grab from connecting. | *{{SSBB|Ivysaur}} - Can be performed five times before stale-move negation prevents the pivot grab from connecting. | ||
*{{SSBB|R.O.B.}} - Can be performed infinitely if used on a light slope, such as near the edge of {{SSBB|Yoshi's Island}}. | |||
*{{SSBB|Samus}} - Can be performed infinitely. While a standing grab can chain into itself itself initially, it stops working when down throw becomes too stale. A buffered pivot grab works regardless of if down throw is stale or not. | *{{SSBB|Samus}} - Can be performed infinitely. While a standing grab can chain into itself itself initially, it stops working when down throw becomes too stale. A buffered pivot grab works regardless of if down throw is stale or not. | ||
*{{SSBB|Snake}} - Can be performed five times before stale-move negation prevents the pivot grab from connecting. | *{{SSBB|Snake}} - Can be performed five times before stale-move negation prevents the pivot grab from connecting. | ||
*{{SSBB|Wario}} - Can be performed infinitely if used on a light slope, such as near the edge of {{SSBB|Yoshi's Island}}. | |||
*{{SSBB|Wolf}} - Can be performed infinitely. | *{{SSBB|Wolf}} - Can be performed infinitely. | ||
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