Careening: Difference between revisions

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{{ArticleIcons|ssbb=y|ssb4=y|unofficial=y}}
{{ArticleIcons|ssbb=y|ssb4=y|unofficial=y}}


[[File:Primid Careening Brawl.png|thumb|right|250px|A [[Primid]] careening to the right in ''Brawl''.]]
[[File:Primid Careening Brawl.png|thumb|250px|A [[Primid]] careening to the right in ''Brawl''.]]


'''Careening''' (referred to in animations as '''"BulletMode"''', referred to by ''SSB4'' [[tips]] as '''cannonball effect''') is a state entered by defeated enemies in [[The Subspace Emissary]], [[Smash Run]], and [[Master Fortress]]. Once its [[HP]] reaches zero, a blast sound can be heard and the defeated enemy begins flying in a straight direction (based on the angle of the attack that hit it), bouncing off parts of the stage and damaging other enemies it runs into. Upon reaching a [[blast line]] or after a few seconds, the enemy is removed from play.
'''Careening''' (referred to in animations as '''"BulletMode"''', referred to by ''SSB4'' [[tips]] as '''cannonball effect''') is a state entered by defeated enemies in [[The Subspace Emissary]], [[Smash Run]], and [[Master Fortress]]. Once its [[HP]] reaches zero, a blast sound can be heard and the defeated enemy begins flying in a straight direction (based on the angle of the attack that hit it), bouncing off parts of the stage and damaging other enemies it runs into. Upon reaching a [[blast line]] or after a few seconds, the enemy is removed from play.