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(→Origin: reworked to be more about Wario himself) |
m (→Origin: Fixing some minor mistakes. Get It Together's cutscenes aren't actually all fully voiced. Some lines (even within the same cutscene, no less) inconsistently switch between fully voiced and the actors audibly truncating what is shown on the text. Here's what I mean: https://www.youtube.com/watch?v=Y8-DWv2L8dg (specifically, the opening cutscene and the ones after @ 11:05)) |
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Wario became the breakout star of that game and quickly developed a cult following. He would go onto take over the ''Mario Land series'' starting with ''{{s|supermariowiki|Wario Land: Super Mario Land 3}}'' in 1994. The game is radical departure from the previous two games, which were slightly altered versions of the 2D ''Mario'' formula. In this game, Wario sets out to earn as much gold as possible, so he can buy his own castle and rub it in Mario's face. Wario controls much differently than Mario; instead of deploying simply jumping on the heads of enemies and using simple powerups, Wario relied on his brute strength with moves like the shoulder check and the ability to sport various hats that gave him different powers, such as a dragon hat that spewed fire. Wario can still jump on enemies, where they are temporarily unable to move, allowing him to pick up and throw them. He also gained his own villain in this adventure, the equally greedy {{s|supermariowiki|Captain Syrup}}, who captured a Genie to use for her own selfish purposes. By the end of the quest, Wario defeats Syrup and pays the Genie to grant him his castle. Future games in the ''Wario Land'' series shared similar structures of Wario traveling through off-beat settings towards a personal goal, being motivated through selfish and greed with heroism being secondary at best. | Wario became the breakout star of that game and quickly developed a cult following. He would go onto take over the ''Mario Land series'' starting with ''{{s|supermariowiki|Wario Land: Super Mario Land 3}}'' in 1994. The game is radical departure from the previous two games, which were slightly altered versions of the 2D ''Mario'' formula. In this game, Wario sets out to earn as much gold as possible, so he can buy his own castle and rub it in Mario's face. Wario controls much differently than Mario; instead of deploying simply jumping on the heads of enemies and using simple powerups, Wario relied on his brute strength with moves like the shoulder check and the ability to sport various hats that gave him different powers, such as a dragon hat that spewed fire. Wario can still jump on enemies, where they are temporarily unable to move, allowing him to pick up and throw them. He also gained his own villain in this adventure, the equally greedy {{s|supermariowiki|Captain Syrup}}, who captured a Genie to use for her own selfish purposes. By the end of the quest, Wario defeats Syrup and pays the Genie to grant him his castle. Future games in the ''Wario Land'' series shared similar structures of Wario traveling through off-beat settings towards a personal goal, being motivated through selfish and greed with heroism being secondary at best. | ||
After creating what they coined as "microgames" for ''{{s|supermariowiki|Mario Artist: Polygon Studio}}'' on the 64DD, Nintendo wanted to expand the concept into a whole game, and decided that Wario was crass and unpredictable enough for the tone they were going for. This grew into the ''{{s|supermariowiki|WarioWare}}'' series, where Wario and an | After creating what they coined as "microgames" for ''{{s|supermariowiki|Mario Artist: Polygon Studio}}'' on the 64DD, Nintendo wanted to expand the concept into a whole game, and decided that Wario was crass and unpredictable enough for the tone they were going for. This grew into the ''{{s|supermariowiki|WarioWare}}'' series, where Wario and an eclectic cast of side characters perform these various microgames in over the top scenarios. Most plots revolve around Wario wanting to make video games for profit and either tricking or coercing acquaintances into making the games for him. This series is also one of the few Nintendo developed franchises to adopt voice acting, with ''WarioWare Gold'' specifically having all cutscenes fully voiced. | ||
Wario as mentioned previously is meant to be an exaggerated rival to Mario. Alongside his name swapping the M with a W, his name is also a portmanteau of Mario combined with the Japanese phrase {{ja|悪い|Warui}}, which translates to bad in English, essentially giving him the name "Bad Mario." Wario does not care about ethics and altruism like his rivals, and only attempts to help others when he directly benefits. An example of this is during ''{{s|supermariowiki|Wario Land: Shake It!}}'' where he incidentally defeats the Shake King, saves | Wario as mentioned previously is meant to be an exaggerated rival to Mario. Alongside his name swapping the M with a W, his name is also a portmanteau of Mario combined with the Japanese phrase {{ja|悪い|Warui}}, which translates to bad in English, essentially giving him the name "Bad Mario." Wario does not care about ethics and altruism like his rivals, and only attempts to help others when he directly benefits. An example of this is during ''{{s|supermariowiki|Wario Land: Shake It!}}'' where he incidentally defeats the Shake King, saves Queen Merelda and liberates the Shake Dimension from tyranny all to obtain the Bottomless Coin Sack. Wario is miserly to the extant of hoarding his treasure so no one else can find it and double-crossing his friends for a payout. Wario is also motivated by other things he enjoys like food and leisure. While Wario enjoys all types of food, his absolute favorite is garlic, often eating whole cloves at a time. This on top of his poor hygiene has led to his signature foul odors and extreme flatulence seen in many of his appearances. Wario also enjoys causing chaos, often pulling pranks on other characters because he finds it funny. [[Waluigi]] often joins in on these schemes. Wario is often shown to be surprising athletic and muscular for his perceived obesity, performing feats on par with or even exceeding what Mario can do. While Wario is generally seen as antagonistic in most of his appearances, he is rarely depicted as malicious and is often used for comic relief, providing whacky side plots running parallel to the main story and often being the catalyst for the major conflict. | ||
==In ''[[Super Smash Bros.]]''== | ==In ''[[Super Smash Bros.]]''== |
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