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==Franchise Description== | ==Franchise Description== | ||
{{s|wikipedia|Sega AM2}} was created as a development division within [[Sega]] to focus on arcade and console releases, particuarly using 3D polygonal graphics. After the success of their first title, {{s|wikipedia|Virtua Racing}}, in 1992, the team decided to develop a fighting game. They decided to use the same {{s|wikipedia|Sega Model 1}} hardware and experimented with how a game of this style can work in 3D. The game eventually became ''Virtua Fighter'' in 1993. Directors Yu Suzuki and Seiichi Ishii ended up creating a system of an arena where a player would instantly lose if pushed out of bounds, dubbed the "Ring Out" system. the game was also the very first to use 3D character models with realistic physics and motion capture. The arcade game received univeral praise and great sales for its stand-out features and innovations in the genre. The game was ported to all of Sega's major home consoles at the time and has been rereleased several times. Two notable examples include ''Virtua Fighter Remix'', which includes improved graphics like higher polygons and texture mapping, and ''Virtua Fighter 10th Anniversary'', which is a reskinned version of ''Virtua Fighter 4: Evolution'' to look more like this original game. | {{s|wikipedia|Sega AM2}} was created as a development division within [[Sega]] to focus on arcade and console releases, particuarly using 3D polygonal graphics. After the success of their first title, {{s|wikipedia|Virtua Racing}}, in 1992, the team decided to develop a fighting game. They decided to use the same {{s|wikipedia|Sega Model 1}} hardware and experimented with how a game of this style can work in 3D. The game eventually became ''Virtua Fighter'' in 1993. Directors Yu Suzuki and Seiichi Ishii ended up creating a system of an arena where a player would instantly lose if pushed out of bounds, dubbed the "Ring Out" system. the game was also the very first to use 3D character models with realistic physics and motion capture. The arcade game received univeral praise and great sales for its stand-out features and innovations in the genre. The game was ported to all of Sega's major home consoles at the time and has been rereleased several times. Two notable examples include ''Virtua Fighter Remix'', which includes improved graphics like higher polygons and texture mapping, and ''Virtua Fighter 10th Anniversary'', which is a reskinned version of ''Virtua Fighter 4: Evolution'' to look more like this original game. The game was so critically and financially successful that it convinced {{s|wikipedia|Sony}} to develop their upcoming PlayStation game console hardware with 3D games in mind, as they were previously leaning more towards 2D hardware. | ||
A sequel was released in 1994 titled ''Virtua Fighter 2''. Yu Suzuki was the sole director as Seiichii Ishii defected to [[Namco]] to create {{uv|Tekken}}. This game used the new Model 2 arcade board, which included native texture mapping and a graphics processor created by {{s|wikipedia|Lockheed Martin}} used to create flight simulations for the United States Military. This allowed more realistic movements, more movements in general, and a higher frame rate over the original. The game once again received praise for its many innovations, giving the series a reputation for pushing the genre forward with every release. An enhanced update titled ''Virtua Fighter 2.1'' released in 1995. Eleven Sega Saturn disc each containing images and artwork for a single character were collectively released in 1995 as ''virtua fighter cg portrait series''. | A sequel was released in 1994 titled ''Virtua Fighter 2''. Yu Suzuki was the sole director as Seiichii Ishii defected to [[Namco]] to create {{uv|Tekken}}. This game used the new Model 2 arcade board, which included native texture mapping and a graphics processor created by {{s|wikipedia|Lockheed Martin}} used to create flight simulations for the United States Military. This allowed more realistic movements, more movements in general, and a higher frame rate over the original. The game once again received praise for its many innovations, giving the series a reputation for pushing the genre forward with every release. An enhanced update titled ''Virtua Fighter 2.1'' released in 1995. Eleven Sega Saturn disc each containing images and artwork for a single character were collectively released in 1995 as ''virtua fighter cg portrait series''. |
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