Dark Pit (SSBU)/Side special: Difference between revisions

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{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
Dark Pit charges forward and delivers a powerful blow with the Electroshock Arm. The first notable aspect of the move is its [[Armor|super armor]], allowing it to power through attacks. The move is also a decent kill option at the ledge or for edgeguarding thanks to the horizontal launch angle, and despite the moves laggy animation, Dark Pit can still usually make it back to stage if the move misses thanks to his multiple jumps. The move is also useful for recovery itself.
However, the move has numerous flaws that make it arguably Dark Pits worst move, the aforementioned armor deactivates when it detects an opponent, meaning that it's prone to losing to lingering and multihit attacks. Additionally, while the move can deflect projectiles, it doesn't give Dark Pit ownership of the reflected projectile, and launches at an angle that very rarely hits anyone, all while causing Dark Pit to get stuck in a laggy animation, leaving him wide open to be punished. Additionally, while the move is powerful, it usually won't take stocks unless Dark Pit goes offstage.
==Update History==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
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