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**Mr. Game & Watch is one of three characters to have been teased before their official reveal, with the other two being {{SSB4|Dark Pit}} and {{SSB4|Duck Hunt}}. | **Mr. Game & Watch is one of three characters to have been teased before their official reveal, with the other two being {{SSB4|Dark Pit}} and {{SSB4|Duck Hunt}}. | ||
*Mr. Game & Watch was the last veteran to be shown as a playable character by an official source, as {{SSB4|Jigglypuff}} was shown off multiple times in the [[Nintendo Direct|50-Fact Extravaganza]], while Mr. Game & Watch was not revealed until after the Direct was over. | *Mr. Game & Watch was the last veteran to be shown as a playable character by an official source, as {{SSB4|Jigglypuff}} was shown off multiple times in the [[Nintendo Direct|50-Fact Extravaganza]], while Mr. Game & Watch was not revealed until after the Direct was over. | ||
*As he has an outline of his own, Mr. Game & Watch does not use a black outline like the rest of the characters in | *As he has an outline of his own, Mr. Game & Watch does not use a black outline like the rest of the characters in ''for Nintendo 3DS''. As a result, it is his gray and white outline that changes colors to denote his team affiliation and other such effects. | ||
*Unlike his other attacks, Mr. Game & Watch's down tilt is rendered in 3D. This was also the case in ''Brawl''. | *Unlike his other attacks, Mr. Game & Watch's down tilt is rendered in 3D. This was also the case in ''Brawl''. | ||
**However, it will be rendered in 2D if it is used at the edge of a stage/platform, or if used on 2D stages like [[Flat Zone X]], [[Flat Zone 2]], [[Super Mario Maker]], etc. | **However, it will be rendered in 2D if it is used at the edge of a stage/platform, or if used on 2D stages like [[Flat Zone X]], [[Flat Zone 2]], [[Super Mario Maker]], etc. | ||
*Mr. Game & Watch has many various animations in | *Mr. Game & Watch has many various animations in ''for Nintendo 3DS'' that are different in comparison to how they appear in {{forwiiu}}. | ||
**The parachute used in Fire and its custom variations spreads further out in | **The parachute used in Fire and its custom variations spreads further out in ''for Nintendo 3DS'' than in ''for Wii U''. | ||
**When using up aerial, his head visibly inflates then deflates in | **When using up aerial, his head visibly inflates then deflates in ''for Nintendo 3DS'' and remains stagnant in ''for Wii U''. | ||
**His hands in | **His hands in ''for Nintendo 3DS'' are spread out when running, but in ''for Wii U'', his hands are clenched fists. | ||
***Oddly, when Mr. Game & Watch uses his taunts, his hands change back to how they appeared in ''Brawl''. This only occurs in | ***Oddly, when Mr. Game & Watch uses his taunts, his hands change back to how they appeared in ''Brawl''. This only occurs in ''for Wii U''. | ||
*In | *In ''for Nintendo 3DS'', Mr. Game & Watch does his hopping idle pose, rather than a taunt, after choosing a path in [[Classic Mode]]. | ||
*Mr. Game & Watch, {{SSB4|Wii Fit Trainer}}, and {{SSB4|Bayonetta}} are the only three characters to have special [[charging]] sounds for their smash attacks, with his being a low-pitched beeping noise. | *Mr. Game & Watch, {{SSB4|Wii Fit Trainer}}, and {{SSB4|Bayonetta}} are the only three characters to have special [[charging]] sounds for their smash attacks, with his being a low-pitched beeping noise. | ||
**He is also the only veteran with this trait. | **He is also the only veteran with this trait. | ||
*Mr. Game & Watch and {{SSB4|R.O.B.}} are the only unlockable veterans in both versions to appear in a [[newcomer]]'s poster art. | *Mr. Game & Watch and {{SSB4|R.O.B.}} are the only unlockable veterans in both versions to appear in a [[newcomer]]'s poster art. | ||
**Mr. Game & Watch and {{SSB4|Lucina}} are the only unlockable characters to appear in more than one newcomer's poster art. | **Mr. Game & Watch and {{SSB4|Lucina}} are the only unlockable characters to appear in more than one newcomer's poster art. | ||
*Although he lacks visible eyes, Mr. Game & Watch's character select screen portrait in | *Although he lacks visible eyes, Mr. Game & Watch's character select screen portrait in ''for Wii U'' still emits the small sparkle effect when he is selected, with the sparkle appearing where his eyes would be positioned. | ||
*If Mr. Game & Watch wears a [[Franklin Badge]], [[Screw Attack]] or [[Rocket Belt]], it is revealed that he does not have a mirrored stance, and instead still uses his left arm in most of his attacks, like ''Melee'' and ''Brawl''. | *If Mr. Game & Watch wears a [[Franklin Badge]], [[Screw Attack]] or [[Rocket Belt]], it is revealed that he does not have a mirrored stance, and instead still uses his left arm in most of his attacks, like ''Melee'' and ''Brawl''. | ||
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