6,096
edits
mNo edit summary |
|||
Line 3: | Line 3: | ||
[[File:MarioSideTiltSSBM.gif|thumb|Mario's forward tilt in ''Melee'']] | [[File:MarioSideTiltSSBM.gif|thumb|Mario's forward tilt in ''Melee'']] | ||
A '''forward tilt''' ({{ja|横強攻撃|Yoko kyō kōgeki}}, ''Side strong attack''), also known as an '''"f-tilt"''' or "'''side tilt'''" (the lattermost the official name as of ''Ultimate'', otherwise called '''strong side''' prior to its release) is a [[tilt attack]] performed by holding the [[control stick]] forward and pressing the [[attack]] button while on the ground. This is distinct from a [[forward smash]] in that the control stick is only tilted, not tapped. Forward tilts are generally simple, quick, weak | A '''forward tilt''' ({{ja|横強攻撃|Yoko kyō kōgeki}}, ''Side strong attack''), also known as an '''"f-tilt"''' or "'''side tilt'''" (the lattermost the official name as of ''Ultimate'', otherwise called '''strong side''' prior to its release) is a [[tilt attack]] performed by holding the [[control stick]] forward and pressing the [[attack]] button while on the ground. This is distinct from a [[forward smash]] in that the control stick is only tilted, not tapped. Forward tilts are generally simple, quick, weak outward strikes for close-quarters combat. | ||
Some forward tilts can be [[angled]] up or down to some extent, pointing the [[hitbox]] in a diagonal direction instead of totally forward. Most attacks that are angled up are slightly more powerful than if they weren't angled, while some are weaker if angled downward. | Some forward tilts can be [[angled]] up or down to some extent, pointing the [[hitbox]] in a diagonal direction instead of totally forward. Most attacks that are angled up are slightly more powerful than if they weren't angled, while some are weaker if angled downward. |
edits