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==Timing== | ==Timing== | ||
When the opponent is thrown, the throw deals 5 frames of hitlag to the opponent (4 frames if down throw has been used more than 5 times). | When the opponent is thrown, the throw deals 5 frames of hitlag to the opponent (4 frames if down throw has been used more than 5 times in the staleness queue). | ||
{|class="wikitable" | {|class="wikitable" | ||
!Invincibility | !Invincibility |
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