Hadoken: Difference between revisions

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==Origin==
==Origin==
[[File:HadokenSF2.jpg|thumb|left|300px|Ryu uses a Hadouken in the [[Super Nintendo Entertainment System|Super Nintendo]] version of ''{{s|wikipedia|Street Fighter II: Hyper Fighting}}''.]]
[[File:HadokenSF2.jpg|thumb|left|300px|Ryu uses a Hadouken in the [[Super Nintendo Entertainment System|Super Nintendo]] version of ''{{s|wikipedia|Street Fighter II: Hyper Fighting}}''.]]
Hadoken, also sometimes spelled as "Hadouken", and colloquially called a "fireball", is a special move available to several characters such as Ryu and Ken in the {{uv|Street Fighter}} series. It involves the user thrusting their palms forward to fire a blue surge of spirit energy, or Ki. It is most commonly performed by the player moving the joystick or D-pad a quarter circle forward towards the opponent from the down position, then pressing a punch button, with the projectile's speed and distance varying depending on the specific button pressed. The creator of ''Street Fighter'', Takashi Nishiyama, credits the 1970s anime ''{{s|wikipedia|Space Battleship Yamato}}'' as the inspiration of Hadoken, based off of a weapon called ''Hadōhō'' (波動砲, lit. ''Wave Motion Gun/Surge Cannon''). An oddity involving the Hadoken in early versions of ''Street Fighter II'' is that there was a 1/512 chance a regular input would perform a Hadoken instead. This was done to slowly introduce beginners to more advanced mechanics. However, it perplexed those that witnessed it, who believed it was a glitch for many years until dataminers discovered it was an intentional mechanic.
Hadoken, sometimes spelled as "Hadouken" and colloquially called a "fireball", is a special move available to several characters such as Ryu and Ken in the {{uv|Street Fighter}} series. It involves the user thrusting their palms forward to fire a blue surge (yellow in the original ''Street Fighter'') of spirit energy, or Ki. It is most commonly performed by the player moving the joystick or D-pad a quarter circle forward towards the opponent from the down position, then pressing a punch button, with the projectile's speed and distance varying depending on the specific button pressed. In a majority of games, users of this technique will have an image of their palms grafted onto the projectile itself when one looks at the projectile itself closely. The creator of ''Street Fighter'', Takashi Nishiyama, credits the 1970s anime ''{{s|wikipedia|Space Battleship Yamato}}'' as the inspiration of Hadoken, based off of a weapon called ''Hadōhō'' (波動砲, lit. ''Wave Motion Gun/Surge Cannon''). An oddity involving the Hadoken in early versions of ''Street Fighter II'' is that there was a 1/512 chance a regular input would perform a Hadoken instead. This was done to slowly introduce beginners to more advanced mechanics. However, it perplexed those that witnessed it, who believed it was a glitch for many years until dataminers discovered it was an intentional mechanic.


In the main ''Street Fighter'' series, Ryu, as well as other Hadoken practitioners, cannot perform a Hadoken in midair, but they can in some crossover games like ''{{s|wikipedia|Marvel Vs. Capcom}}'', where it is known as the '''Kuchu Hadoken/Kuuchuu Hadouken''' ({{ja|空中波動拳|Kūchū Hadōken}}, ''Midair Surge Fist'') in Ryu's case mainly.
In the main ''Street Fighter'' series, Ryu, as well as other Hadoken practitioners, cannot perform a Hadoken in midair, but they can in some crossover games like ''{{s|wikipedia|Marvel Vs. Capcom}}'', where it is known as the '''Kuchu Hadoken/Kuuchuu Hadouken''' ({{ja|空中波動拳|Kūchū Hadōken}}, ''Midair Surge Fist'') in Ryu's case mainly.


