Super Smash Bros. Melee

Link (SSBM)/Dash attack: Difference between revisions

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{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
Link does a diagonal slash as he dashes forward. An excellent whiff punishing option due to having decent speed, good range, and high combo potential, easily confirming into his {{mvsub|Link|SSBM|up tilt}} or {{mvsub|Link|SSBM|up air}} against many characters. It is also a functional tech chasing option at high percents when the opponent cannot ASDI-down [[tech]] it. It is, like most dash attacks, very punishable on block and whiff. One of Link's best moves.
Link does a diagonal slash as he dashes forward. An excellent whiff punishing option due to having decent speed, good range, and high combo potential, easily confirming into his {{mvsub|Link|SSBM|up tilt}} or {{mvsub|Link|SSBM|up aerial}} against many characters. It is also a functional tech chasing option at high percents when the opponent cannot ASDI-down [[tech]] it. It is, like most dash attacks, very punishable on block and whiff. One of Link's best moves.
==Hitboxes==
==Hitboxes==
{{MeleeHitboxTableHeader}}
{{MeleeHitboxTableHeader}}

Revision as of 12:50, January 22, 2022

Hitbox visualization showing Link's dash attack.
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Overview

Link does a diagonal slash as he dashes forward. An excellent whiff punishing option due to having decent speed, good range, and high combo potential, easily confirming into his up tilt or up aerial against many characters. It is also a functional tech chasing option at high percents when the opponent cannot ASDI-down tech it. It is, like most dash attacks, very punishable on block and whiff. One of Link's best moves.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
3 0 9% 0 AngleIcon90.png 10 100 0 4.2966 26 4.6872 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash
0 0 12% 0 AngleIcon80.png 10 100 0 4.2966 26 1.953 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash
1 0 11% 0 AngleIcon70.png 10 100 0 2.7342 23 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash
2 0 11% 0 AngleIcon60.png 10 100 0 1.953 19 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash

Timing

Hitboxes 7-12
Interruptible 40
Animation length 53
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible