Mr. Game & Watch (SSB4): Difference between revisions

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**Mr. Game & Watch is one of three characters to have been teased before their official reveal, with the other two being {{SSB4|Dark Pit}} and {{SSB4|Duck Hunt}}.
**Mr. Game & Watch is one of three characters to have been teased before their official reveal, with the other two being {{SSB4|Dark Pit}} and {{SSB4|Duck Hunt}}.
*Mr. Game & Watch was the last veteran to be shown as a playable character by an official source, as {{SSB4|Jigglypuff}} was shown off multiple times in the [[Nintendo Direct|50-Fact Extravaganza]], while Mr. Game & Watch was not revealed until after the Direct was over.
*Mr. Game & Watch was the last veteran to be shown as a playable character by an official source, as {{SSB4|Jigglypuff}} was shown off multiple times in the [[Nintendo Direct|50-Fact Extravaganza]], while Mr. Game & Watch was not revealed until after the Direct was over.
*As he has an outline of his own, Mr. Game & Watch does not use a black outline like the rest of the characters in {{for3ds}}. As a result, it is his gray and white outline that changes colors to denote his team affiliation and other such effects.
*As he has an outline of his own, Mr. Game & Watch does not use a black outline like the rest of the characters in ''for Nintendo 3DS''. As a result, it is his gray and white outline that changes colors to denote his team affiliation and other such effects.
*Unlike his other attacks, Mr. Game & Watch's down tilt is rendered in 3D. This was also the case in ''Brawl''.
*Unlike his other attacks, Mr. Game & Watch's down tilt is rendered in 3D. This was also the case in ''Brawl''.
**However, it will be rendered in 2D if it is used at the edge of a stage/platform, or if used on 2D stages like [[Flat Zone X]], [[Flat Zone 2]], [[Super Mario Maker]], etc.
**However, it will be rendered in 2D if it is used at the edge of a stage/platform, or if used on 2D stages like [[Flat Zone X]], [[Flat Zone 2]], [[Super Mario Maker]], etc.
*Mr. Game & Watch has many various animations in {{for3ds}} that are different in comparison to how they appear in {{forwiiu}}.
*Mr. Game & Watch has many various animations in ''for Nintendo 3DS'' that are different in comparison to how they appear in {{forwiiu}}.
**The parachute used in Fire and its custom variations spreads further out in {{for3ds}} than in {{forwiiu}}.
**The parachute used in Fire and its custom variations spreads further out in ''for Nintendo 3DS'' than in ''for Wii U''.
**When using up aerial, his head visibly inflates then deflates in {{for3ds}} and remains stagnant in {{forwiiu}}.
**When using up aerial, his head visibly inflates then deflates in ''for Nintendo 3DS'' and remains stagnant in ''for Wii U''.
**His hands in {{for3ds}} are spread out when running, but in {{forwiiu}}, his hands are clenched fists.
**His hands in ''for Nintendo 3DS'' are spread out when running, but in ''for Wii U'', his hands are clenched fists.
***Oddly, when Mr. Game & Watch uses his taunts, his hands change back to how they appeared in ''Brawl''. This only occurs in {{forwiiu}}.
***Oddly, when Mr. Game & Watch uses his taunts, his hands change back to how they appeared in ''Brawl''. This only occurs in ''for Wii U''.
*In {{for3ds}}, Mr. Game & Watch does his hopping idle pose, rather than a taunt, after choosing a path in [[Classic Mode]].  
*In ''for Nintendo 3DS'', Mr. Game & Watch does his hopping idle pose, rather than a taunt, after choosing a path in [[Classic Mode]].  
*Mr. Game & Watch, {{SSB4|Wii Fit Trainer}}, and {{SSB4|Bayonetta}} are the only three characters to have special [[charging]] sounds for their smash attacks, with his being a low-pitched beeping noise.  
*Mr. Game & Watch, {{SSB4|Wii Fit Trainer}}, and {{SSB4|Bayonetta}} are the only three characters to have special [[charging]] sounds for their smash attacks, with his being a low-pitched beeping noise.  
**He is also the only veteran with this trait.
**He is also the only veteran with this trait.
*Mr. Game & Watch and {{SSB4|R.O.B.}} are the only unlockable veterans in both versions to appear in a [[newcomer]]'s poster art.
*Mr. Game & Watch and {{SSB4|R.O.B.}} are the only unlockable veterans in both versions to appear in a [[newcomer]]'s poster art.
**Mr. Game & Watch and {{SSB4|Lucina}} are the only unlockable characters to appear in more than one newcomer's poster art.
**Mr. Game & Watch and {{SSB4|Lucina}} are the only unlockable characters to appear in more than one newcomer's poster art.
*Although he lacks visible eyes, Mr. Game & Watch's character select screen portrait in {{forwiiu}} still emits the small sparkle effect when he is selected, with the sparkle appearing where his eyes would be positioned.
*Although he lacks visible eyes, Mr. Game & Watch's character select screen portrait in ''for Wii U'' still emits the small sparkle effect when he is selected, with the sparkle appearing where his eyes would be positioned.
*If Mr. Game & Watch wears a [[Franklin Badge]], [[Screw Attack]] or [[Rocket Belt]], it is revealed that he does not have a mirrored stance, and instead still uses his left arm in most of his attacks, like ''Melee'' and ''Brawl''.
*If Mr. Game & Watch wears a [[Franklin Badge]], [[Screw Attack]] or [[Rocket Belt]], it is revealed that he does not have a mirrored stance, and instead still uses his left arm in most of his attacks, like ''Melee'' and ''Brawl''.


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