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*The forward airs of {{SSBM|Donkey Kong}} in ''Melee'', and of {{SSBB|Donkey Kong}} and {{SSBB|Ganondorf}} in ''Brawl'', ''Smash 4'', and ''Ultimate'' before patch [[List of updates (SSBU)/2.0.0 changelog|2.0.0]], cannot be auto-cancelled as soon as they should. By exploring the code of the games and looking at the underlying properties of the moves, it has been discovered that the developers had intended for auto-cancelling those moves to be possible; however, due to a minor error (the accidental use of the wrong type of timing function), those moves auto-cancel significantly later. In Donkey Kong's case, forward aerial should auto-cancel on frame 56 but it instead auto-cancels on frame 85 in ''Melee'' and ''Brawl'' and frame 78 in ''Smash 4'' (although in theory, it auto-cancels on frame 60 in ''Melee'' and ''Brawl'' and on frame 56 in ''Smash 4'' due to forward aerial's animation length). In Ganondorf's case, forward aerial should auto-cancel on frame 36 but it instead auto-cancels on frame 55. In ''Brawl'', this also negatively affects his forward aerial's interruptibility giving it 10 more frames of ending lag than it should have. | *The forward airs of {{SSBM|Donkey Kong}} in ''Melee'', and of {{SSBB|Donkey Kong}} and {{SSBB|Ganondorf}} in ''Brawl'', ''Smash 4'', and ''Ultimate'' before patch [[List of updates (SSBU)/2.0.0 changelog|2.0.0]], cannot be auto-cancelled as soon as they should. By exploring the code of the games and looking at the underlying properties of the moves, it has been discovered that the developers had intended for auto-cancelling those moves to be possible; however, due to a minor error (the accidental use of the wrong type of timing function), those moves auto-cancel significantly later. In Donkey Kong's case, forward aerial should auto-cancel on frame 56 but it instead auto-cancels on frame 85 in ''Melee'' and ''Brawl'' and frame 78 in ''Smash 4'' (although in theory, it auto-cancels on frame 60 in ''Melee'' and ''Brawl'' and on frame 56 in ''Smash 4'' due to forward aerial's animation length). In Ganondorf's case, forward aerial should auto-cancel on frame 36 but it instead auto-cancels on frame 55. In ''Brawl'', this also negatively affects his forward aerial's interruptibility giving it 10 more frames of ending lag than it should have. | ||
*{{SSB4|Shulk}} is the only character in ''Smash 4'' who cannot auto-cancel any of his aerials at all, due to his auto-cancel windows on all of his aerials being programmed after they can be interrupted while their animations have not completed (forward aerial has the least severe case as unlike his other aerials, it can auto-cancel a decent while before the animation has finished and has a strict 3 frame window to be auto-cancelled in a full hop). However, this allows him to cancel an aerial attack's ending lag with another action (jumping, aerial, airdodge). {{SSBB|Meta Knight}} also exhibits this trait with his [[up aerial]] in ''Brawl'' and multiple other aerials in ''Smash 4'' (such as {{SSB4|Ganondorf}}'s forward aerial and {{SSB4|Palutena}}'s up aerial) also share this trait. All aerials with this trait had their auto-cancel windows fixed in ''Ultimate'' patch 2.0.0. | *{{SSB4|Shulk}} is the only character in ''Smash 4'' who cannot auto-cancel any of his aerials at all, due to his auto-cancel windows on all of his aerials being programmed after they can be interrupted while their animations have not completed (forward aerial has the least severe case as unlike his other aerials, it can auto-cancel a decent while before the animation has finished and has a strict 3 frame window to be auto-cancelled in a full hop). However, this allows him to cancel an aerial attack's ending lag with another action (jumping, aerial, airdodge). {{SSBB|Meta Knight}} also exhibits this trait with his [[up aerial]] in ''Brawl'' and multiple other aerials in ''Smash 4'' (such as {{SSB4|Ganondorf}}'s forward aerial and {{SSB4|Palutena}}'s up aerial) also share this trait. All aerials with this trait had their auto-cancel windows fixed in ''Ultimate'' patch 2.0.0. | ||
*[[Luigi]] | *[[Luigi]] and [[Mr. Game & Watch]] are the only two of the 12 veterans who can auto-cancel all of his aerials out of a short hop in every game. | ||
**The same distinction is shared with [[Mr. Game & Watch]], but he makes his ''[[Smash]] series''-debut in ''[[Super Smash Bros. Melee|Melee]]'', not ''[[Smash 64]]'', so he can therefore auto-cancel in every game except for ''Smash 64''. | |||
*[[Link]] is also the only veteran who is unable to auto-cancel all his aerials in a short hop in ''Smash 64'', as up and down aerials have a very long hitbox duration, causing them to have strict auto-cancel windows. | *[[Link]] is also the only veteran who is unable to auto-cancel all his aerials in a short hop in ''Smash 64'', as up and down aerials have a very long hitbox duration, causing them to have strict auto-cancel windows. | ||
{{AllGames|Techniques}} | {{AllGames|Techniques}} |
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