The Shakunetsu Hadoken was formally introduced in ''{{s|wikipedia|Super Street Fighter II: The New Challengers}}'' as a new move for Ryu, a special red fireball that could burn the opponent. In the original ''{{s|wikipedia|Street Fighter II}}'' the regular Hadoken occasionally turns red as an {{iw|wikipedia|easter egg|media}} (originally thought to be a glitch). While the easter egg is purely an aesthetic change, rumors eventually circulated that this "red Hadoken" was stronger; [[Capcom]] thus decided to make the "red Hadoken" a separate move with actual differences in properties (such as knocking down up-close in the ''Street Fighter Alpha/Zero'' games). The main reason for this decision was to differentiate Ryu and Ken, who were functionally identical except for some minor moveset characteristics beforehand. In the ''{{s|wikipedia|Street Fighter III}}'' (excluding ''Street Fighter III: New Generation'') and ''{{s|wikipedia|Street Fighter IV}}'' games, Shakunetsu Hadoken serves as Ryu's EX version of the move; Akuma being one practitioner of this attack still keeps it as a separate normal special move to this day, as he performs his signature focus stance as a delay before unleashing the move (Akuma's also has always done multiple hits prior to the EX move version).
The Shakunetsu Hadoken was formally introduced in ''{{s|wikipedia|Super Street Fighter II: The New Challengers}}'' as a new move for Ryu, a special red fireball that could burn the opponent. In the original ''{{s|wikipedia|Street Fighter II}}'', the regular Hadoken occasionally turns red as an {{iw|wikipedia|easter egg|media}} (originally thought to be a glitch). While the easter egg is purely an aesthetic change, rumors eventually circulated that this "red Hadoken" was stronger; [[Capcom]] thus decided to make the "red Hadoken" a separate move with actual differences in properties (such as knocking down up-close in the ''Street Fighter Alpha/Zero'' games). The main reason for this decision was to differentiate Ryu and Ken, who were functionally identical except for some minor moveset characteristics beforehand. In the ''{{s|wikipedia|Street Fighter III}}'' (excluding ''Street Fighter III: New Generation'') and ''{{s|wikipedia|Street Fighter IV}}'' games, Shakunetsu Hadoken serves as Ryu's EX version of the move; Akuma being one practitioner of this attack still keeps it as a separate normal special move to this day, as he performs his signature focus stance as a delay before unleashing the move (Akuma's also has always done multiple hits prior to the EX move version).


Note that in ''{{s|wikipedia|Super Street Fighter II Turbo}}'' Ryu's [[Shinku Hadoken]] was also referred to as just the Hadoken, as none of the characters' Super Combos were properly named onscreen in their debut. This was changed in ''Street Fighter Alpha''.
Note that in ''{{s|wikipedia|Super Street Fighter II Turbo}}'' Ryu's [[Shinku Hadoken]] was also referred to as just the Hadoken, as none of the characters' Super Combos were properly named onscreen in their debut. This was changed in ''Street Fighter Alpha''.


Like with many of Ryu's other moves/techniques, this is the arguably the most codifying example of a projectile attack in any fighting game. While most games would only allow one copy of a projectile to be on-screen at a time, later games allow multiple copies of them to be on-screen. This is played straight for Ryu's Hadoken in ''Marvel vs. Capcom 3'' with the latter case.
Like with many of Ryu's other moves/techniques, this is arguably the most codifying example of a projectile attack in any fighting game. While most games would only allow one copy of a projectile to be on-screen at a time, later games allow multiple copies of them to be on-screen. This is played straight for Ryu's Hadoken in ''Marvel vs. Capcom 3'' with the latter case.


In a majority of games, users of this technique will have an image of their palms grafted onto the projectile itself when one looks at the projectile itself closely.
The Hadoken's size in ''Smash Bros.'' is more likely based off of the ''Marvel vs. Capcom'' series' version, where starting with ''X-Men vs. Street Fighter'', several ''Street Fighter'' characters' moves were given radical changes in order to look less pale in comparison to the ''X-Men'' characters, with the Hadoken's size increase being one radical change out of many.
 
In particular however, the Hadoken's size in ''Smash Bros.'' is more likely based off of the ''Marvel vs. Capcom'' series' version, where starting with ''X-Men vs. Street Fighter'', several ''Street Fighter'' characters' moves were given radical changes in order to look less pale in comparison to the ''X-Men'' characters, with the Hadoken's size increase being one radical change out of many.
[[File:SF2 Ken's Hadoken animated sprite.gif|200px|thumb|right|Gif of Ken firing a Hadoken.]]
[[File:SF2 Ken's Hadoken animated sprite.gif|200px|thumb|right|Gif of Ken firing a Hadoken.]]
Though Ken has always used the Hadoken alongside Ryu, his usage of it is far more restricted, often being inferior in various aspects such as being punishable on hit when close to the opponent. He is characterized as being flashier and preferring kicks, leading to his Shoryuken being more powerful than Ryu's and forgoing the Shakunetsu Hadoken for other attacks like his Roundhouse Kicks.
Though Ken has always used the Hadoken alongside Ryu, his usage of it is far more restricted, often being inferior in various aspects such as being punishable on hit when close to the opponent. He is characterized as being flashier and preferring kicks, leading to his Shoryuken being more powerful than Ryu's and forgoing the Shakunetsu Hadoken for other attacks like his Roundhouse Kicks.
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