6,837
edits
Sonicfan21 (talk | contribs) m (→Trivia) |
|||
Line 111: | Line 111: | ||
|dtiltname=Leg Blow ({{ja|レッグブロー|Reggu Burō}}) | |dtiltname=Leg Blow ({{ja|レッグブロー|Reggu Burō}}) | ||
|dtiltdmg=8% | |dtiltdmg=8% | ||
|dtiltdesc= A crouching {{iw|wikipedia|short straight-punch}}. Like his neutral attack and tilts, it has anti-rebounding priority and has an extremely fast startup at frame 3. It has lost part of its formidable combo potential from ''SSB4'' due to its higher ending lag, though it is still good for combos due to its multiple perks: it possesses a vertical angle, can combo into tilts at 0%, has consistent combos at mid percents into [[Jolt Haymaker]], and can frame trap into forward aerial, dashing Rising Uppercut, dash attack, and smash attacks. Can confirm into KO Uppercut at extremely specific percents, usually around 60, although the window can widen a lot (down to 40%) with rage. Otherwise, it is mainly used to force opponents into a landing situation for Mac to capitalize on. As of update 3.1.0, down tilt's range now exceeds those of some swordfighters, now being on par with {{SSBU|Mii Swordfighter}}'s and longer than {{SSBU|Ike}}'s due to a disjoint on the hitbox on Mac's fist, giving it impressive range. It is one of Mac's main neutral tools due to its combo potential, speed, range, and relative safeness on shield compared to the rest of his attacks. | |dtiltdesc= A crouching {{iw|wikipedia|short straight-punch}}. Like his neutral attack and tilts, it has anti-rebounding priority and has an extremely fast startup at frame 3. It has lost part of its formidable combo potential from ''SSB4'' due to its higher ending lag, though it is still good for combos due to its multiple perks: it possesses a vertical angle, can combo into tilts at 0%, has consistent combos at mid percents into [[Jolt Haymaker]], and can frame trap into forward aerial, dashing Rising Uppercut, dash attack, and smash attacks. Can confirm into KO Uppercut at extremely specific percents, usually around 60, although the window can widen a lot (down to 40%) with rage. Otherwise, it is mainly used to force opponents into a landing situation for Mac to capitalize on. As of update 3.1.0, down tilt's range now exceeds those of some swordfighters, now being on par with {{SSBU|Mii Swordfighter}}'s and longer than {{SSBU|Ike}}'s due to a disjoint on the hitbox on Mac's fist, giving it impressive range. It is one of Mac's main neutral tools due to its combo potential, speed, range, and relative safeness on shield compared to the rest of his attacks. Its hitbox also reaches low enough to hit ledge-hanging opponents, which allows it to punish ledge stalling by comboing into Jolt Haymaker, forward tilt, or KO Uppercut for a KO confirm. | ||
|dashname=Hammer Punch ({{ja|ハンマーパンチ|Hanmā Panchi}}) | |dashname=Hammer Punch ({{ja|ハンマーパンチ|Hanmā Panchi}}) | ||
|dashdmg=10% | |dashdmg=10% |
edits